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Pojo's Yu-Gi-Oh Card of the Day
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Mystik Wok
Common
Offer
1 monster on your side of the field as a Tribute.
Select the ATK or DEF of the Tributed monster, and
increase your Life Points by the same amount.
Type
- Quick-Play Spell
Card Number
- AST-036
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 6.22.04 |
ExMinion OfDarkness |
Tuesday:
Mystic Wok
You know my love for legal loopholes. This card
creates another one of them, and that's why it found
its way into my AST Card of the Day selections.
On its own, this card can do a couple things. It can
save you for a turn, giving you much needed life to
survive an opponent's attack. It can get a Sangan or
Witch (or Emissary) off the field for you to get its
effect. It can be chained to The Sinister Six to
even out the -1 hand advantage you would get from
playing this card.
With some staples, it gets slightly more powerful.
Change of Heart/Snatch Steal their monster, attack
with it, then Mystic Wok it away. Equip a monster
with United or Mage, attack, and use this card to
gain MASS life. Even better -- wait until your
equipped monster is about to be targeted by
Ring/Change of Heart/Snatch/etc. and use this in
chain.
Now, for the combo that will get you many enemies
(and many tournament wins, if you play it right)...
THE INFINITE LP combo.
This combo requires 4 cards, but is well worth it.
Gearfried the Iron Knight, Magical Marionette,
Mystic Wok, and Butterfly Dagger - Elma.
Get both Gearfried and Marionette to the field.
Infinitely equip Gearfried with Elma to create as
many Spell counters on Elma as you want. Then, use
Mystic Wok on Marionette and user her Attack score.
Voila, eternal life.
Here's where the legal loophole comes in. Give
yourself infinite Life Points with this combo (oh,
say around 10,000,000 or so) in Duel 1. Then sit
back and relax. Your opponent's never going to kill
you -- and don't try to kill them. The Match will be
called on time, and who's going to have higher LP?
Oh yeah, the guy with millions of them.
I don't know the legality of an opponent conceding
in this scenario. I need to check that with the
NetReps. I hope it's illegal to concede, because
it's instant Match Win if it is.
On its own: 2.5/5
Infinite LP combo: 3.75/5 |
Tranorix |
Tuesday: Mystik Wok
Mystik Wok is a very interesting Quickplay Magic
Card from Ancient Sanctuary. Its purpose? Life gain.
Most people think LP gaining is a waste, but in the
right deck, it can be very effective. Just look at
Saturn (which we reviewed last week): Using a Mystik
Wok or two could easily bring your Life Points high
enough to do massive damage with Saturn. You could
also use this in a Fire Princess deck, or any deck
that you want to use to frustrate your opponent;
Life gain is VERY frustrating to play against.
Some interesting combos with this: You can blow up
Chaos Emperor Dragon and then Wok it. You'll reduce
the damage you do by 300 (because CED will no longer
count toward its effect), but instead of paying 1000
LP, you'll end up gaining 2000. What's wrong with
that? You could also bring out something like
Labyrinth Wall via Giant Rat and instantly Wok it
for a quick 3000. Or why not attack with Giant Orc,
then Wok it, getting more Fiends in the Graveyard
for Necrofear? You can chain Mystik Wok to an
opposing Raigeki to gain LP instead of losing your
monster for nothing.
There are MANY uses for this card, which deserves a
spot at least in most side decks. Give it a
try...you'll be surprised.
Typical tournament deck: 3.5/5
Life gain (for whatever reason) deck: 5/5
OVERALL RATING: 4.3/5 |
MerrilHess |
Mystik Wok
This is my favorite card in the set, Mystik Wok
(although Mystery Wok would have been better).
Pros:
This gives you life, at best (on average), 2400 life
to be exact (offering a Jinzo), or at least 1000
(offering a Sangan). A life boost is a great thing.
It could do great things when comboed with other
cards. Change of Heart makes this worlds better.
Take your opponent's Summoned Skull, attack, if they
chain Mirror Force, for example, you could play this
from your hand in response and gain the 2400
advantage you would have gotten had the attack gone
through, except instead of a loss, there's a gain
instead. Not bad, not bad at all. The same goes for
Snatch Steal and the CotD for Thursday, Enemy
Controller. Here's one last situation that would
make it very powerful: Change of Heart their Jinzo,
attack directly, then pop it with Mystik Wok. You
just destroyed one of their creatures and gained a
+4800 advantage. Nice.
Cons:
It's a spell, so Imperial Order owns it badly, but
being a quickplay gives it chainability to IO, so
it's kinda evened out there. You can only offer
creatures on your side of the field, so don't forget
that. It also gives you field disadvantage, too.
Overall, I give Mystik Wok a 8.4/10. It's a card
that should be considered for the sideboard at
least. |
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