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Pojo's Yu-Gi-Oh Card of the Day
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Cybernetic Magician
Super Rare
Discard 1 card from your hand. The ATK of 1 face-up
monster on the field becomes 2000 until the End
Phase of this turn.
Type - Spellcaster/Effect
Card Number - CRV-EN016
Card Ratings
Traditional: 2.65
Advanced:
3.15
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.17.05 |
Lord
Tranorix |
Cybernetic Magician
Cybernetic Magician is indeed an interesting
monster. 2400 ATK is, in my opinion, standard for a
tribute monster; and being LIGHT is another
advantage. The effect, of course, is why you would
play this monster.
Discard a card from your hand to change a monster on
the field’s ATK to 2000. This can go two ways; you
can change your opponent’s BLS-EotB to a mere 2000
ATK points, allowing your Cybernetic Magician to run
over it; or you can change, say, a Sheep Token on
your side of the field to 2000 ATK, quite a bit
stronger than its original 0.
With enough cards in your hand (or a Night Assailant
in the hand and one in the Graveyard) you can
inflict MASSIVE damage with Cybernetic Magician and
an army of otherwise weak attackers. And again, even
if such an opportunity doesn’t present itself, you
can simply use this card as a way to weaken bigger
monsters you wouldn’t be able to kill normally. THAT
is rentsy.
CCGCC: 3.5/5
Field Control Deck (using Night Assailants): 4.5/5
OVERALL RATING: 4/5
|
ExMinion OfDarkness |
Cybernetic Magician
This card's good on quite a few levels. It's one of
those cards like Airknight Parshath, where one
individual thing about it isn't so great but enough
things together make you want to play it.
The effect is obviously the best thing about it, as
it's something you can use on both sides of the
field. A Scapegoat token can become 2,000 for a turn
with a simple discard...or your opponent's Jinzo or
Black Luster Soldier -- Envoy of the Beginning can
become 2,000 so you can run over them. Another
unusual situation where this would help is if your
Thousand-Eyes Restrict either had no equipped
monster or had a face-down equipped to it, and you
wanted to pump it up to break the draw/end turn lock
going on.
Oh yeah, and it says discard 1 card, not discard 1
spell card as you'd expect. This means that
Cybernetic Magician makes sweet, passionate love to
Sinister Serpent.
The 2400 ATK makes it a respectable tribute on its
own, as hey, we all play Jinzo, don't we? Either
that or one of the Monarchs...2400 is basically the
requirement. Oh yeah, and it's Light too, let's just
help BLS a bit more :)
If Scapegoat ever gets limited in some way, expect
this to potentially take Airknight's spot as the 2nd
Tribute monster.
Traditional: 2.75/5 (Hand discarding is bad here.)
Advanced: 3.75/5 (Quick swarms with weaklings = a
good thing.)
|
Coin Flip |
He
seems good, but he isn't. I mean, his DEF for one
thing is bad but his effect gives very bad hand
management.
Aside from the serious overall note, this guy is all
kinds of fun. 2400 is solid, mmkay? 1000 is no worse
than Mobius, and the effect helps it kill stuff
stronger than it or let your weaker stuff kill stuff
stronger than them. Heck, with Serpent or Thunder
Dragon or Night Assailant, you lose no advantage to
fix a monster's ATK to either much more or much less
than it should be. If you aren't, then there is no
point to using him as anything other than a little
bit of interesting tech.
Which he fits the bill of quite nicely.
You can use him if you want, but Card Advantage has
almost always been the focus of winning decks (the
exception was before the first Worlds where Hand
Control won the format, but even then there was a
focus on learning when to use your Raigeki or Magic
Jammer). Therefore, don't expect him to pierce
through the protective bubble of "Is it playable?"
and join the sixty or so other cards usable in
competitive play.
General (advanced): 3.3/5
|
SandTrap |
I'm
a little pressed for time tonight, so I'll make this
quick.
This card really isn't all that great. Dies to
Tsukuyomi/Book of Moon + almost any monster. The
effect could be used with Scapegoat tokens and two
Night Assailants...but come on, let's be serious:
getting that kind of perfect set up seems
unrealistic.
There are rare instances where the card could be
useful, such as helping to take out a BLS or Jinzo
safely. Otherwise...blah =/.
Rating: 2/5.
|
Snapper |
Cybernetic Magician
Today’s card is Cybernetic Magician, a monster that
makes Scapegoats even MORE useful.
The only stat that CM possesses that is remotely
interesting is its ATK, which is 2400. With a 2400
ATK, it can stand its ground against anything the
opponent throws at you, unless it’s a BLS, or a
Jinzo that is trying to commit suicide, or some
unique monster that you totally never saw coming and
has an ATK greater than or equal to 2400.
So, I mentioned its effect boosting the usefulness
of Scapegoat, remember?
Yeah, so, it does that by boosting ATK. Hey, that’s
a play on words! Ha ha ha. Yeah, so, CM accomplishes
this at the cost of a discard from the hand.
