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Pojo's Yu-Gi-Oh Card of the Day
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Hino-Kagu-Tsuchi
Ultra Rare
This card cannot be Special Summoned. This card
returns to the owner's hand during the End Phase of
the turn that this card is Normal Summoned, Flip
Summoned or flipped face-up. If this card inflicts
Battle Damage to your opponent's Life Points, your
opponent's Life Points, your opponent must discard
all cards in his/her hand during the next Draw Phase
before they draw.
Type - Pyro/Spirit
Card Number - LOD-070
Card Ratings
Traditional: 2.5
Advanced:
3
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.28.05 |
ExMinion OfDarkness |
Hino-Kagu-Tsuchi
Great effect, way too hard to accomplish.
Today's review is going to be short for me --
basically, two tribute Spirit monsters suck, plain
and simple. You're giving up two cards (the monsters
tributed) for a chance at getting rid of the
opponent's hand -- and that's if this doesn't get
Ringed, or Mirror Forced, or Cylindered, or the
opponent uses Threatening Roar, or it gets
Controllered into defense...
Basically you need a guarantee at a clear shot for
this thing to work -- unless you Heavy Stormed, most
likely isn't happening.
The only way I could even see this card getting use
is in a draft -- if you kill their biggest monster
and their hand, there's most likely no way they're
coming back.
1/5 for Traditional and Advanced, and 3.75/5
Limited.
|
Tranorix |
Hino-Kagu-Tsuchi
This is the favorite card of someone who plays at my
card store, and he makes a point of including him in
as many decks as he can. It’s inspiring.
Hino-Kagu-Tsuchi isn’t the best card in the game,
no, but he has quite a deadly effect if you manage
to pull it off. It’s also (to my knowledge) the only
card in the game that can make something occur in
your opponent’s turn before he draws. And this
occurrence is, well, pretty rentsy. He discards his
whole hand if you manage to do battle damage with
Hino, and if you DO manage to do battle damage,
it’ll probably be a lot, as 2800 ATK is very nice.
Of course, there are downsides. For one, he’s a
Spirit, so he’ll return to your hand the turn you
summon him – and he can’t be Special Summoned. For
another, he requires two tributes. That kinda hurts
for a monster you only get to keep on the field for
a turn. I mean, that really hurts.
Nonetheless, you can ease the pain somewhat; after
all, if you make your opponent discard his entire
hand, chances are you won’t mind the loss of card
advantage all that much. You can also use that new
FIRE monster in Flaming Eternity that counts as two
tributes for FIRE monsters to bring out Hino more
easily. The name escapes me and I don’t feel like
looking it up. Flame Ruler?
All in all, Hino-Kagu-Tsuchi is a fun card, probably
best suited for casual play, maybe in a FIRE-Control
deck alongside Thestalos? Sure, why not?
Traditional – CCCC: 1.5/5
Traditional – FIRE-Control: 3/5
Advanced – CCWC: 2/5
Advanced – FIRE-Control: 3.5/5
OVERALL RATING: 2.5/5
|
Snapper |
Hino-Kagu-Tsuchi
Today’s card is Hino-Kagu-Tsuchi, a Spirit monster
that has major discard potential.
For a Level 8 monster, Hino’s stats aren’t’ that
bad; it’s 2800 ATK allows it to destroy most popular
monsters, and 2900 DEF allows it to stand up to said
most popular monsters. It’s a FIRE monster, allowing
you to use a Flame Ruler as opposed to 2 monsters to
Tribute Summon Hino. He is however a Spirit, a MAJOR
con for a Level 5 or higher monster. And because
Hino’s also a Level 8, this major con became a
cardinal sin, so don’t plan to be summoning Hino
during each of your turns, not that you’d need to.
When Hino does battle damage to the opponent’s Life
Points, Hino forces them to discard all cards in
their hand before they draw during the next Draw
Phase. Needless to say this can be very useful
effect. If your opponent’s been playing
conservatively throughout the duel, chances are that
they’ll have a rather large hand that may contain
some cards that they’ve been waiting for the perfect
moment to use. So just summon Hino, have him do
damage, and make your opponent wish that they hadn’t
been all tree-huggerish. Of course there is one
downside to this effect, and that’s that it relies
on doing battle damage. So if Hino attacks a
face-down monster or the opponent uses a Waboku or a
Mirror Force, Hino won’t be able to use its effect.
Nevertheless, Hino can be useful, but his Level 8
and Spirit components restrict him to casual play.
Advanced: 3/5. He would have been a great monster
had he been Level 5 or 6.
Traditional: 3/5. His effect is more useful than it
is in Advanced but his cons are more “conful” also,
so it evens out.
Overall: 3/5.
Art: 2/5. Too… much… skin… revelation…
|
Dark Paladin |
Hino-Kagu-Tsuchi
Pyro/Spirit
Fire
Level 8
2800-2900
Effect: (ignoring all the normal obvious Spirit blah
blah) If this card inflicts Battle Damage to your
opponent's Life Points, your opponent must discard
all cards in his/her hand during the next Draw Phase
BEFORE they draw.
Notice I bolded BEFORE because to my knowledge this
is the only card in Yugioh that has an effect that
does take place BEFORE the draw. Unique, isn't it?
Well, this is the most powerful Spirit available at
2800 and an equally powerful 2900 defense. For you
anime fans, you know Noa used this in the Virtual
World arc against Yugi to destroy his Magician of
Black Chaos (ritual) in their duel.
I would only play this card in two decks. Obviously,
a Spirit deck for those of you bold enough to play
one. If you have SESM (Spiritualistic Energy
Settlment Machine or whatever its called) on the
field, then this guy is going to be a problem to
your opponent, especially in Traditional.
Hino + Yata = uh-oh
Or, you could play him in a Fire deck if you really
needed an extra heavy hitter. However, we all know
how awesome Sacred Phoenix is, but do all that many
of you know that Phoenix is FIRE as well? Outside of
either of the aforementioned decks though, I'd stay
away, FAR away.
Long story short...
Hino = one of the best effects in Yugioh on one of
the not-so best monster types (a.k.a. Spirit)
Ratings:
Traditional: 4.5/5 (Keeping in mind this is a Yata/Spirit/Control
deck focusing on the Yata lock)
Advanced: 2.5/5 (Ok, really like 1.8 or 2, but add
.5 just for the effect alone, and .2 for his raw
power)
Limited: 4.8/5 One of the strongest cards in the
set, despite being a Spirit.
The only card to worry about from LOD is Tyrant
Dragon at 2900 attack.
Art: 4/5 Awesome picture, truely.
You stay classy, Planet Earth
|
Coin Flip |
Hino-Kagu-Tsuchi is the only card in the game with
an effect to occur during the draw phase before the
opponent draws. Cool.
Unfortunately, that is where the coolness ends.
Where other Spirit Monsters that see play (Tsukuyomi
and Crows, in specificity) have great effects that
require little or no effort to pull off, this guy's
effect is great with tremendous effort to pull off.
Let me ask you something. Are you ever in a
situation where your opponent has multiple cards in
hand that are worth a double tribute and a risk of a
failed direct attack to eliminate? Have you ever
really seen what hands are like when it's late game
and you have two monsters on the field? Hands are
uselessly small. You are probably topdecking at the
point when one player has two monsters on the field.
The effect is insane. But it is more appropriately
attached to a weak monster with ridiculous summoning
requirements like Exodia Necross (not necessarily
nomi, however). Meh.
General:
Traditional: Double Tributes? HAHAHAHAHAHA 1.4/5
Advanced: Hand sizes are larger. 2.2/5
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