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Pojo's Yu-Gi-Oh Card of the Day
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Null and
Void
Super Rare / Ultimate Rare
You
can only activate this card when an effect of
drawing card(s) is activated. Both players see the
cards drawn by the effect and send them all to the
Graveyard.
Type
- Normal Trap
Card Number
- SOD-EN057
Traditional:
Advanced:
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 11.02.04 |
Coin Flip |
Here's something from the anime, Null and Void. Ishizu
used this
against Kaiba to invalidate Kaiba's deck destroying
cards like DDVD
and Magic Cannon after Ishizu used Reversal of
Worlds. Unfortunately,
the effect of Null and Void (like usual) is nothing
compared to the
anime effect. In the anime, it acted as a Drop Off
and all purpose
negation. In the TCG, its effect is largely useless.
The effect of Null and Void looks good at first, but
then the whole
thing about EXACT WORDING comes in. Null and Void
can ONLY be chained
in response to a card that ONLY has the effect of
drawing cards. Card
Destruction includes the effect of discarding cards.
Same thing with
Morphing Jar. And Graceful Charity. Fiber Jar does a
hell of a lot
more than draw cards, don't you think?
Here's where the special part of Null and Void comes
in - it has
special activation timing. Normally, only Counter
Traps and cards
that modify ATK or DEF can be activated in the
Damage Step of the
Battle Phase. Null and Void qualifies for neither
position, but it
can be activated in the Damage Step regardless. Why
is this fun?
Sasuke Samurai #3. They have 2 cards in hand, attack
with SS#3,
activate this. They discard 5 off the top of their
deck. A lot of
players, when they see a SS#3, will know immediately
that you are
playing deckout. The chance to draw 7 cards easily
by running a
Spirit Reaper or Scientist into a SS#3 is enormous,
and well worth the
risk of running into a trap card the opponent sets.
This means that
the opponent will likely place themselves in a
position of weakness
for the chance to draw more cards. You could have
them run a Cyber
Jar into your SS#3, chain Null and Void to SS#3's
effect, and bam -
instant gaggle of cards off the top of their deck.
Note that the cards are still considered drawn, so
something like
Night Assailant will trigger by it. They are not,
however, considered
discarded.
Unfortunately, outside of something specializing in
use of it, Null
and Void is useless. Hell, it wouldn't be too good
in a deck based
around its effect, either.
2/5 all around.
The anime effect did kick ass, though. |
Tranorix |
Null and Void
We start things off this week with Null and Void, an
often misinterpreted Trap Card from Soul of the
Duelist. There are a few odd things about Null and
Void, one of which is that it CAN be activated in
the Damage Step, despite not modifying ATK/DEF or
being a Counter Trap.
Now, the most important thing about Null and Void is
this: You can only activate it if the effect does
NOTHING but draw. You can chain it to an opposing
Pot of Greed, Jar of Greed, Airknight Parshath, and
Masked Sorcerer. You can use it with your Sasuke
Samurai #3 or Bistro Butcher (those two are probably
the best things to combine NaV with).
You CANNOT use Null and Void with or against
Disturbance Strategy, Graceful Charity, Card
Destruction, Morphing Jar, or anything else whose
effect includes something other than drawing. It
hurts NaV's playability quite a bit, but there is
still quite a bit there.
As mentioned before, the best things to use it with
are Sasuke Samurai #3 and Bistro Butcher, probably
in a Deck Destruction Deck. It counters a few cards,
true, but not enough to be considered for most main
decks.
Traditional – CCCC: 2/5
Traditional – Deck Destruction: 3/5
Advanced – Deck Destruction: 3.5/5 |
ExMinion OfDarkness |
Tuesday:
Null and Void
Here we have the card George W. Bush used on votes
for Al Gore in Florida 4 years ago -- no wait, it's
another card from Soul of the Duelist.
To answer the question I know you're going to ask --
THIS CARD DOES NOT WORK ON GRACEFUL CHARITY.
This card gets rid of cards drawn by an effect where
it's ONLY drawing taking place. Card Destruction is
discard/draw, so it won't work there. Morphing Jar
is discard/draw as well.
Basically, here's a list of situations (pulled from
the official YGO site) that it DOES and DOES NOT
work against:
Works against:
Pot of Greed, Jar of Greed, the activation of the
effect of Airknight Parshath, Heart of the
Underdog's draw effect, Mirage of Nightmare, Sasuke
Samurai #3, Royal Magic Library's draw effect, and
Reckless Greed (but if you DO use it on Reckless
Greed, they don't skip their draw phases because
they never drew.)
DOES NOT work against:
Morphing Jar, Card Destruction, Graceful Charity,
Appropriate, Mind Wipe, Dragged Down Into The Grave,
Reload, Disturbance Strategy.
An important note: Cards that were discarded by this
are not treated as if they were drawn, but instead
if they went straight from the Deck to the
Graveyard. Therefore, a Despair from the Dark
discarded by this card WILL NOT trigger, but a
Penguin Knight would.
