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Pojo's Yu-Gi-Oh Card of the Day

Spell Absorption
Rare

EACH TIME A SPELL CARD IS ACTIVATED, INCREASE THE LIFE POINTS OF THIS CARDS CONTROLLER BY 500 POINTS.

Type - Spell
Card Number - FET-EN039 

Card Ratings
Traditional: 3.5
Advanced: 2.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 04.26.05

 
ExMinion OfDarkness Spell Absorption

If only they hadn't banned Elma...

Spell Absorption is a decent card, but not a great one. This card gives 500 LP every time a Spell is played, much like Solemn Wishes is +500 a draw and Soul Absorption is +500 per RFG'd card. I don't see this getting an insane amount of play -- burn decks tend to run a lot of Traps and less Spells, so the one deck that could possibly use this wouldn't gain as much as it would need to to warrant playing the card.

However, for those people who still play Traditional, this could prove to be a very interesting deck build -- 3 Spell Absorption, 3 Gearfried the Iron Knight, 2 Reinforcement of the Army, and the Elma...just give yourself infinite life and let the Duel go on time. Either that, or throw in a Final Countdown or two.

For those who love the abuse of broken cards in Traditional, that deck is worth a shot. For those who hate Traditional but are stuck playing it, it might be worth making this deck; if it's successful, you might get everyone else sick enough of Traditional to switch over.

Traditional: 3.5/5
Advanced: 1.5/5
Limited: 2/5 (you might get this but not enough other good spells)
 
Tranorix Spell Absorption

This is definitely a nice card, likely the reason Butterfly Dagger – Elma was banned. Sure, it has the terrible weakness of being a Continuous Spell, but it also has the great advantage of being a Continuous Spell. It’s easy to kill it but if you manage to protect it, it’ll stay around for a while.

The effect is definitely nice. Whenever you activate a Spell, you gain 500 Life Points. Whenever your opponent activates a Spell, you gain 500 Life Points. This adds up, especially considering that decks usually run more Spells than anything else. Add in the fact that your opponent’s Spells give you LP too, and you’ve got quite a nice card.

Run this in a Fire Princess deck and your opponent will cry. Since they usually have lots of S/T protection, your opponent probably won’t be able to get rid of Spell Absorption quite so easily.

In Traditional Format, this card is actually even better. This on the field + Gearfried + Elma = as many Life Points as you want. The game might as well be over if you pull that off – and it’s much easier to do that than it is to pull off the other Gearfried/Elma combos, because 2/3 of the cards aren’t monsters.

Traditional – CCCC: 2/5
Traditional – Fire Princess: 4.5/5
Advanced – CCWC: 3/5
Advanced – Fire Princess: 4/5
OVERALL RATING: 3.4/5
 
Snapper Spell Absorption

Today’s card is Spell Absorption, a Spell (really?!) that plummeted in playability due to the most recent ban list.

For each Spell Card that is activated while SA is on the field, you gain 500 Life Points. So, you activate Pot of Greed, you get 500 Life Points in addition to PoG’s effect. If your opponent uses Lightning Vortex, you at least get 500 Life Points out of the destruction. It’s a simple effect that shouldn’t need a paragraph to explain…

Now prior to the April 1st Ban List, SA had one megaty super use; to bring victory via a time limit in a Butterfly Dagger - Elma Deck. As I’m sure you’re all aware, Elma, when comboed with Gearfried the Iron Knight, created mass amounts of Spell Counters for monsters like Magical Marionette and Royal Magical Library, which could single-handedly spell doom for the opponent. If you were to throw SA into the mix though, you could not only draw an infinite number of cards or have an infinitely strong monster, but you could also have an amount of Life Points equal to infinity. But because Elma is gone (in Advanced anyway) SA is no longer a threat, or a particularly useful card. Sure you could put it in a Deck and plan to grow strong off of allied and opposing Spells, but I’m sure you could find something more useful.

Advanced: 3/5. It can be a useful card, I’d just look for something better.
Traditional (Elma Deck): 4/5. You should be punished for NOT using this in an Elma Deck. Just be wary of S/T destruction.
Overall: 3.5/5.
Art: 1/5. Looks like something you’d see in DBZ…
 
Dark Paladin Spell Absorption

Effect: Each time a spell is activated, this cards controller increases his/her lifepoints by 500.

For you anime fans, Kaiba used this twice, but it had a much different effect.
On the TV show, it allowed him to literally take the effect of the spell used by his opponent. Against Yugi, he took Magic Formula. Against Joey, he took Legendary Sword.

However, this card isn't so bad. It's just screaming to go into a Fire Princess deck. Why you ask? Well that's simple.

Since most decks are roughly 50% Spells, this card could be death in the Fire Princess deck. Have this and Fire Princess on the field and not only do you GAIN when you play a Spell, but your opponent gets BURNED.

Play Pot of Greed? Plus 2 cards & 500 lifepoints for you. Minus 500 for your opponent. Premature Burial for BLS or Jinzo? A kickbutt monster, 500 lifepoints, and a 500 burn for your opponent?

I would love to see 3 of these and 3 Fire Princess on the field at once. What a burn that would be.

Ratings:

Traditional: 2/5
Advanced: 2.8/5

Traditional Fire Princess Burn: 3.4/5
Advanced Fire Princess burn: 3.95/5

Art: 3/5

You stay classy, Planet Earth :)

 

Coin Flip
Meet the sole reason for Dagger of Butterflies – Elma's bannination.

It offers hefty LP gain. 500 LP for any spell activated is fun. Very fun. You could gain a lot of life real fast with this card and a few others. Toon Table of Contents comes to mind, but that card's English release is not yet confirmed.

Unfortunately, LP gain is all it has. It could work very well with Fire Princess and Gather Your Mind or whatever you choose to use – even Upstart Goblin would leave you at some advantage over your opponent, having thinned your deck by one. With no offensive capabilities to analyze, it is at the mercy of the playability of LP gain. Which, unfortunately, is not very high. Even in Agent decks, which utilize the power of vast differences in LP, burn is mathematically more effective than LP gain. Playing Hinotama puts your opponent 500 LP closer to death as well as gives 500 points of damage to a Saturn Shoot. Yet playing Red Medicine only gives 500 points of damage to Saturn Shoot without doing any extra damage. QED. Bad example, but regardless… QED.

General:
Traditional: 1.6/5 (LP gain would not be terrible here. I would take some.)
Advanced: 2/5 (Because, once again, everything is good in Advanced.)
 

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