|
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
Inferno
Hammer
Super Rare
Fiend
/ Effect Monster
When this card destroys your opponent's monster and
sends it to the Graveyard as a result of battle, you
can select 1 face-up monster on your opponent's side
of the field and flip it into face-down Defense
Position.
Type
- Dark / 6 / 2400 / 0
Card Number
- CMC-EN002
Traditional:
2.85
Advanced: 3.15
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 11.15.04 |
Tranorix |
Inferno Hammer
Evidently, the game needed another one-tribute
DARK/Fiend monster, so along came Inferno Hammer.
With 2400 ATK for a Level 6, he's pretty powerful; 0
DEF is pretty bad, so the solution is not to put him
into DEF.
His effect is mediocre, to say the least. If you
kill an opponent's monster, you can flip another one
into face-down DEF. It's only going to be useful if
1) your opponent has more than one monster on the
field, and 2) your opponent has at least one
powerful monster with low DEF. So you can take out
his Tribe-Infecting Virus and flip his Jinzo
face-down to make it easy prey for something else.
You can kill his Archfiend Soldier, then flip down
his End of Anubis to make it easier to kill.
It isn't bad, but there are times you won't want to
use this at all…like when your opponent has a
face-up Magician of Faith. Of course, there's also
no guarantee that your opponent will even have a
second monster, which renders Inferno Hammer's
effect useless. He's okay, but he's nothing
spectacular, unless your deck calls for this sort of
thing. He might work well in a Trample Deck.
Traditional – CCCC: 2.5/5
Traditional – Trample: 3/5
Advanced: Trample: 3/5 |
ExMinion OfDarkness |
Monday:
Inferno Hammer
Welcome back! After technical difficulties *ah hem*
gave the CotD review team a week off, it's glad to
be back looking at new cards. This week involves
many video game promos. Let's see how playable they
are, shall we?
Inferno Hammer is a Tribute monster with an
interesting effect -- 2400 Attack means it's on par
with the Mobius, Jinzo, and Zaborg everyone else
seems to be using. 0 Defense can be bad -- it will
usually never be placed there, but Enemy Controller
could cause some problems -- especially with Trample
monsters. However, this does allow it to be
Witchable in Traditional.
Inferno is best when your opponent has two monsters.
You kill one, and flip the other into face-down
Defense. If they have a Flip effect monster as that
other monster, guess what? The effect is OPTIONAL --
you DO NOT have to flip another of their monsters
face down. Most of the time, the "high ATK/low DEF"
monsters that are played will be vulnerable to this
effect.
Optimal situation: You have two monsters on the
field and so does your opponent -- stronger ones.
You tribute for Inferno Hammer, kill one of their
monsters, the other flips face-down, and your other
monster (Mystic Tomato, perhaps?) kills their weak
defense monster (like an Archfiend Soldier.)
It's a good asset to Beatdown (where people who run
pure Beatdown are running 2 Noblemans ALREADY and
that can be a combo here...).
Traditional Format rating: 3/5 (Beatdown can be
good, and the effect is good, but non Jinzo, V-Lord,
and Parshath Tributes need reason to be maindecked.
Playtest this first.)
Advanced Format rating: 2.5/5 (More stall/burn decks
= harder time for this to kill anything.)
Overall: 2.75/5 |
Snapper |
Inferno
Hammer
Welcome to Monday! This week we’ll be reviewing some
of them new fangled game promos that were released a
few weeks ago. Today’s card is Inferno Hammer.
Stats: Inferno Hammer has been given the decent ATK/DEF
of 2400/0, allowing it to be searched for by Sangan.
The ATK is standard for useful one-tribute monsters,
giving Inferno Hammer the ability to destroy
monsters with relative ease. The DEF however brings
Inferno Hammer down a few pegs; with 0 DEF Inferno
Hammer is an almost guaranteed casualty if in
Defense Position. Of course, if you were to put
Inferno Hammer in Defense Position, I would vomit
with rage. Anyway, it’s also a Fiend, a Type that
has been on the receiving end of an attempt to lower
additions to its vast amount of monster support.
Inferno Hammer is also a DARK monster, giving it the
usual benefits of most. Stats – Good.
Effect: Inferno Hammer has a somewhat nasty effect;
when Inferno Hammer destroys a monster as a result
of battle and sends it to the Graveyard, select one
of your opponent’s monsters and change it to
face-down Defense Position. Relatively easy to
understand and equally beneficial; just think of it
like a Book of Moon that only works on your
opponent's monsters. Effect – Good.
Combos: One of the more obvious combinations is to
use Inferno Hammer’s effect on a monster that is a
threat to you, and then follow up with a Nobleman of
Crossout to erase the threat from the field.
Usability: Inferno Hammer would work best in a Fiend
Deck, but could work in other decks as well.
Inferno Hammer is an easily good monster that could
be an annoyance to your opponent. Its only problem
is competition, a factor that leaves Inferno Hammer
in the dust.
Advanced Format: 3.5/5. As I said, a good monster,
but there are superior alternatives.
