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Pojo's Yu-Gi-Oh Card of the Day
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Cyber Dragon
Super Rare
If there is a monster on opponent's field and there
are no
monster on your side of the field, you can Special Summon this
card from your hand.
Type - Light/Machine
Card Number - CRV-EN015
Card Ratings
Traditional: 3.56643 <-- sandtrap
Advanced:
3.83
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.15.05 |
ExMinion OfDarkness |
Cyber Dragon
Raring to go for CRV week, today we review Cyber
Dragon. Opening a pack with Cyber Dragon in it
should come second only to getting Cyber-End Dragon
when it comes to CRV pulls. Serious competition just
started for that 2nd Tribute monster slot that
Airknight currently holds (but you can't really call
it a Tribute.) Several things make this card just
plain broken, so let's go over each.
Now we have a version of The Fiend Megacyber that's
actually GOOD, which is why we reviewed him last
week. An easier summoning condition makes this guy
playable, as instead of having to be short by 2
monsters, you just need to be short by one and not
have one on the field yet. Punish an opponent for
having Scapegoats out against you with him. Playing
two monsters from your hand in one turn is usually a
bad idea, but given the 2100 ATK points, it's more
acceptable here. I seriously think that this guy is
going to take Airknight's spot or be thrown in as a
third 5+ star monster.
Check out his other important stats as well. Really
good combos open up with those five Level Stars and
Light-type. I can see an opponent cringing as you
special summon Cyber Dragon and then Metamorph him
into Dark Balter the Terrible to negate his
face-down Morphing Jar as we speak. Extra help for
the already broken Black Luster Soldier -- Envoy of
the Beginning really isn't necessary, but it's here
to stay. Doubling his attack with a Limiter Removal
allows for him and 1 other Machine type to end the
game more often than not (or come within 100 if it's
him and Mechanicalchaser.)
Amazingly enough, this guy has more uses, even
outside of the machine deck and the cookie-cutter
Chaos build. The dragon serves as a backup plan...
Backup for the Cyber End Dragon One Turn Kill deck.
Usually you'd win with a direct shot (or a shot
through a scapegoat) with Cyber End Dragon -- you
play Giant Trunade, summon Cyber-Stein, he pulls out
Cyber End Dragon, you Limiter or Megamorph it, and
attack directly (or a goat) for 8,000 and game. The
Cyber Dragons give you a second chance at a win, as
with 2 Limiters, or 1 and a Megamorph, you can get
him up to 8,000+. Limiter Removal may get restricted
because of this, so you should look for the next Ban
List to be released before preparing to build this.
EASILY, this will overtake Last Turn and Ben Kei in
terms of one turn wins, if not the deckout deck as
well. Really competitive players will try to get 3
of this as soon as they can so they won't be left
behind in their decks or trade stock.
Traditional: 4/5
Advanced: 4.75/5
|
Lord
Tranorix |
Cyber Dragon
Yes, I know this is a late review. But two things
got in the way: my 18th birthday and the fact that I
lost power last night and didn’t regain it until
this evening. Anyway, the card is Cyber Dragon, a
rentsy little monster from Cybernetic Revolution.
With 2100 ATK, it’s not especially powerful for a
Level 5 monster, but it can certainly hold its own.
The fact that it is Level 5 is pretty good, as it
Morphs into Balter. It’s a Machine, so it benefits
from Limiter Removal; and it’s LIGHT, so it works in
decks utilizing BLS-EotB (in other words, all of
them).
Its effect is pretty good. If your opponent has a
monster but you don’t, you can Special Summon it
without worrying about those troublesome tributes.
Getting a 2100 ATK monster onto the field for free
is a very nice opportunity; the fact that it doesn’t
even take up your Normal Summon or Set for the turn
is even better.
This isn’t a difficult monster to explain. Wait
until your field is clear and your opponent has a
monster, then summon this along with another
Machine, perhaps, and use Limiter Removal to inflict
massive damage.
