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Pojo's Yu-Gi-Oh Card of the Day
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The League of Uniform Nomenclature
Common
Select 1 face-up Level 2 or lower Normal Monster on
your side of the field to activate this card.
Special Summon from your Deck to your side of the
field as many cards as possible with the same name
as the selected monster.
Type - Trap
Card Number - EEN-EN055
Card Ratings
Traditional: 1
Advanced:
2.06
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.02.05 |
ExMinion OfDarkness |
The
League of Uniform Nomenclature
As much as this seems like a good idea for the Ojama
deck, it's actually a conflict waiting to happen.
It seems like a good idea at first; you have one
Ojama, then you have all three of that same Ojama on
the field. Great, right? Until you draw Ojamagic and
it's unable to resolve as there's no more of that
one left in the deck. In order to get these two
cards to cooperate, you'd have to use Ojamagic first
(and hope you didn't have other Ojamas in your
starting hand, which is very unlikely), get the
Ojama out, and then use this to get out the other
two.
And last I checked, I'd rather have 1 of each
different Ojama out than three of the same one (no
one's going to play Chthonian Alliance and United We
Stand doesn't care what the names of the monsters
are.)
Great way to get a couple more chump blockers, but
if you're playing such a risky deck you need more
than chump blockers.
1.25/5
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SandTrap |
The
League of Uniform Nomenclature
After a long break from doing COTD Reviews, I come
back...to this card.
Eeww. =/.
This card sucks. No, your stupid combos with Ojama
Black/Green/Yellow won't win you a SJC. The only
potential use for running The League of Uniform
Nomenclature is to bring out a lot of Level 2 or
lower monsters to use for tribute fodder, or to
clear the opponent's backfield with Order to Smash.
Even if that was your plan, consistency issues will
arise when you draw into these crappy vanillas and
cry yourself into a loss.
Rating: 1/5.
It feels good to be back...er, well not really but
shrug =/.
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Coin Flip |
It's crappy support, hands down. Yeah, you can get a
bunch of the same monster out and go super-crazy
with your 0/1000 limpsticks, but that's about all
you can do.
Support elsewhere? Cheah right. Notable LV2 or lower
normal monsters include
Bokoichi the Freightening Car
Charcoal Inpachi
Clown Zombie
D.D. Trainer
Kozaky
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Mokey Mokey
Mystical Shine Ball
Ojama Black
Ojama Green
Ojama Yellow
Oppressed People
People Running About
Pharaoh's Servant
Pharaonic Protector
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Skull Servant
Of these, 4 are restricted to one per deck. 5 more
are combo deck cards. Oppressed People, People
Running About, and the 3 Ojama monsters. There's no
point to having multiples of any of them on the
field when all you need is one. Oppressed People is
an exception, since it's a 2000 defender. Updated
list:
Bokoichi the Freightening Car
Charcoal Inpachi
Clown Zombie
D.D. Trainer
Kozaky
Mokey Mokey
Mystical Shine Ball
Oppressed People
Pharaoh's Servant
Pharaonic Protector
Skull Servant
After that, let's cut Mystical Shine Ball and
Bokoichi because both of those have far better
tutors in the form of Agent of Creation – Venus and
Machine Duplication. Pharaoh's Servant and Pharaonic
Protector only matter if you're playing Spirit of
the Pharaoh, which is so bad it actually took up 5
extra slots in a set just to make itself extra bad.
Ironically enough, so did the Agents, since we're
talking about them. Kozaky only matters if you've
got Giant Kozaky, which is better when Creature
Swapped to your opponent for massive damage anyway.
Skull Servant matters for Skull Servant King. That
card is crap.
Mokey Mokey matters for Mokey Mokey decks… =\ Clown
Zombie is only notable because it has the highest
ATK of any Level 2 normal monster.
Keeping in mind that 1350 still can't kill a Red
Archery Girl, we'll cut that too for being total
crap.
Charcoal Inpachi
D.D. Trainer
Oppressed People
We have a few defenders. 2 are 2000, and one is
2100. Considering how crappy all the cards I just
cut from the list were, the best possible cards to
play in conjunction with this card are all defensive
cards. You can gain 2 2000 DEF walls.
Or you could run Gravekeeper's Spy, a far better
card in all aspects than all the cards I've
mentioned this week COMBINED.
Leave, Ojama monsters. Leave and never, ever come
back.
And with that, I end this disappointing week.
See Tuesday for ratings of all of this week's cards
in General.
1/5 All decks EVER, INCLUDING a deck based around
it.
1/5 Art
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Dark Paladin |
To
close out the week, we look at yet again, an Ojama
support card.
This one allows a bit of swarming, and I'm sorry,
but use it in the Ojama deck, or not. I don't need
to repeat myself for the fifth straight day.
for the 5th time this week 5/5 Ojama deck
wow, 5 for 5
Art: 4/5
shortest review ever, possibly by anyone, even
SandTrap
You stay classy, Planet Earth :)
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