Otaku |
Stats:
Regenerating Zombie is Level 4, and surprise! It is a
Dark/Zombie. As stated before, both of these types
have support, and Zombie support is pretty extensive.
Being a Level 4 makes it easy to drop into play. It
also has a nice, solid 1800 ATK, which I believe is
the highest we see for Level 4 Zombies, and is still
within the range of Pyramid Turtle’s search-and-summon
effect. It is also slips in at the low end for
beatsticks in general. Its Defense is 1500, which is
the “perfect” Defense for beatsticks: as high as it
can get while still being a legal target for Witch of
the Black Forest. While not groundbreaking, I’d say
this is a solid card so far.
Effect(s):
Here’s what makes it nice for even some non-Zombie
decks: if this card is sent directly from the hand to
your Graveyard by the effect of an opponent’s card, it
returns to your hand. This effect is weaker than that
of Fear/Despair from the Dark, but at least it can be
“re-used”. What really hurts is that Night Assailant
kicks its butt, at least if you get two Night
Assailants going round and round. There is still
reason to consider this card though…
Uses/Combinations:
Works well with Fear/Despair from the Dark and Night
Assailant to ruin control decks. What is nice is that
unlike Despair and or Night Assailant, you tend to be
happier top-decking this-an easy to summon 1800
attacker. Yes, Night Assailant has a nice monster
killing effect, but that means relying on your
opponent to properly trip it (or hoping it lives long
enough for you to Flip Summon it). A solid offense is
probably just as useful as an iffy defense, at least
in this scenario. Even outside of top deck, compare
what happens when you don’t need a discard
option. A solid beatstick
is a more reliable fall-back than a weaker
beatstick, a two-tribute
monster, or Flip-Effect based monster removal. I
would not be surprised if Despair
From the Dark started showing up less-its
effect and stats are better, except that it can’t get
into play as easily.
And
of course, remember the normal Zombie support cards
like Book of Life, Call of the Mummy, and Pyramid
Turtle if you are running it in a Zombie deck. That
also means that this and Fear work wonderfully to tick
of CED players: they still nuke your hand and field
contents for big damage, but you might have a few
solid beatsticks in play (the fears) plus more in your
hand (Mummy) the next turn.
Ratings
Casual:
3.75/5-Pretty strong card for Zombie-themed decks, and
some side decks as anti-control. Since this card gets
part of its value as being a generic
beatsick with an
anti-control feature, I am not certain how it will
fair when used in the ban setting-only Delinquent Duo
is lost in terms of direct hand depletion, but without
Yata, you don’t get that
huge “bonus” of locking people for putting all the
effort into control.
Tournament:
3.25/5-Zombie decks aren’t as strong, and most people
should be main-decking Night Assailants to counter
discard. Still, for Zombie decks, it should at least
be in the side-deck. Again, when using the bans, I am
uncertain how it will really affect play.
Limited:
3.5/5-No discard, but hey,
it’s a solid beatstick
here.
Summary
Good
card, but a little late to have been great. If this
had been in PGD, Spirit Reaper would have had a lot
more Zombie company in general decks. For that
matter, just predating Night Assailant would have
helped immensely. |
JAELOVE |
Thursday: Regenerating Mummy
Rated
For: Zombie Decks
Fear from the Dark has met his new best
friend! It's Regenerating Mummy, the first beatstick
non-tribute zombie with an actually usable effect!
Pure anti-chaos is what we call him!
Advantage F/H:
His
effect basically ensures you'll always be able to
normal summon this guy. When you do bring him out,
you'll have an 1800 attack powerhouse. Basically, the
only thing this guy falls to are tribute monsters,
Berserk Gorillas, and 1900's that don't see much play.
His advantageous effect raises him to near Gemini Elf
level. 7/10
Best
Draw for the Situation:
This
guy never hurts because he'll always protect versus
Delinquent Duo and the Chaos Monsters. In addition, an
1800 monster is never really a bad thing to have,
unless you're getting handled by Jinzos and such.
7/10.
Attributes/Effect:
Solid
stats. Zombie. Decent effect. What's not to like about
him in a zombie deck? Sure there are better options,
but you can't exactly go WRONG with this guy. In a
zombie deck, this is a
7.5/10.
Dependability:
With
all the recursion that zombie decks pack, this guy
will remain on the field for quite a bit of time. Very
few things can directly kill him, namely Berserk
Gorilla that sees frequent play. He'll also neutralize
other threats, such as Kycoo and Tribe-Infecting
Virus. Solid 7.5/10.
The
Bottom Line:
Zombies need a 1900 monster. This guy will fit in
while we wait.
A BAD
Score: 7.25/10= 72.5/100 |