|
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
Solar Flare
Dragon
Common
Pyro
/ Effect Monster
This card cannot be attacked if there is another
Pyro-Type monster on your side of the field. This
card inflicts 500 points of damage to your
opponent's Life Points during the End Phase of your
turn.
Type
- Fire / 4 / 1500 / 1000
Card Number
- AST-032
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 6.28.04 |
Tranorix |
Monday: Solar Flare Dragon
We're starting things off this week with an often-underlooked
Common from Ancient Sanctuary, Solar Flare Dragon.
The stats, while not spectacular, are pretty decent.
1500 ATK is enough to do significant damage in a
direct attack, as well as take down Dons and
Tomatoes; and 1000 DEF ensures that Solar Flare
Dragon is searchable by Witch, Sangan, and even the
seldom-played UFO Turtle.
Stats aside, Solar Flare Dragon has two effects: the
first is a very simple Burn effect. Countless times
have I summoned Solar Flare first turn to do a quick
500 damage, and many times he's stayed on the field
for a long enough period to do much, much more.
While unlikely to happen, keeping him on the field
for 5-6 turns can take a serious chunk out of your
opponent's Life Points.
The second effect is what makes him stand out,
however. If there is another Pyro type (and yes,
this includes another Solar Flare Dragon), he can't
be attacked. What does this mean? Get two of these
on your field and your opponent can't attack either
one. It's similar to the Marauding Captain lock,
except these Dragons have better stats and will also
do a nice 1000 damage during each of your turns if
your opponent can't break through them.
This lock is very possible to pull off if you have
2-3 Solar Flare Dragons in your deck, and it's
extremely effective. In a matter of a few turns,
you'll have reduced your opponent's Life Points
significantly; and if you have a Burner, it
shouldn't be too hard to finish the rest of the job.
Solar Flare Dragon is an incredible card for Burn
decks.
Typical tournament deck: 2.5/5
Burn deck: 5/5
OVERALL RATING: 3.8/5 |
ExMinion OfDarkness |
Monday:
Solar Flare Dragon
Why am I not at all surprised that Tranorix picked
this as the first Card of the Day for his week? Oh
yeah...because he's been preaching this card to me
since IOC came out :P
Actually, this card DOES have some potential, and
burn-boy was right to give it the Monday slot.
Sanganable, Witchable, searchable by UFO
Turtle...can create a lock if you have of them on
the field at the same time, and 500 damage a turn. 2
of these on field is a bit easier to pull off (and
much less deadly if it goes wrong!) than a Lava
Golem on your opponent's side of the field.
The 1500 attack can take out a lot of the control
monsters (Donny Z hates this) and can tie a DDWL. It
can also combo with Backfire (500 damage every time
a fire type of yours is sent to the GY, continuous
trap)
With Blazing Inpachi being added to Fire's arsenal
in Invasion of Chaos, it now has UFO Turtle, Fire
Princess, this, Blazing Inpachi...Inferno (if you're
playing nearly pure Fire)...and on top of that, this
deck would be one of the cheapest (cash-wise) to
make on the market.
So if you have $10-20 in store credit at your local
tournament, try making a Pyro deck...go ahead and
use all your broken Magic/Traps, a couple of stall
cards, but use a fire monster line. You'll probably
be surprised at the results.
Tournament 3/5 |
Kuro Basara |
Solar Flare Dragon
Ah again, a card that I might want to use. That is
if I ever get to making
a direct damage deck. Well lets go to the review.
Solar Flare Dragon (I liked Prominence as the name
more, oh well) has pretty
decent stats. He's a 4 star, Pyro/Fire (not many
good monsters in this
type), and his stats are 1500 attack and 1000
defense. Yey searchable with
my witch. Its effect stats that, "This card cannot
be attacked if there is
another Pyro-Type monster on your side of the field.
This card inflicts 500
points of damage to your opponent's Life Points
during the End Phase of your
turn." Not bad at all.
You can summon this card, end your turn and do 500
damage to your opponent's life. Ad in some stuff
like Poison of the Old Man, etc. and you got
yourself some good damage dealers. I HIGHLY
recommend using this card even in main decks. It
works very well with decent support.
Tournament: 3.0
Casual: 3.5 |
MerrilHess |
Solar Flare Dragon
Ok, this guy looks like he could have some use.
Pros:
He can't be attacked if you control another Pyro
Creature. 1500 is a decent attack. He inflicts 500
points of damage a turn to your opponent. That can
add up after a while. He's a Common, so he is very
accessible. The name is also a little kewl, too. Not
much else to say, ya know? Oh yeah, I think she's a
Pyro, so he goes nicely into Fire Princess decks, I
think?
Cons:
1000 Defense is a drawback if he goes to defense at
all. He also can be attacked if he is the only Pyro
creature you control. He only inflicts 500 points of
damage, and that's during your end phase, so he
might die before he can do damage. 1500 attack
doesn't stand up to Tribe, Breaker, or any beatstick,
but that's why he has that can't be attacked rule.
He can be easily destroyed by Magic and Traps,
though.
Overall, I give Solar Flare Dragon a 5.5/10. He can
be a great addition to your Fire Princess Burner, if
she's a Pyro. I'm too tired to look, So I'm off to
bed now. *gets out of chair and goes into room,
shuts door* |
|