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Pojo's Yu-Gi-Oh Card of the Day
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Balloon
Lizard
Common
Earth
/ 4 / 500 / 1900
Put 1 counter on this card during each of your
Standby Phases. When this card is destroyed, inflict
damage equal to the number of counters x 400 points
to the controller of the card that destroyed this
card.
Type
- Reptile / Effect Monster
Card Number
- IOC-072
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 6.03.04 |
ExMinion OfDarkness |
Thursday:
Balloon Lizard
This card, unlike yesterday's, has USE!
1900 DEF blocks most Beatsticks (except Berserk
Gorilla.) So you just protect this card, and let it
sit there, and sit there, and sit there...and then
when your opponent DOES have the chance to destroy
it, they may think twice about it because of how
much it would hurt them from the effect.
This thing isn't all that great in normal Stall, but
it's AWESOME in Limited. 400 damage is a lot more to
consider there, and this thing can build up quite a
bit. Just let it get to where it would kill an
opponent, shift it to attack, ram it into their
monster...their monster destroyed this so they take
the damage.
But you know when you think you'll win with this
thing in Constructed...your opponent will either
Change of Snatch it and then Tribute it (different
from destroyed so no effect.)
2/5 in Constructed, 3.75/5 in Limited. |
Tranorix |
Thursday: Balloon Lizard
Today's card is yet another obscure IoC common,
Balloon Lizard.
The stats aren't that bad; 500 ATK isn't much, but
1900 DEF stands up to quite a bit. It’s also
searchable by Sangan and Giant Rat (though not
Witch).
The effect is an interesting one. At each of your
Standby Phases, it gets a counter (this only works
if Lizard is face up); when he's destroyed, the
person who kills him takes 400 damage x the number
of counters. Keep this guy on the field for a while
and your opponent REALLY won't want to kill him.
Of course, there are many drawbacks; there's no
guarantee you'll be able to keep Lizard on the field
long enough to make a difference, and even if you
do, your opponent could just get rid of it with CED
and take no damage at all...
You also take damage if you're the one to destroy
it, meaning if you really want to activate that Dark
Hole or Torrential Tribute, you'll have to think
twice. Balloon Lizard is a fun card, but it's not
really cut out for tournament play.
Typical tournament deck: 1.5/5
Burn-Stall deck: 2.5/5
OVERALL RATING: 2/5 |
dawnyoshi |
Balloon Lizard is an interesting card. The one who
destroys is take 400 damage times the number of
counters on it. 1900 defense means it will stay
alive for at least 1 turn at the beginning, unless
it's destroyed through spell and trap effects. Use
some stall cards to keep yourself free from attacks,
and when your opponent actually gets the opportunity
to destroy this thing, they'll be in for a world of
hurt...of course, that's assuming you can stall for
over about 20 turns, which would leave you better
off using Final Countdown.
Constructed: 1.5/5
Limited: 3.5/5
Limited is another story. Since there's lack of
monster removal in draft, you'll keep this guy out
for a little while longer. It's especially deadly if
you combine this with D.D Borderline in draft. If
this guy gets more than 8 counters, and you have
more cards in your deck, you might as well tell your
opponent to surrender. |
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