|
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
Fenrir
Common
Beast
/ Effect Monster
This card can only be Special Summoned by removing 2
WATER monster in your Graveyard from play. When this
card destroys an opponent's monster and sends it to
the Graveyard as a result of battle, your opponent
skips his/her next Draw Phase.
Type
- Water / 4 / 1400 / 1200
Card Number
- IOC-020
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 5.04.04 |
ExMinion OfDarkness |
Tuesday:
Fenrir
This card would be how the people who whine about
originality would want to balance Yata. You have to
remove TWO monsters on the field to get this into
play, and you have to KILL something in order to get
the Yata effect, AND it's only 1400.
They overweakened this card in fear of creating
another Yata. You won't be summoning this much, even
in a water-based Deck...you CAN get the cards into
the graveyard, but it will most likely not be worth
it. If you're playing a Water deck, you're probably
playing The Legendary Fisherman and Levia-Dragon,
along with Gaggagio, possibly Giga Gaggagio...those
monsters that can be 4-star 2600 ATKers when A
Legendary Ocean is out.
As a general guideline, if you're removing 2
monsters from the GY to summon something, it better
have a kick-ass effect. *coughCEDcoughBLScough*
2.5/5 Water Deck, 1/5 all else |
Tranorix |
Tuesday: Fenrir
This monster is pretty interesting. It, like
Inferno, requires you to remove monsters from your
Graveyard to summon it. The downside here is that
you must remove TWO monsters instead of one. The
upside is that they don't have to be FIRE...
The most commonly played WATER monsters are Sinister
Serpent and Tribe-Infecting Virus; the chances
they'll both be in your Graveyard at once aren't
terrible, but you probably won't want to remove
Serpent at all...because of this I would recommend
Fenrir in a Water deck, not typical tournament
Chaos-Control-Beatdown.
The effect is nice: Basically, Fenrir has a built-in
Time Seal. He also must destroy a monster, but with
slightly higher ATK than Inferno (not much higher,
mind you) it's more likely to happen. He gets a
boost from A Legendary Ocean, raising his ATK to a
moderate 1600; and of course you can use equips to
boost him further.
I can't recall ever seeing a Water-Control deck, but
if you want to build one, Fenrir is a monster you
will certainly want to include.
Typical tournament deck: 1.5/5
Water-Control deck: 4/5
OVERALL RATING: 2.8/5 |
|