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Pojo's Yu-Gi-Oh Card of the Day
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Trap Hole
Super Rare
When your opponent Normal Summons or Flip Summons a
monster with an ATK of 1000 points or more, destroy
the monster.
Type - Trap
Card Number - LOB-EN058
Card Ratings
Traditional: 2
Advanced:
2
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.05.05 |
ExMinion OfDarkness |
Trap Hole
Wow...this brings us ALL back.
This card's been overshadowed by its bigger brother,
Bottomless Trap Hole, for quite some time, but it's
been creeping back into play somewhat. There's a
good reason; there are a lot of cards that have more
than 1,000 but less than 1,500 ATK points that are
slipping under BTH. Don Zaloog and Mystic Tomato are
fine examples.
Trap Hole isn't entirely useless against larget
monsters; although it won't do anything against a
special summoned Cyber Dragon, but against D. D.
Assailant, Drillroid, etc. it still gets the job
done. It also serves Bottomless's purpose of getting
rid of a Breaker before it can use its Spell
counter.
With a rise in Dark World decks, we'll probably see
less of Don Zaloog, so we'll see less of this. But
don't write it off entirely, it still has its uses.
1.5/5 Traditional
3/5 Advanced
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Coin Flip |
Trap Hole is classic. It should get some more
popularity. It stops the widespread Don/Tomato
usage, as well as Tsukuyomi, which may regain some
popularity when people realize how AWESOME he is
with a certain choo choo train.
Is it worth playing? Yup. Should you? Naah. The trap
lineup has been locked with the more useful
Widespread Ruin. Unless you see single and double
(and gasp, triple) Mobius, or the occasional Chiron
the Mage, Bottomless and normal Trap Hole are only
options for diversity and tech. 5x Sakuretsu does it
for most people.
Another lineup worth trying, however, is TH, BTH,
and Widespread to complement triple Sakuretsu Armor.
It's worth trying.
This card is easily more solid now than it's been
since we got Jinzo.
General: 3.1/5
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Dark Paladin |
Welcome to a new week of cards, and I don't really
know our theme, but it seems to be random tech or
even possibly side-deck week...you decide.
Today we look at a very old card, Trap Hole. Now, is
there any reason to use Trap Hole AND Bottolmless
Trap Hole? Or, even more importantly, instead of BTH?
Argubaly.
Trap Hole does actually have a pro over Bottomless
Trap Hole, the fact it targets monsters with 1000
attack points or higher. That can nuke Sangan and
White Magical Hat just to name a couple, but that's
about it. Trap Hole doesn't work on special summons
but BTH does.
Ratings:
2/5 general, it isn't bad, but it isn't that great
Art: 3/5
You stay classy, Planet Earth :)
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