Once this price has been paid, CM makes the ATK of a
face-up monster on the field 2000. Note that it
MAKES the ATK 2000, not increases by 2000 contrary
to the "boost" phrase I for some reason used
earlier. So what does this NOT mean? It does NOT
mean using CM’s effect on BLS will give you a 5000
ATK monster that can attack twice if you blah blah
blah. What it instead means is that it makes BLS’s
ATK 2000, so in essence you wasted a card to make a
monster weaker. Good job!
Yeah, so, I still haven’t gotten to how CM helps
Scapegoat. Well at long last I shall. So, yeah, you
activate Scapegoat during your opponent’s End Phase,
preferably at a time in which you can ensure that
their field will be clear when your turn rolls
around. So then comes your turn. You summon CM if
you haven’t done so already, discard 3 cards to make
the ATK of 3 Scapegoats 2000, switch the "boosted"
Scapegoats to Attack Position, attack the opponent
directly with said Scapegoats and CM, and all the
while hope that that face-down S/T isn’t a Mirror
Force. No wait, it is! Call off the attack! No, it’s
too late sir! Brace for impact! Ahhhhh!!!! –cease
transmission-
On a side note, it’s not wise to play Halo 2 for 6
hours prior to writing COTD reviews.
So anyway, the weird example I just gave is how you
make CM help Scapegoats.
The number of required discards of course
decreases/increases depending on what multiple of
2000 your opponent is closest to, but if you’re
going for a FTK (or possibly S(econd)TK you’ll need
3 discards. Overall, CM isn’t spectacular. It can be
helpful when using Sheep Tokens or in a Deck with
lots of DARK monsters that can’t normally be used
for Deck Devastation Virus, but in the most Decks,
the constantly required discard and the fact that
you’ll only be "increasing" your monster’s ATK by an
average of 500 makes CM useless. Use it if you want,
but I’d think you could find something better.
Advanced: 3.5/5. It can be useful, but it’ll cost
you.
Traditional: 3.5/5. Hey, it can make Yata a 2000 ATK
monster! And if you’ve got Sinister Serpent handy
and an already locked opponent, that’ll save you
time if they’re going to be a jerk and make you
decrease their Life Points to 0.
Overall: 3.5/5.
Art: 3/5. Meh.
|
dawnyoshi |
Okay. I’ll be honest. This card is actually really
good. However, there is one problem with it.
Black Luster Soldier – Envoy of the Beginning isn’t
banned yet.
If Envoy gets banned, then expect this to be the
bomb that gives goat control its extra “umf” in the
coming months. For Magic players out there, think of
Cybernetic Magician as Meloku, the Clouded Mirror.
It costs you a decent amount of resources to get it
going, but if its effect goes off more than once or
twice, then you basically win the game. Cybernetic
Magician if an atom bomb waiting to be used, as long
as the new advanced format list in October doesn’t
suck.
In limited, oh my god draft this baby! FIRST PICK!!!
Don’t look at that Steam Gyroid you fool, DRAFT
THIS!!!
Traditional: 1.5/5
Advanced: 3.5/5
Limited: 5/5
|
Dark Paladin |
As
our first week of CRV cards progresses, we come to a
card that most of you would probably assume I would
love if only because it's a Spellcaster, not to
mention Magician is in it's name.
Cybernetic Magician meets your 2400 attack
requirement for a monster of its level. Light makes
him Chaos friendly, and we still know the perks of
machinery.
This card CAN be good, yet hand management is key,
and discarding a card for an effect better yield one
if not more of the following:
a) victory
b) sexy results (you simpson fans know what I mean)
or...
c) all of the above
Seriously though, discarding a card for a monster to
have 2000 attack points isn't really worth it, at
least in my mind. This card, as yesterday's card,
isn't BAD, I just don't really believe it quite hits
the playability threshold.
Turning one of your weak monsters into a 2000
beatstick for a turn isn't bad though, it coudl
definately shock your opponent. Or use this to
weaken a Jinzo or BLS for an easy kill.
Ratings:
3.0/5 across the board
It isn't BAD, but it won't be used
You stay classy, Planet Earth :)
|
Rj |
Cybernetic Magician
Attrib: Light
Type: Spellcaster/Effect
Level:6
Atk: 2400
Def: 1000
Discard 1 card from your hand. The ATK of 1 face-up
monster on the field becomes 2000 until the End
Phase of this turn.
Before I start today's review, I would like to get
this out: The CoTD Reviewers have received a lot of
hate on the Forums about yesterdays CoTD,
apparently, some/none of us checked the rulings on
Drilloid, it appears now that his effect will not
stop Flip effects. I sent my review in a little
late, but I speak on behalf of the CoTD staff when I
say, Sorry for the trouble, we have lives too! You
try this job ^_~.
Today's card is Cybernetic Magician from CRV, of
course. Lets look at the Pros and Cons first...
