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                      Pojo's Yu-Gi-Oh Card of the Day
 
                        
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                      Cemetery 
						BombCommon
 
 
 
							Inflict 100 points of damage to your opponent's Life 
							Points for each card in his/her Graveyard. 
                      Type
                      - TrapCard Number 
                      - SOD-EN059
 Ratings
                            are based on a 1 to 5 scale
                            1 being the worst.  3 ... average.  5 is the highest rating
 
 
 
 
                      
                      Date Reviewed - 11.30.04 |  
                        
                          | Coin Flip | Cemetery 
							Bomb is rather useless, non? With the mass amounts 
							of removal out, yes, you will have a chance to do 
							hefty amounts of damage to your opponent, but most 
							of the time, your average deck is running a BLS. And wishes they were running three. This should not 
							be a source of burn power for a burn deck. At most, 
							you're doing 1600 damage, and you can easily match 
							that with one Just Desserts.
 
 I won't say it's entirely useless, but there are 
							better cards to use for the same goal.
 
 Sorry for the short review, but there is not much to 
							say about this card.
 
 1/5 in Traditional
 2/5 in Limited
 
 NOTE: Anyone who's going to Gencon SoCal this week, 
							if you want to meet up with me, contact me in some 
							way. E-mail is preferable, Cakepie@gmail.com
 
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                          | Tranorix | Cemetery Bomb 
 Cemetery Bomb is an interesting card, often 
							underlooked, seldom played. It has a lot of 
							potential however. CB is a Normal Trap, and it is 
							chainable, which is a plus; but the effect is such 
							that you probably won't want to activate it until 
							mid-to-late game, which is a downside. Nevertheless, 
							it's a good card, much better than its 
							more-restricted-in-its-use cousin, Blasting the 
							Ruins.
 
 100 damage for each card in your opponent's 
							Graveyard admittedly doesn't seem like a lot, and 
							most of the time it isn't; after all, it takes 1/4 
							of your opponent's Deck in order to make this card 
							do 1000 damage. Barely worth it, right? Well, that 
							argument could be made, but there are ways to get 
							cards into your opponent's Graveyard faster. Try 
							running Cemetery Bomb in a Deck-Destruction Deck. 
							With 20-30 cards in your opponent's Graveyard, 
							Cemetery Bomb becomes pure evil. Add that to the 
							fact that Warrior is a big theme right now, and 
							Warriors focus on speed, and speed equates to more 
							cards in the GY, and Cemetery Bomb gets even better.
 
 Is it for all Decks? No. Is it for all Burn Decks? 
							No. Is it for a decent number of Burn Decks? Meh...maybe. 
							But there are several Decks where Cemetery Bomb is a 
							great addition, and you should consider running it 
							if for no other reason than to be rentsy and make 
							your opponent regret all that Deck speed.
 
 Traditional CCCC: 2.5/5
 Traditional Deck D. Burn: 3.5/5
 Advanced Deck D. Burn: 4/5
 
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                          | Snapper | Cemetery Bomb 
 Today’s card is Cemetery Bomb, a card that is 
							misspelled on the card itself (Cemetary Bomb).
 
 Effect: Cemetery Bomb is a Trap card with a simple 
							effect; it does damage to your opponent’s Life 
							Points x 100 for every card in their Graveyard. Use 
							the effect late in the game or when your opponent 
							has at least 10 cards in their Graveyard and you can 
							do a fair amount of damage. Effect – Pretty Good.
 
 Combos: Not a great deal of ‘combos’ with Cemetery 
							Bomb, and they aren’t necessary. Using Cemetery Bomb 
							successfully only requires time to pass.
 
 Usability: Cemetery Bomb can work in your standard 
							Burn Deck with ease, and it can work in other decks 
							as well.
 
 Cemetery Bomb is a solid card that isn’t tied down 
							to a few decks. Its only problem is finding room for 
							it in your deck, considering you have a need for it.
 
 Advanced Format: 2/5. Find room for it and you now 
							have a pretty good card.
 Traditional Format: 2.5/5. Chaos Emperor Dragon puts 
							large amounts of cards into the Graveyard in a short 
							period of time, and because he’s widely played in 
							Traditional, Cemetery Bomb’s success rate goes up.
 Overall: 2.25/5.
 Art: 1/5. There wasn’t much time spent on the 
							artwork by the looks of it.
 
