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Pojo's Yu-Gi-Oh Card of the Day
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Gravekeeper's Curse
Common
Spellcaster / Effect Monster
When this monster is Normal Summoned, Flip Summoned,
or Special Summoned, inflict 500 points of Direct
Damage to your opponent’s Life Points.
Type
- Dark / 3 / 800 / 800
Card Number
- PGD-060
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 9.2.04 |
ExMinion OfDarkness |
Thursday:
Gravekeeper's Curse
Okay, so there is a worse Gravekeeper than
Gravekeeper's Cannonholder.
GK decks are generally not meant to be Burn decks.
They're meant for swarm and denial, in my opinion,
which makes this card seem out of place.
Even with Necrovalley out, it gets trumped by Zaloog
and most all of the "if this gets killed in battle
search your Deck for a XXXX type of 1500 ATK or
less" monsters. The Gravekeeprer's deck will already
be running 3 Spear Soldier, 3 Spy, 2 or 3 Assailant,
1 or 2 Chief...I'd suggest 1 of this at most, for
the sole purpose of using recursion on it if your
opponent has under 500 left.
2/5 |
Tranorix |
Gravekeeper's Curse
Gravekeeper's Curse is probably the least-used of
all the Gravekeepers, and I can certainly see the
reasoning behind it. With pitiful stats of 800/800,
it won't be killing much of anything; though it is
searchable via Witch, Sangan, Tomato, and Spy. With
Necrovalley he becomes a slightly-but-not-much
better 1300 attacker.
The effect is simple. Summon him and your opponent
takes 500 damage. Granted, 500 damage certainly
isn't terrible; but there are so many better Burn
cards (monsters included) out there that it really
isn't worth using Gravekeeper’s Curse at all, unless
you strongly want to stick to the Gravekeeper theme.
The one nice use is to combine Curse with
Cannonholder. Summon Curse for 500, then launch him
for 700 for a grand total of 1200 damage. Sure, it's
not bad; and yes, it could definitely add up if you
use it more than once; but I don't think
Gravekeeper's Curse is as worthy of deck space as
some other, better Gravekeepers.
Typical tournament deck: 2/5
Gravekeeper deck: 2.5/5
OVERALL RATING: 2.3/5 |
Otaku |
Stats:
Gravekeeper’s Curse
has some iffy stats. Like all the true
Gravekeeper Monsters, it is a Dark/Spellcaster,
meaning solid support. It is only Level 3,
letting it sneak under Gravity Bind and Level
Limit-Area B. Here’s the downside. It’s ATK
and DEF are both a pitiful 800. Since this card
is only to be used for its effect, in the end I
guess that’s good, because it means that can be
searched for via Witch of the Black Forest,
Sangan, Mystic Tomato, and
Gravekeeper’s Spy (she’ll be covered in
detail eventually).
Effect(s):
When summoned in anyway way (I don’t think being
flipped by an effect or attack counts), you
inflict 500 damage to your opponent. It’s not
much, but it can be useful.
Uses/Combinations:
Here’s how: obvious combo is with
Gravekeeper’s
Cannonholder.
Summon this to do 500, then
nuke it to do another 700. Not enough? There
are two extra ways of getting it back from the
Graveyard since it’s a Gravekeeper-Rite of
Spirit (tomorrow’s card) and a
Gravekeeper’s
Chief. Finally, since it can be searched out by
Gravekeeper’s Spy,
you can then nuke that too for more damage. I
suppose a general burn deck could consider them
too-I mean, a normal
Cannon Solider basically gets to hit for 1000
with it.
Ratings
Casual:
2.75/5, 3/5 with bans. Note, its performance
doesn’t really change-it’s the fact that most
other Gravekeepers get better.
Tournament:
2.25/5. 2.75/5-Same as above, but in a more
cut-throat environment, it becomes even worse.
Limited:
3.5/5-It acts like a 1000 LP burn here. If you
can pull it with
Gravekeeper’s
Cannonholder and/or Spy it can be really
great.
Summary
A bit too specialized, but
not worthless.
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dawnyoshi |
The sad part about Gravekeeper's Curse is that at one
point, I ran three of these. No, I did not win any
tournaments when running these.
Gravekeeper's Curse deals a whopping 500 damage to
the opponent's life points. That's 1/16 of their
starting life...which doesn't look very good in
fraction form compared to the damage Secret Barrel
or Poison of the Old Man can do. Poison Mummy is at
least a flip effect with some decent defense,
whereas Curse here is pretty...weak. You don't want
to summon this with Gravekeeper's Spy, you don't
want to summon this with Rite of Spirit, and you
don't want to summon this with Gravekeeper's
Chief...so where's the space to run this guy? Simple
answer: there is no space in your Necrovalley deck
for a Curse.
Constructed: 1/5- just not worth it. I'd pick
Cannonholder over this guy anyday.
Limited- 2/5- In limited, its effect deals 1/8 of
the opponent's starting life points in damage...a
little better, but not by much. His body's pathetic
too. You need some high stat or decent effect, so
you can summon your higher level monsters. Tributes
are needed in limited, and this guy doesn't provide
you with any! |
JAELOVE |
Thursday: Gravekeeper’s Curse
Rated For: Gravekeepers’ Deck
Yet
another of the numerous GK-themed cards, this one
packs weak stats with a weak effect. It really only
belongs in a GK burner (an interesting deck-theme if
I’ve ever seen one.) Otherwise, the system will
skewer it.
Advantage F/H:
Whoop-dee-doo it’s going to unleash
500 points of damage! You can always search it with
GK Spy of course, but doing that is akin to finding
a Cannon Soldier with your Witch effect and
immediately sacrificing it for 500 damage (in other
words, a waste of a search.) 500 points of life
point gain, coupled with no field or hand presence
leads to a 0.5/10.
Best Draw for the Situation:
Drawing this card is never a
“good” opportunity. It’s like drawing an effectless
1200 attack “beatstick.” I wouldn’t ever want to
draw this card in any situation; I’d never want to
have it in my deck either. It’s like drawing Ookazi
(a common lament.) It does 500 damage
reliably, so it can help in a pinch?
0.5/10.
Attributes/Effect:
It’s a Gravekeeper but it’ll only be
boosted by 1500. That basically means counterless
Breaker, Tribe, and nearly every commonly run
monster will ram right through it WITH Necrovalley
active. It does 500 damage (which should have been
1000-2000 range in my opinion). It’s really just a
garbagey card.
1/10.
Dependability:
If you absolutely need it to do that
extra 500 points of damage, it’s quite dependable.
Don’t expect it to stay on the field for
long
0.5/10.
The Bottom Line:
Sorry.
A BAD Score: 2.5/40=
6/100
Cards it functions with: GK Spy, GK Cannonholder,
standard GK support. |
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