Pros
LIGHT = Chaosfood
Spellcaster, Well supported? XD.
Solid effect, situational, yet solid =/.
2400 Attack is the highest you can get for playable
level sixes.
Synergy with Night Assailant, obv,
Cons
1000 Defense gets owned by Tsuku *Looks at Dawn
Yoshi* xD!
Situational >_<.
The effect is simple, discard one card from your
hand, and one monster on the field magically has
2000 attack. The attack is the only thing modified,
not Defense. I would assume that you can use the
effect as many times as you want during your turn,
because it is an ignition effect, of course.
I could easily see someone end-phasing Scapegoats,
then morphing one next turn, absorbing their only
monster, tributing for the Magician, then infinite
looping some Night Assailants to bring the 3
remaining goats up to 2000 =]. Hot.
This is certainly a fun card to play with, I should
know. Although I haven't touched a single CRV card
as of yet ( =[ ), I have play tested online.
Although I cannot see it making much of an impact in
any competitive decks. It seems splashable though,
so meh xD.
There isn't much to say about this card, that the
other reviewers have probably already said =/. I
would probably just say try it out, If you run a CC
Goat Control, try out Airknight and this for your
second Tribute, it can work.
Advanced: 2.7/5
Traditional: 1/5. Discarding? No! NO!
=]
|
Otaku |
I was planning to sit out most of this week for
reviews: my classes begin this coming Monday, so
things are pretty busy. More importantly for
you, I haven’t had much exposure to this set. I
have faced Cybernetic Magician at least
once and seen what it can do, so I feel that I
can safely extrapolate at least a rough
approximation of its performance, and I can
spare just a little time for a quick review.
Level 6 isn’t too happy, but it doesn’t have any
other Summoning restrictions tacked on, so it’s
not crippling. It is a Light/Spellcaster. At
the moment, being a Spellcaster isn’t too
significant (and I don’t know exactly when or if
that will change), but being a Light Monster is
a huge plus since it means it can feed Chaos
decks. It has a 2400 ATK. Obviously, not
the best attack for a single Tribute Monster,
but good enough that as long as it has at least
a half decent effect, it stands a reasonable
chance of being played. The DEF is a less
impressive 1000, which means a position shift
would allow most Monsters to easily dispatch
Cybernetic Magician. The good news is that
chances are if they can do it to you, you can
turn around and do the same back to them
Player 1: Summon Tsukuyomi, flip
Cybernetic Magician. Attack it.
Player 2: I respond with Book of Moon,
flip down Tsukuyomi.
The actual effect is pretty handy: not game
breaking on its own, but rather nasty on a 2400
ATK Light Monster. At the price of discarding a
card from hand, you can change anything’s ATK to
2000. Keep in mind it must “change” the ATK in
order to use it (no discarding and targeting
Vampire Lord just to meet a Chaos
requirement). This may be what ultimately saves
this card. Assuming you aren’t so battered you
have no way of Summoning it, you more or less
have a way of making sure any big nasty is small
enough that Cybernetic Magician can run
over it. Sure, they can get rid of it in the
usual ways, but tell me, what would you rather
Torrential Tribute or Bottomless Trap
Hole: Vampire Lord, Black Luster
Soldier, Tribe Infecting Virus… or
Cybernetic Magician. Even if you do, he can
use his effect once via priority. What does
that mean? Well, if you do use something to
nuke him that doesn’t remove him from play; your
opponent calls priority and discards a Dark
Monster to change something’s attack to 2000.
At worst, they can target Cybernetic Magician
himself (remember, using priority, he’d still be
alive and on the field), for the sole purpose of
setting up for Black Luster Soldier – Envoy
of the Beginning.
Even on his own, he has uses. I am sure
everyone knows this (if not, the other reviewers
mentioned it) that you can burn your hand (if
necessary) to turn a bunch of Sheep Tokens into
2000 ATK beatsticks. Pretty nice if the field
is clear (the only time you should attempt
this). Plus, when one knows one will be
discarding a lot, and that said discards will
serve him/her well, then that duelist can work
Night Assailant in, allowing as many
Monsters to be “modded” to 2000 ATK as s/he
wishes. Even if Cybernetic Magician is
your only Monster, Sinister Serpent is a
major power card that belongs in most decks, and
means that at least once per turn the effect can
be used with minimal resource loss.
Ratings
Traditional :
2/5-I can see using it in this format, but
probably only into a very specialized Chaos
Control variant. It helps that Painful
Choice makes setting up the “infinite
discards” with Night Assailant.
Advanced :
3.75/5-Since this is going up late, I notice
that I am scoring it the same as EMoD. Scary.
We aren’t supposed to agree.
Limited :
5/5-Perhaps a bit overboard, as there are many
nasty cards in this set. Once it gets out,
though, it’s pretty hard for your opponent to
get rid of it. Plus if you can get it out in
the face of adversity, you have an almost
guaranteed kill of whatever they were stomping
you with.
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