Tuesday: Magic Drain
Rated For: Any Deck. Any Deck. Any Deck.
I
love Magic Drain. It was one of my favorite cards
even before the ban list was released; the removal
of Imperial Order makes this card’s playability
skyrocket. It’s the `only playable form of
spell negation left; that makes its value priceless.
Advantage F/H:
Most people mistake the true value of
Magic Drain (which explains all the Magic Jammer vs.
Magic Drain arguments). The point is this: either
your opponent chooses to let his spell sputter,
giving up his chance to take over the game, or
negates the spell, limiting his options even
further. It’s almost like Magic Drain is a deep pit
sucking up your opponent’s resources; he can try to
dig his way out, but he’ll just fall in deeper.
Either you’re trading Magic Drain for the best spell
in his deck, or you’re trading it for two spells in
his hand. Win-win for you, lose-lose for
them.
9/10.
Best Draw for the Situation:
Drawing this card when you’re
being beat-down by an attack force is just horrid.
Let’s hope that your deck possesses enough power and
versatility to always have some sort of field
presence to protect with this card, otherwise it’ll
be useless.
7/10.
Attributes/Effect:
Pre-ban, this card cut down some of
the most effective and feared cards in the game.
Post-ban, it does the same, negating the card
advantage of Pot of Greed, making the cost for
Premature Burial even steeper, equalizing the burden
of Heavy Storm, and so on and so forth. Decks
running NO spell negation pre-ban were suicidal, and
in post-ban play, spell negation will still be
important.
8/10.
Dependability:
If you’re looking to stop the spell
for certain, this card isn’t your cup of tea.
However, I hope you understand by now that, whether
your opponent chooses to discard or not, he’s still
put in a rather tough situation. And you should like
that. 8/10.
The Bottom Line:
Please stop overlooking it now. Play
it, you’ll be surprised.
A BAD Score: 80/100
Cards it functions well with:
It’s a one card wrecking crew. |