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                          | ExMinion OfDarkness | Cemetery Bomb 
 Another card that can work well in deck-destruction, 
							or a good late-game burner.
 
 The damage isn't that much until at least mid-game, 
							or if the opponent has already used Painful Choice, 
							Graceful Charity (in Traditional), or if you've used 
							Card Destruction.
 
 I really don't have a lot to say about this card -- 
							except there's one other use for it, which is in the 
							side deck of a deck whose goal is to tie every game.
 
 For example...a Last Turn deck that also contains 
							Self-Destruct Button. This way, if the deck scores 
							three ties (or a win, a loss, and a tie, and the LP 
							ends up being the same somehow), the person could 
							side-deck in all these cards for the sudden death 
							duel (on the turn someone has an LP change, whoever 
							has more LP left is the winner.)
 
 Traditional -- 2.25/5
 Advanced -- 2.75/5
 
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                          | JAELOVE | 
							Cemetery Bomb 
							  
							Rated For: Burn 
							  
							Tuesday brings us 
							another burner-themed card; this one is Cemetery 
							Bomb, and as its name suggests, it’s intended for 
							use with your opponent’s graveyard. Dump a bunch of 
							cards in her graveyard (or wait for the natural 
							course of things) and voila! one card can unload 
							2000+ points of damage. 
							  
							Let’s do some simple 
							mathematics though; most duels do not go past 20 
							draw phases, and even with dumps such as Painful 
							Choice, you’re going to have to “speed” up the 
							situation, perhaps mixing this card up with studs 
							such as Card Destruction and Morphing Jar. Burners 
							have no problem running either of those cards, since 
							new hands= new options. 
							  
							Cemetery Bomb should 
							enter decks that have resources devoted to 
							manipulating your opponent’s graveyard; it can do 
							loads of damage, but it’s going to need help. Let’s 
							see how it rates in such a deck. 
							  
							Advantage F/H:
							I’m going 
							to assign a baseline damage rating of about 1000 
							with this card. Early game, you can figure to do 
							about 300-700 damage; midgame, about 1000-1500; 
							endgame, upwards of 2000 plus. One card for 1000 
							damage, on average, isn’t bad, but let’s not forget 
							Delinquent Duo cost 1000 to dump one of your 
							opponent’s cards, and it was one of the best ever. 
							This basically means that one card is generally 
							worth more than 1000 life points, making this one’s 
							advantage slightly dubious. 
							
							Traditional:          5/10 
							
							Advanced:              5/10 
							  
							Best Draw for the 
							Situation: 
							In the later stages 
							of the game, this card is devastating because it can 
							unload 2000+ damage to your opponent. Unfortunately, 
							when your opponent only has 5-10 cards in his 
							graveyard, this card loses a lot of effectiveness 
							and can become dead weight. 
							
							Traditional:          4/10 
							
							Advanced:              4/10 
							  
							Attributes/Effect:
							Let’s compare this card to other tools in the burner’s arsenal. Solar 
							Flare creates steady 500 damage per turn, and is a 
							1600 attack monster. Lava Golem does 1000 per turn, 
							as does Wave Motion Cannon and Stealth Bird. For 
							traps, ceasefire will do upwards of 2000 if used 
							correctly, so we begin to see that there are far 
							better options in the burn deck than this one. While 
							it can shine in certain situations (namely, the end 
							game), it’s not exactly stellar deck material. 
							
							Traditional:          5/10 
							
							Advanced:              5/10 
							  
							Dependability:
							Burn decks 
							rely on doing lots of life point damage, and fast. 
							This card is counter-intuitive, because it depends 
							on waiting long amounts of time to get your 
							opponent’s graveyard nice and meaty. As it stands, 
							it’s not dependable in the early stretches of the 
							game, and 100 per card is rather paltry. 
							
							Traditional:          2/10 
							
							Advanced:              2/10 
							  
							The Bottom Line:
							There are better options than this one. 
							  
							A BAD Score:      
							Traditional--         2/5 
							
							                                
							Advanced--            2/5 
							  
							Cards it functions 
							well with: 
							Standard burn themed 
							cards, Card Destruction, Morphing Jar, Morphing Jar 
							#2 and other graveyard dump cards. |  |