|
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
Ojama King
Rare / Ultimate Rare
Beast / Fusion / Effect Monster
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card
Zones. As long as this card remains face-up on the
field, the selected zones cannot be used.
Type
- Light / 6 / 0 / 3000
Card Number
- SOD-EN034
Traditional:
Advanced:
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 11.01.04 |
Coin Flip |
Ojama King is one of the best fusions in existence. It
has a
wonderful DEF power and a kickass effect. The stats
are friendly to
Scientist and to m0rph. You can combo Scientist with
this and Mystik
Wok for a quick 3000 AND a LIGHT in your Graveyard,
for the cha0s
obsessed. Get out two and you can lock your
opponent's entire field.
Since the effect is optional... Hurah. And, I will
go over this
again... There is NO REASON not to include this in
your Fusion Deck.
If a monster can go in your fusion deck, it just has
to compete
against 45 other monsters for one of 20 slots. Ojama
King has g0dly
DEF and a good effect, and you aren't going to be
hurt for using the
effect, why shouldn't you include one in your Fusion
deck if you get
one?
Oh, just for your information, I had a lot of fun
with this card in my
scientist deck... I actually pulled off a permanent
Balter, Senshi,
and two Ojama Kings very recently. So yes, I am
slightly biased
towards it. =P
5/5 - No reason NOT to include one. |
Tranorix |
Ojama King
Ojama King is a very interesting monster. It has 0
ATK but 3000 DEF...so when you Fusion Summon it (or
use Scientist + Metamorphosis to get it, which
you're much more likely to do), you'll probably want
to put it in Defense Position. Not much can get past
3000.
The effect can be extremely useful, if you use it
correctly. You can kill up to three of your
opponent's Monster Card Zones. If he has two
monsters on the field, summon Ojama King; and for as
long as Ojama King is on the field, he can't summon
anything else. Get two Ojama Kings out first turn
and your opponent can't summon anything at all. One
Ojama King and a Ground Collapse would work just as
well.
Basically, Ojama King is not a card you'll want to
use in just any deck, though its being a Fusion
gives you no reason to leave it out. His best use
would be in some sort of lockdown deck, focused on
preventing your opponent from…doing anything. Hey,
get Horus Lv8, Sorcerer of Dark Magic and two Ojama
Kings on the field and you’ve basically won the
game.
And the art...well, it's just plain rentsy!
Traditional – CCCC: No rating
Traditional – Field Control: 4/5
Advanced – Field Control: 4.5/5 |
ExMinion OfDarkness |
Monday:
Ojama King
This is a rather unusual fusion from Soul of the
Duelist.
Basically, this card serves as the monster version
of one and a half Ground Collapses. It'd almost
never go into ATK mode (obviously). The OBVIOUS
combo is to get this out and have a Ground Collapse
down. This would keep your opponent monsterless.
Pre-ban, this is actually possible -- Raigeki or
Dark Hole to clear their field, then play this.
Post-ban, I just don't see it happening with how
long monsters stay on the field. Would you really
waste a Torrential so this could happen?
It could combo with Shield and Sword, but otherwise
I think this card belongs in the trash heap -- it's
another case of other cards doing the same thing
better -- and not even very good cards.
When I first saw this card, I wondered about Ojama
Trio + Spatial Collapse + this. But this card
doesn't fill those slots with monsters, those 3
slots just can't be used.
If you are summoning Ojama King as a stall (most
likely by metamorphosis), it'd be a heck of a lot
easier to just summon Thousand-Eyes Restrict. If you
ONLY have a six-star out on your field, there are a
few more solid choices. This MIGHT save you for a
couple of turns so it's not entirely useless --
3,000 stops pretty much all that will attack...but
not the removal effects of commonly played monsters
(BLS, DDWL, Exiled, Tribe, Scientist to yank a TER)
Conclusion: Ever since I got my pocket scale, I
became really happy when they made all the crappy
cards Normal Rare because I never pulled them. This
is no exception to that.
1.5/5 rating in all formats. |
Snapper |
Ojama King
Welcome to Monday! I hope you all enjoyed your
Halloween. We’ll start this
week with some SOD cards, and end it with TP5.
Today’s card is Ojama King, a Fusion Monster that
could be very annoying for your opponent.
Stats: Ojama King has 0 ATK and 3000 DEF. With 3000
DEF, Ojama King serves as a wall and nothing else.
You could put him in Attack Position, but you might
as well have never summoned him at all. He’s a LIGHT
monster, allowing him to be food for BLS and CED.