CCGCC – 3/5
Machine Deck – 4/5
OVERALL RATING: 3.5/5
|
SandTrap |
Cyber Dragon
Finally, some new cards to work with. Cyber Dragon
is sexy. Now, I would guess most of the reviewers
are going to say the same stuff about Cyber Dragon,
so I'll just add a few cents:
-Great late-game topdeck.
-Easy access to Dark Balter the Terrible.
-Can't die to Tsukuyomi alone, decent defense
against BoM.
-It's really, really going to suck against tramplers.
For example, you're stuck with Scapegoat tokens
against an Airknight Parshath/Enraged Battle
Ox/etc., Cyber Dragon will be total shit. Same with
having a Spirit Reaper on your side as well;
although you could tribute for Cyber Dragon,
tributing for a 2100 ATK monster with no effect on
the field makes Summoned Skull roll over in his
grave. Sometimes you may be forced to do it, so
shrug.
Rating: 3.83215/5
|
Snapper |
Cyber Dragon
After a short delay, we have finally arrived at a
week composed of nothing but CRV cards. Today’s card
is Cyber Dragon, the primary CC card of the set.
CD has a mellow ATK of 2100. While it isn’t
exemplary for a monster of CD’s Level, it does take
away from the br0kn3ss of CD’s effect. In a very
rare instance, I point out its LIGHT Attribute,
which increases its cookie-baking prowess by a large
amount and ensures that as long as a Chaos monster
reigns supreme, CD will have a home. And of course,
it’s a Machine, giving ATK boost potential with
Limiter Removal, which, given the monsters CD can
fuse into, should be somewhat of a no-brainer.
Should you be staring down an opponent’s monster
with an empty field (IE.
your opponent has a monster and you don’t) CD can be
Special Summoned from your hand. Now, most of the
uses this effect possess have already been given in
the review of The Fiend Megacyber, so if you’re
DYING to learn more about the effect to which you
undoubtedly know better than the back of your head,
go read up on it in that review (it was a week ago).
Despite the similarities that allow me to slack off…
again, CD has one major advantage over the falsely
named Demon Supermechanic. Of Doom. CD’s uses
skyrocket when it appears in your opening hand. So
if you decide to go second in a situation in which
this happens, and your opponent summons a monster,
well then you can summon a 2100 ATK monster on your
first turn, educate the opponent, and still summon
another monster in the same turn.
Advantage the second that CD has over TFM: Fusions!
Which we’ll get to at the end of the week… Overall,
CD is, for the most part, a lesser version of TFM.
Yet given its "lucky" assortment of stats, its
amazing top-decking abilities, and its infinitely
useful combinations with itself, CD will forevermore
overshadow an apparently superior monster.
Advanced: 4/5. If it can replace Airknight Parsath,
I think it deserves a good grade.
Traditional: 4.5/5. It’s considerably more likely
that you won’t have monsters on your side of the
field, which makes CD much easier to use.
Overall: 4.25/5.
Art: 4/5. Neatness, though I think the absence of
legs requires it to be called "Cyber Snake".
|
Coin Flip |
What can I say? Cyber Dragon is good. It rewards
you for going second, has solid stats (morph and
chaos would be mentioned by people who don't trust
your ability to READ) and, well, it bypasses the
fact that it's a Tribute. I personally find that
this guy is better than Fiend Megacyber in a number
of ways, especially since having no monsters on the
field is a common occurence in more than one deck.
So basically, look at your playstyle. If you're
like most players and only conserve your monsters
when you're low on them, then this could probably
work in one, or even two.
Fairly good.
Oh, I don't care about Traditional anymore, so all
further ratings will be in Advanced unless otherwise
stated.
General (advanced): 3/5
Machine (advanced): 4/5 (what other deck will
consistently have no cards on the field?)
Morph (advanced): 4/5
|
dawnyoshi |
Well, after last’s week’s “fun” reviews, I decided
to see what would be up for review this week. After
all, it couldn’t be as bad as last week, right?
Well, to my dismay, I noticed the staff wished to
focus on Cybernetic Revolution. For those of you who
talk to me in real life or on the forums, you may
hear something along the lines of this from my
mouth:
“The only good cards in CRV have Cyber and Dragon in
their names.” Well, in all honesty, I do like other
cards in the set, but let’s face it. Those are the
only ones people will want…I’m still not sure why on
Cyber Dragon.
