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Pojo's Yu-Gi-Oh Card of the Day
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Emissary of
the Afterlife
Super Rare
Fiend
/ Effect Monster
When this card is sent from the field to the
Graveyard, each player selects 1 Level 3 or lower
Normal Monster from his/her Deck, and adds it to
his/her hand after showing it to the opponent. The
Deck are then shuffled.
Type
- Dark / 4 / 1600 / 600
Card Number
- AST-076
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 6.21.04 |
ExMinion OfDarkness |
Monday:
Emissary of the Afterlife
Welcome to MY AST week. Last week, we covered the
things that had to deal with The Sanctuary in the
Sky, the focal Field Spell of the set. This time, we
cover the things you will actually see in tournament
play, in one form or another.
This is personally my favorite card in the set. The
reason isn't its playability in a specific deck
type, but a game mechanic that this card can abuse
that lets you even up the score with someone OUTSIDE
of a Duel.
First, how the card can actually help you. It's a
Witch, but for both players, and only for Lv. 3 or
less non-effect monsters. Can we say Exodia pieces?
Usually, your opponent won't be running anything
that fits this bill (which is VERY important, and
I'll get to later), so for the most part we can
assume that you'll be the only player getting the
effect.
Remember the good old days of Exodia decks having 2x
Sangans and 2x Witches? They're back. 1x Sangan, 1x
Witch, and 3 of this card (because IT WILL NOT BE
RESTRICTED.) So what if this card can't grab the
Head? You have your actual Sangan and Witch for
that.
On the subject of Sangan and Witch, this card can't
be Sanganed, but it can be Witched. I don't know why
you'd want to...if you're letting Witch die, you
should be grabbing a piece. The 1600 is nice though
-- it kills everything in a Control-based
environment, or at least ties it (T-Virus). They
HAVE to be using SOME kind of Beatstick in order to
ATK this thing and kill it.
Back to the other game mechanic, and why I
personally love this card...I noted that your
opponent usually won't have a monster in their deck
that fits the bill for this guy. What happens when
your opponent doesn't have a legal target for a
search card in their Deck? You get to look
through their Deck to verify they don't have a legal
target. Why is this so huge? Ever run into one
of those people who refuses to give you their Deck
List, because they run an original deck type and
don't want everyone copying their Deck? This is your
legal answer to that. The better your memory, the
greater your chances of copying their deck card for
card after this card enables you to look through it.
(NOTE: This can also be done with Dark Designator,
and one other card. I know we've already had this
ability. However, it was this card that brought it
to my attention.)
I already asked Bishop, of the NetReps, and he said
it is illegal for you to have a friend watching the
match writing down all the cards as you pass through
them, or using a camcorder to record video of you
going through the cards one by one. Apparently, it
creates too much of a disturbance to gameplay (even
though I don't understand how it disturbs gameplay
if you flip through the cards quickly and your
friend, 50 feet away, has a camcorder zoomed in on
it...BUT, it's their rule.)
If you're going to run the Exodia deck with this --
BEWARE D. D. Designator! THIS CARD SINKS YOU. Run a
couple of Final Countdowns in an Exodia deck if
you're going to play Exodia at all; you should be
running the prerequisite Gravity Binds and Messenger
of Peaces already so getting through 20 turns won't
be insanely difficult.
Exodia deck rating: 5/5
Regular deck rating: 1/5
Rating for dealing with arrogant people who believe
they have a right to keep their Deck secret:
1,000,000/5 |
Tranorix |
Monday: Emissary of the Afterlife
Today's card is Emissary of the Afterlife, a Super
Rare monster from Ancient Sanctuary. The stats
aren't great: 1600 ATK for a Level 4 is nothing to
brag about, and 400 DEF, while making him Witchable,
won't put up much defense at all if you need to set
this. It's DARK/Fiend, so it can help Chaos or
Necrofear decks; but those decks do have better
cards to use.
The only reason anyone would ever use this card is
for the effect, and I can think of only a few decks
wherein this effect would be at all useful: Exodia,
and a low-level Normal monster deck (which get
relatively playable with Ancient Sanctuary). The
uses are obvious; search out an Exodia limb (not the
head, obviously, as this only works with Normal
monsters) or search out a Normal monster you want
for whatever reason. I suppose this card might be
useful in a deck utilizing Sonic Ducks, but
really...
Another thing which has been brought to my attention
is that you're allowed to search your opponent's
deck to verify he can't take a Level 3 or lower
Normal monster. Unethical, sure; but it's legal. It
gives this card an interesting side use...
Typical tournament deck: 1.5/5
Exodia deck: 4.5/5
OVERALL RATING: 3/5 |
Kuro Basara |
Emissary of the Afterlife
Wow, this is surprising! A decent card in this set!
I actually like this
card. Find out why!
Emissary of the Afterlife is a Dark/Fiend with
pretty decent stats
(1600/600), and in my opinion a pretty DAMN good
effect. Its effect states
that when its sent from the field to the graveyard,
“each player selects 1
Level 3 or lower Normal Monster from his/her Deck,
and adds it to his/her
hand after showing it to the opponent. The Decks are
then shuffled.” Not
bad at all.
After this card goes to the grave, you can basically
get stuff like
Scientist, or whatever else that suits your needs at
the moment. Also, not
to mention that you can take advantage of knowing
that something is in your
opponent’s hand is use one of my favorite cards
Dimensional Designator.
ALSO, this card is just so good you have to use it
if you fun more than 3
level 3 or less monsters, because nothing is bad
about getting a SINISTER
SERPENT in your hand with the quickness!
Tourney: 3
Casual: 3.5 |
MerrilHess |
Emissary of the Afterlife
Man, is it good to be back. After tough testing, I'm
done with school, waiting for my senior year to
start, and now I can finally relax. Whew!!
Pros:
Well, I can say one thing. I know what monsters I'll
look for depending on the situation: Sangan, Yata
(almost always), Sinister Serpent, and maybe Reaper
if I have it in the deck. This card works wonders
for a Weenie deck, as most creatures that you would
need would be 3 stars or lower. The fact that it's 4
stars kinda downsizes it, though. and 1600 ATK is a
good attack for the card. It can get rid of Tribe, a
used up Breaker, and could teach Dons/searchers a
lesson. Another thing, if you play it in a beatdown
of sorts, you could grab an IFL if you got it. Plus,
it could help along with all the Weenie support in
this set. Mystic Shine Ball is my favorite weenie,
but that doesn't matter. Don't know why, but it's
kewl (cool).
Cons:
600 DEF isn't really good as it would falter to most
that would attack it. Trample would also have a
field day with such a low defense. The fact it has
to hit the graveyard also is a setback as DD's would
own Em (Short for Emissary). 1600 ATK won't stand up
to the beats in the environment right now, like
Kycoo, normal 1900 creatures, Slate, etc... The list
can go on. Another thing is that it has to be a
level 3 or lower creature. No level 4 for you!!
Overall, it's a great card for weenies, decent for
other decks, but not so good that you should play it
in those other decks. I give Emissary of the
Afterlife a solid 7/10. |
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