He’s also a Beast monster, a Type that won’t help
out Ojama King much. Stats – Adequate.
Effect: Being a Fusion Monster, there are three
monsters that are used to
Fusion Summon Ojama King. Those monsters are Ojama
Black, Ojama Yellow, and Ojama Green. These three
components of Ojama King are less than great, so
it’s advisable that you find other means of
summoning Ojama King. Now, the actual effect of
Ojama King allows you to make up to three of your
opponent’s Monster Card Zones completely useless.
What does this mean? Well, if your opponent has two
or fewer monster on the field, just summon Ojama
King and your opponent will be unable to have more
than two monsters as long as Ojama King remains
face-up on the field. You can also use the effect if
your opponent has three or four monsters, filling up
the remaining Monster Zones. It won't have the same
impact, but it will be helpful. Effect – Adequate.
Combos: An obvious ‘combo’ is to just use
Metamorphosis on a Level 6
monster, giving you a much easier to summon Ojama
King. You could use
Magical Scientist to Special Summon Ojama King, but
it wouldn’t be very
beneficial. A sinister combo is to first ensure that
your opponent has zero
monsters on their side of the field. Next, Special
Summon either two Ojama
Kings, or one Ojama King and activate Ground
Collapse. Doing so will prevent
your opponent from summoning any monsters as long as
both cards remain
face-up on the field. While it won’t be easy to pull
off, the benefits will
be great if you do.
Usability: Ojama King fits in to two different
Decks. One is the obvious
Ojama Deck, and the other is a Metamorphosis Deck.
The Ojama Deck would work best casually, and the
Metamorphosis Deck would be better off using better
Level 6 Fusion Monsters.
Ojama King is a fun card, an that’s about it.
Advanced Format: 1.5/5. There are better Fusion
Monsters.
Traditional Format: 1.5/5. There are better Fusion
Monsters.
Overall: 1.5/5.
Art: 1/5. My eyes are burning. |
JAELOVE |
Monday: Ojama King
Rated For:
The Fusion Deck
Ordinarily, I begin by rating a fusion deck card on
its ability once summoned by Magical Scientist.
Obviously, this card does not work with Magical
Scientist, so the entire concept of the Ojama King
deck must be reviewed.
By
popular request of Pojo's owner, my reviews will now
be organized into three separate sections:
traditional (pre-ban), advanced (post-ban), and
limited (draft).
Advantage F/H:
This card reminds me of a doozy
called Ground Collapse; unfortunately, Ground
Collapse has never seen play and never will, and
neither should a 0 attack "powerhouse". The entire
possibility of even bringing this guy out entails
the dreadful premise that you've constructed a deck
based on 0/1000 monsters (the Ojama's). A detailed
study of this deck-type, complete with King of the
Swamps and Ojama Delta Hurricanes, should prove that
it's not advantageous at all to get Ojama King out
onto the field. Should you pay four cards
(Polyermization+3 Ojama guys) for a 0 attack
monster? I think not.
This does, of course, leave open the possibility of
comboing his effect with either Metamorphosis or
Magical Scientist/Book of Moon, the only viable and
legitimate forms of bringing him out. Even then,
we're talking about a 0 attack monster here, and
what good would taking out 3 monster zones do? I'd
rather have Senshi any day of the week.
Traditional: 0/10.
Advanced: 0/10.
Limited (Don't Draft Fusion Monsters): 0/10.
Best Draw for the Situation:
He's a fusion monster, so you
won't be drawing him, but I'll rate him based on the
potential you'll need him in a duel. You won't ever
need him, period, and you never want to invest the
resources into bringing him out, either.
Traditional: 0/10.
Advanced: 0/10.
Limited: 0/10.
Attributes/Effect:
This guy is a combination of Ground
Collapse and Labyrinth Wall. Unfortunately, both
cards aren't exactly great, leaving Ojama King quite
the pauper.
Traditional: 4/10.
Advanced: 4/10.
Limited: 0/10.
Dependability:
He receives a slight boost in the
traditional format because he's less likely to die.
That's about it!
T: 2/10.
A: 4/10.
L: 0/10.
The Bottom Line:
Garbage, sheerly for novelty value.
A BAD Score-- Traditional: 6/40=
0.75/5
Advanced:
8/40=
1/5
Limited: 0/40= 0/5
Cards it functions well with:
Ground Collapse, Metamorphosis,
Magical Scientist/Book of Moon, De-Fusion/Ojama
Delta Hurricane. |
|