Yeah. Yeah. It’s a great beatdown monster. It’s
level five and can be morphed into the ever fragile
Dark Balter the Terrible. However, when was the last
time you were in a crappy enough position with Goat
Control to actually drop this monster for free? You
play THREE SCAPEGOATS! Aside from that, Airknight
Parshath is much better for a deck that has no
tutors for the cards the deck is based on. In fact,
in most situations, I’d easily recommend Airknight
Parshath, Mobius, or Jinzo over Cyber Dragon. It’s
THAT overrated. However, if you wish to play
standard beatdown, it’s definitely an option. Don’t
let my review get you down. It’s actually a
half-decent card. I just find that there are better
options than relying on having your opponent win to
trigger its effect.
In limited, this is a round 1 draft pick. You
immediately have a better chance of winning over
your opponents if you’re running this in limited.
Traditional: 2/5
Advanced: 3/5
Limited: 5/5
|
Dark Paladin |
Welcome to a fresh week of Cards as we kick off the
new set Cybernetic Revolution with one of the many
MANY machine monsters in the set...
Hence Cybernetic...
Cyber Dragon
Light/Machine
2100-1600
Level 5
If there is a monster on your opponent's side of the
field and there are no monsters on your side of the
field, you can Special Summon this card from your
hand.
Well, I can only think of two reasons to play this
card, and sadly, one of those reasons, I'm not
really counting either.
For the plus side of Cyber Dragon, he has two more
powerful fusions, each more deadly than the last,
which I won't get into at the moment.
Limiter Removal makes Cyber Dragon a 4200 attacker.
Light also makes Cyber a Chaos friendly monster.
On the down side, 2100 attack points is quite subpar
for a one tribute monster, and the effect doesn't
really warrant playing this monster.
I'm not saying you'll never meet the criteria, but
is 2100 attack points worth it?
As for the deck I'd play it in, perhaps a
constructed deck around Cyber Dragon and either if
not both of his "remarkably powerful" fusions.
Ratings:
Constructed Cyber Dragon: 3.5/5
You stay classy, Planet Earth :)
|
Rj |
Cyber Dragon
Attrib: Light
Type: Machine/Effect
Level:5
Atk: 2100
Def: 1600
If there is a monster on your opponent's side of the
field and there are no monsters on your side of the
field, you can Special Summon this card from your
hand.
Welcome to "Cybernetic Revolution" Week! All this
week, we will be reviewing, yes, That's right, Crv
cards, -_-.
Todays card is Cyber Dragon, my favorite card from
the entire set. This is the Brain Control of CRV,
except this card is actually good. ;ooo.
Right off the bat, you can see that it is a Light,
which is nice, for the CC players. And it is a
machine type monster, a well supported type! It's a
level 5, so you can morph it into baddies like
Reaper On The Nightmare, and Dark Balter The
Terrible, ala f00b ;P.
Its effect is pretty simple, when you have 0
monsters on your side of the field, and you opponent
has at least 1 monster on their side of the field,
you can special summon this card onto the field. How
awesome is that? First turn Balter is insanely easy
to do know. Im talking, they set sangan and goats,
you summon Cyber Dragon, Morph into Balter =/. Hot.
Although you may not want to do that per se, its
still an option ;D.
The machine type helps this card out soooo much. I
can easily see machine decks doing insanely well in
Sjc's now. With all of the support ;]. When
topdecking, this can be amazing. Your opponent tops
blade knight and hits you for 2k? Ok, summon this
(Special Summon), then summon Kycoo =/. Hit him up
for 1900 total, and remove his darks ;ooo.
This card is VERY good, it made its way into the Top
4 of Japan Nats, and I expect it to be cookie
cuttered to death here as well ;P.
Overall, this is my favorite card in the entire set,
expect to see it soon. Very soon.
Traditional: 3.5, I will say solid, Perm Balter owns
like wh0a here, and it's an all around nice card in
both formats =/.
Advanced: 3.9, I am a little bias =].
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