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Pojo's Yu-Gi-Oh Card of the Day
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Abyss
Soldier
Super Rare
Aqua
/ Effect Monster
Discard 1 WATER monster from your hand to the
Graveyard. Return 1 card on the field to the owner's
hand. You can only use this effect once per turn,
during your Main Phase.
Type
- Water / 4 / 1800 / 1300
Card Number
- CMC-EN001
Traditional:
4.25
Advanced: 4.5
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 11.19.04
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Tranorix |
Abyss Soldier
Abyss Soldier is an awesome monster, simply put.
He's Level 4 with 1800 ATK, and he has a beneficial
effect. Not bad, right? Add that to the fact that he
benefits from A Legendary Ocean, becoming a Level 3
2000 attacker, and that your opponent is unlikely to
kill it with Tribe-Infecting Virus, being an Aqua,
and you already have a very solid monster.
The effect might not be game-breaking, but it's
certainly great. Discard a WATER monster from your
hand (Sinister Serpent, anyone?) and you get to
return a card on the field to its owner's hand. Is
your opponent's BLS-EotB bothering you? Summon this
guy and he'll have to summon it again. That
Messenger of Peace in your way? Summon this and get
a turn without it.
There is really no reason not to run this guy in
WATER Decks, and he could even be used in Bounce
Decks (with things like Compulsory Evacuation
Device, Hyper Hammerhead, and Penguin Soldier),
presuming you have some other WATER monsters to
discard.
Traditional – CCCC: 2/5
Traditional – A Legendary Ocean: 3.5/5
Advanced – A Legendary Ocean: 4.5/5
|
ExMinion OfDarkness |
Friday:
Abyss Soldier
Ahh, now we hit the playable promo of the week.
Abyss Soldier can totally rock for Water decks. The
4 star 1800 thing really works when A Legendary
Ocean turns it into a 3-star 2,000. At this point it
gets around Level Limit and G-Bind. Speaking of
those, this card can get rid of them temporarily --
by discarding a Water monster, you can bounce one
thing on the field to its owner's hand. They set a
F/D monster they topdecked? Bounce it. They set a
trap you don't like? Bounce it. BLS on the field?
Not anymore.
The specific discard doesn't hurt that much either
-- it can get those Giga Gaggagios and Levia-Dragons
in the graveyard to reborn later -- a welcome
addition to Advanced Format Water decks, whom lost
Graceful Charity, the 2nd best way to dump cards in
the game (Painful Choice being the best.)
Getting away from one spell/trap a turn isn't that
great -- but getting a monster off of their field,
setting them back, is.
Conclusion: If you're running a Water deck, run 2 or
possibly even 3. It's a decent attacker with a great
effect.
Traditional (Water deck): 4/5
Advanced (Water deck): 4.95/5 (bouncing that
Wave-Motion cannon is evil)
|
Snapper |
Abyss
Soldier
The last card this week is Abyss Soldier, a monster
that really only works in a WATER Deck.
Stats: Abyss Soldier has a solid ATK/DEF of
1800/1300, allowing you to search for it with Sangan.
Some may call the ATK a poor man’s beatstick, but in
a WATER Deck it’s a poor man’s savior, giving it
2000 ATK (assuming A Legendary Ocean is in play).
It’s an Aqua monster, a Type whose only advantage is
that Tribe-Infecting Virus is also an Aqua monster.
Abyss Soldier is also a WATER monster, giving it
benefits in the only deck it should be used in.
Stats – Good.
Effect: Abyss Soldier’s effect could be very helpful
in the right deck; at the price of discarding one
WATER monster from your hand to the Graveyard, you
can return any card on the field to the owner’s
hand. BUT, you can only use the effect once per
turn. Now the effect is two-sided. For one, you can
only discard WATER monsters, a fact you can’t get
around. Another point is that you can only use the
effect once, but if that weren’t part of the effect,
Abyss Soldier would be potentially broken. Other
than that, Abyss Soldier has a kick-butt effect.
That face-down S/T Card worrying you? Just return it
to your opponent’s hand. Want to reuse a Flip effect
monster? Return it to your hand. Don’t like that
Horus LV8 your opponent has, return it to your
opponent’s hand. Effect – Good.
Combos: Sinister Serpent is an obvious combo, giving
you Abyss Soldier’s effect for free every turn.
Usability: Abyss Soldier should only be used in a
WATER Deck. Anywhere else and it’s just an 1800 ATK
monster.
If you have a WATER Deck you should rally consider
using this card. If you don’t, sell it on eBay.