Traditional rating: 1.1/5 (only good card people
still play it works against is Pot)
Advanced: 1.1/5 (Same thing)
Overall: 1.1/5 |
Snapper |
Null and Void
Today’s card is Null and Void, a card form SOD that
won’t work very often.
Effect: Null and Void can only be activated when
somebody draws cards
through an effect. When it is activated, each player
looks at the drawn
cards, and then they are discarded to the Graveyard.
Can this effect be
good? Yes. Are the odds of it being good high? Very
much no. The reason for
this is that Null and Void can only be used with
cards that ONLY draw. This
fact gives very few cards that Null and Void can
work with, and here they
are; Pot of Greed, Jar of Greed, The Bistro Butcher,
Airknight Parsath,
Mirage of Nightmare, Sasuke Samurai #3, Reckless
Greed, Royal Magical
Library, Des Lacooda, and Masked Sorcerer. So that’s
a whopping ten cards it
works with. Wow. Effect – Adequate.
Combos: Null and Void works best with Sasuke Samurai
#3, as it has the
highest chance of forcing your opponent to discard a
large amount of cards.
Usability: Null and Void only works in a Deck
Destruction Deck. But even
there it doesn’t work very well.
Maybe in the future Null and Void will be useable,
but right now it’s just a
shiny card. And make sure you all get out and vote
today (assuming you’re
able to). If I were old enough I’d vote for
Advanced Format: .5/5. Not enough cards it can work
with.
Traditional Format: .5/5. Not enough cards it can
work with.
Overall: .5/5.
Art: 1.5/5. Meh. |
JAELOVE |
Tuesday: Null and Void
Rated For: Any Deck, No You May Not Draw Deck
Null and Void is a rather interesting trap card with
one caveat; it's effect works for both players.
The
only drawing card that will only benefit your
opponent that Null and Void will properly stop is
Pot of Greed. All other drawing engines, including
Morphing Jar and Card Destruction, will have their
effects wiped out for both you and your opponent.
This, in effect, makes Null and Void the equivalent
of Jar Robber.
Advantage F/H:
You have a slight chance of negating
Pot of Greed, or negating certain game-breaking
effects that can be used against you (Morphing Jar,
Card Destruction). This card should be more of a
side-deck card against Exodia and Reload users,
because as it currently stands, it's rather useless
main-decked. I'm not even sure if Soul of Duelist
has any draw cards outside of the Mimics, so it's
useless in limited as well.
Traditional (you can also negate Mirage and
Graceful): 2/10
Advanced:
1/10
Limited:
0/10
Best Draw for the Situation:
It's difficult to justify drawing
into a card that provides next to no advantage
whatsoever in almost every situation sans one.
Traditional (more negating options): 2/10
Advanced:
0.5/10
Limited:
0/10
Attributes/Effect:
This trap has a horrible effect. It
should have also had some form of life point damage
or other power, as it stands it's quite
underwhelming. In fact, it almost feels like this
card has been released in some other form before.
T: 0/10
A: 0/10
L: 0/10
Dependability:
Hardly dependable. It's dependability
registers as a blip on most scales. In traditional,
it can negate Mirage, Graceful, Pot, and possibly
Card Destruction/Morphing Jar. That's a 1/10 chance
of them having it, and a 1-3/40 chance of you having
it ready to counter theirs. In advanced, it's even
worse.
T: 0.5/10
A: 0/10
L: 0/10
The Bottom Line:
Absolute garbage, once again!
A BAD Score-- Traditional: 4.5/40=
0.5625/5
Advanced:
1.5/40= 0.1875/5
Limited:
0/40= 0/5.
Cards it functions well with:
Not much. |
Tony |
Ewww...null and void? granted it's a really good Pot
of Greed or Card Destruction counter but not even
that good against Chaos deck's Pot of Greed or Card
D. Let's say they play Pot of Greed and you play
Null and Void. They mill off Light and a Dark
monster and then summons BLS or Chaos Sorcerer,
etc...I mean it is the worst case scenario but in a
way, it's the best. It's purpose is to screw over
Pot of Greed. 1 out of 40 cards in a deck, not much
advantage against another card, and it's ONLY a
2for1 (and that's even stretching it) if a Pot of
Greed has been played. Situational, yes. Good, no.
Playable in ANY metagame 'til this time? nope. Soo
basically what do you do with this card? It's a
collectors card or a dollar or two you can sell to
some kid. lol
Can I see this card being played? In a fun deck in a
non-regionals deck. haha...It's gotta be fun against
Card Destruction though dxP.
Also the effect is not continuous. so it's a one
time use and not that great of a card. *shrugs* I
don't think I'd ever play it but don't let me stop
you...SideDeck it against certain decks.. who knows?
the randomness of it all might win you the game.
Ratings:
Constructed: 1.5/5
Limited: 0/5
Casual: 3/5
So sad how this card is either a) collector's card
or b) a fun deck card...and it's probably realllly
expensive since it's a super rare. |
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