Traditional Format: 3/5. As I said, a good monster,
but there are superior alternatives.
Overall: 3.25/5.
Art: 3/5. It’s got that, “WTX is that thing?” going
on doesn’t it? |
JAELOVE |
Inferno Hammer
Rated For: Fiend Decks
Sorry for the one week hiatus, but
we’re going to ring in the new week with the fiery
Inferno Hammer!
By the way, yours truly is really an
idiot. In my last review on Luminous Soldier two
Fridays ago, I calculated his stats as if he got a
1000 attack bonus, instead of a 500 attack bonus.
Apologies, it’s my first mistake on the COTD reviews
and I’m sure many more are yet to come :D.
But anyways, we’re going to ring in
the new week with the coolest name of all, Inferno
Hammer. But is he cool enough to rule A BAD
System? I think not!
Advantage F/H:
One of the things I do on my reviews
is compare the reviewed cards to its competitors;
Return from a Different Dimension, An Owl of Good
Luck, and other cards had their ratings lowered
because there were better alternatives (Dimension
Fusion, Terraforming respectively). This card is
another that has to be slammed down because of far
better Fiend Tribute monsters available, namely Dark
Ruler Ha Des and The End of Anubis. 2400 attack is
going to give a good advantage, but you can
basically treat this guy as a non-effect monster,
since it won’t make a difference if you get to use
his effect or not. The only thing stronger than this
guy is Black Luster Soldier, and your opponent is
going to move his weaker remaining monsters to
defense the next turn anyways. So you’re basically
giving up one card to get a 2400 attack monster on
the field. Summoned Skull is better (sadly
enough).
Traditional-- 4
Advanced--
4
Best Draw for the Situation:
Every fiend tribute
monster is a better draw than this card in all but
one situation. Sure if you have a Nobleman of
Crossout, it might be better to use this guy’s
effect, but even then the ability to negate
graveyard effects or monster effects is far superior
in nearly every other situation. I can’t recommend
this guy, simply based on the strength of his peers
(Ha Des and Anubis) alone.
Traditional--
2
Advanced-- 2
Attributes/Effect:
Yes, Inferno Hammer is going to get
owned in this section. He has 0 defense, making him
very susceptible to Enemy Controller, Book of Moon,
and such. His effect can be a liability, especially
when your opponent has no monsters on the field.
Finally, 2400 attack doesn’t preserve him from the
ubiquitous Jinzo. He’s inferior to the other two
fiend tributes in every way possible. Sure, you can
argue that he can be used in a face-down control
deck, but Ha Des and Anubis negate most effect
monsters anyways! Traditional--
3
Advanced-- 3
Dependability:
Assuming you want to use his effect
in some sort of face/down lock deck, consider a few
factors. One, your opponent was going to move his
sub 2400 attack monsters to defense position
anyways. Two, if you have a Crossout in hand, your
opponent was going to set a face-down monster the
next turn anyways, because 2400 attack is very high.
So basically, you have a very worthless effect,
making this guy a basic 2400 attack
monster.
Traditional--
5
Advanced--
5
The Bottom Line:
In a fiend deck, Ha Des and The End
of Anubis are far superior. Superior enough, even,
to make this otherwise decent card unplayable.
A BAD Score:
Traditional-- 1.75/5
Advanced--
1.75/5
Cards it functions well with:
Zero Gravity, Nobleman of
Crossout, Change of Heart. |
Coin Flip |
We begin
the week with one of the three videogame promos from
Capsule Monster Coliseum, Inferno Hammer. Let's all
look with awe at his 2400 attack. Yay.
Now, his effect. I've never been one to really care
about the stats of a card, because quite frankly,
there are ways around that (Sakuretsu Armor, Book of
Moon, Enemy Controller come to mind). The effect is
what breaks the game. A 1400 direct attack from Don
Zaloog will hurt you more than a 2000 attack from
Berserk Gorilla. People have been talking about
that, so I thought I'd clear that up. That in mind,
his effect is nifty. The only problem is that if
they have 2 or more monsters on the field at one
time, you probably have none, much less the chance
to kill one in battle after attacking and killing
the other. What IS nice about this card is that
Nobleman of Crossout gets a very easy setup... It
also gives something like an Airknight Parshath or
Trample attacker a free shot at something with low
DEF, and works very well with the Mystic Swordsmen
and Sasuke Samurai.
It's optional (something Tsukuyomi can't boast) so
you won't be flipping a Command Knight into DEF mode
unless you want to. It's a nice card. The only
problem is that Tsukuyomi does the job MUCH better,
can do it EVERY turn, and can act as a reusable Book
of Moon with Ultimate Offering. Chances are, if you
are running a deck that can benefit from this guy's
effect, you're already using 2 or 3 tributes. Mystic
Swordsman LV6, Dark Driceratops, Airknight Parshath...
I could understand very easily using him in a
Beastdown Trample, though. He is a good card
regardless, and gets good ratings.
2.5/5 Traditional. Stick with the GOOD tributes
here, where you have to to avoid the mindless
jibberjabber of most decks.
3.4/5 Advanced. More options to run with.
|
|