Advanced Format (WATER Deck): 4/5. No reason not to
use it.
Traditional Format (WATER Deck): 4/5. No reason not
to use it.
Overall: 4/5
Art: 4/5. It is obviously what happens when Swamp
Thing, a humpback whale, and a manta ray pull a Dr.
Frankenstein with each other.
|
JAELOVE |
Friday: Abyss Soldier
Rated For:
Water decks, D.D Designator/Mind Crush decks, Any
Deck!
This card is already one of my favorites, because
he’s one of the best options for dealing with any
number of threats your opponent can throw at you.
Abyss Soldier adds another element of power to the
Water Deck, but can also function in numerous other
ones as well.
His
effect is not quite as powerful as Tribe, but it
does serve a variety of uses against Tribute
Monsters, face-down spell/traps, and even on its own
as an 1800 attack powerhouse.
What a fine example of balanced card-making!
Advantage F/H:
For starters, 1800 alone is a magic
number, and it’s what made Kycoo last so long. It
lets him overpower most Tech cards, including Strike
Ninja, Enraged Battle Ox, Tribe-Infecting Virus, and
others. His effect doesn’t destroy the monster, but
it’s just as good against Tribute monsters and Black
Luster Soldier. Now TIV is one of the best cards in
the game, so anything even remotely close to it is
great in its own right.
Traditional-- 8
Advanced-- 8
Best Draw for the Situation:
Once again, a card so versatile
makes him downright deadly in the right situations.
Support him with discard fodder like Thunder
Dragons, Sinister Serpent, and Night Assailants, and
you have a fearsome powerhouse capable of negating
any threat in your opponent’s deck! He’ll take down
BLS, Jinzo, and many others, paving a way to key
life point damage and such. Hardly ever a bad draw,
because even if you’re topdecking, he has 1800
attack!
Traditional-- 8
Advanced-- 8
Attributes/Effect:
A very good effect, mixed with very
good stats, adds up to a very good score. Also,
being a water/aqua type makes him good in almost any
type of deck, including A Legendary Ocean!
Traditional-- 8
Advanced--
8
Dependability:
Rock solid. Simply rock solid
dependable. 1800 attack, an effect you aren’t forced
to use (because of said 1800 attack). Great.
Traditional--
9
Advanced--
9
The Bottom Line:
I love Abyss Soldier! His versatility
is amazing; mix him with Mind Crush, D.D Designator,
Trap Dustshoot, and others for much fun!
A BAD Score: Both Formats: 4.13/5
Cards it functions well with:
Mind Crush, D.D Designator, Trap
Dustshoot, Sinister Serpent, Night Assailant,
Thunder Dragon. |
Coin Flip |
And we
jump back to Capsule Monster Coliseum for what might
just be the best card of the week. Abyss Soldier is
something a lot of people have been anticipating,
and for very good reason. Let's take a gander, shall
we?
The stats are g0dly. 1800/1300 with 4 stars is so A
Legendary Ocean friendly that my head is spinning
(not in the demonic The Exorcist way, either). But
if you think that's good, take a peek at the effect.
I prefer to say the effect as "Every WATER monster
in your hand can become an awesome Compulsory
Evacuation Device that can be activated this turn."
Really, this card is the thing ALO decks have been
waiting for. I mean, let's list a few combos this
card has.
Discard a WATER monster, and:
Return Swords of Revealing Light to your hand after
two turns have passed for the Infinite Swords combo.
Return an opponent's sacrificed monster to their
hand to have made them waste a monster.
Return Premature Burial to your hand for Infinite
Recursion.
Return their Snatch Steal or Call of the Haunted to
their hand to rid their field of a monster.
Return their monster to their hand for free direct
attack.
Return a used-up Flip Effect monster to your hand.
Return Breaker to your hand for reusage.
All of these combos, by the way, are essentially
free. Use 'em with Sinister Serpent and you get a
free once per turn combo. Use them with Mermaid
Knight, Cure Mermaid, Amphibious Bugross MK-3 and
Salvage and you get nearly free card advantage.
If you aren't running one in a WATER themed deck,
your excuse had better be "I don't have one."
Good stats + g0dly effect = Great rating.
5/5 in an ALO deck in ANY format.
5/5 Limited (yes, it is THAT good
5/5 Traditional
5/5 Advanced.
Logically, I would avoid using it elsewhere if it is
at all possible, but it still goes well with
Sinister, so chances are it will still kick ass in a
non-ALO deck as a decent attacker and occasional
game-breaker. Still, though, don't use it outside of
ALO if you can avoid using it outside of ALO.
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