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Pojo's Yu-Gi-Oh Card of the Day

Armed Changer
Rare

Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.

Type - Spell
Card Number - EEN-EN045

Card Ratings
Traditional: 1.48
Advanced: 1.48

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 12.15.05

 

ExMinion OfDarkness
Armed Changer

And yet another wasted rare slot goes to...

Armed Changer is just about the epitome of crap. You have to discard a specific card -- an equip spell -- just to use it. It's not bad enough that you have to discard, you have to use even MORE bad card advantage cards in your deck just to enable this one. It doesn't even give an attack bonus! So you give up two cards from your hand in order to get back one from your graveyard each time the equipped monster kills something. And it has to be one that's equal to or less than the ATK of the equipped monster.

So in order to do anything worthwhile with this, you'd need to have a tribute monster or big attacker (Berserk?) out with this on him, having given up a card to do so (invested 3 cards so far) and kill two monsters in order to get any type of advantage out of this, and that's assuming you have monsters in the Graveyard to work with.

Just throw this in the bulk rare pile, get back your 8.33 cents, and hope for something better next time.

1/5 all.
 
dawnyoshi Armed Charger is an interesting spin on the equip-spells to be released, as it grants the equipped monster another effect. It’s certainly a good one too. Slapping this onto a Mobius the Frost Monarch could be silly. Too bad it’s so easy to destroy the equipped monster. Too bad Armed Charger has a cost in order to equip it. I guess those downsides make this card pretty unplayable. Sad, huh? Konami ruined yet another good concept. Thanks!

Traditional: 1/5
Advanced: 1/5
 

Dark Paladin
Armed Charger is our card for today, and is one of few from Elemental Energy I've actually taken a liking to for some reason.

Armed Charger--Equip Spell

Send 1 Equip Spell Card from your hand to the Graveyard to activate
this card. If the equipped monster destroys a monster as a result of
battle, the controller of this Equip Card can add 1 monster with ATK
equal to or less than the equipped monster from their Graveyard to
their hand.

This card can be good, yet bad, all at the same time. First, the
effect actually isn't that bad. If you attach it to something powerful
you could bring back almost anything from your Graveyard. However, the
card depends on the cards being in their all ready.

Armed Charger isn't a bad card, but it's really up to the user to
decide here.

Ratings:

2.95/5 General

Art: 3/5

You stay classy, Planet Earth :)
 
Bob Doily Armed Charger, so right away it’s an equip spell card. That makes it already relatively situational and generally a bad topdeck (Snatch Steal and Premature Burial don’t count). So the cost is horrible, not only a discard which drains your hand but requiring you do drop another Equip Spell. What were they thinking? Already this card has unplayable written all over it.

So the effect, when the monster destroys a monster as a result of battle you can get a weaker monster out of your grave. So first off you have to get the attack through, and then you have to kill the monster, but naturally this card gives no ATK balance so it’s really only good on monsters with high ATK, like Cyber Dragon.

So thanks to this you discard 1 card, expend another (itself during activation). So that’s -2 for nothing unless you kill a monster. This card’s only saving grace is that it’s an aggro format. So this card takes 2 kills to break even, and even then you are getting weaker monsters back, most likely flips. And since monsters rarely last until the next turn this won’t likely happen, so you are putting yourself at most likely at least a -1. Essentially making it easier for your opponent.

In closing if you run this enjoy top decking it, because that will be your fait.

Traditional: 0.5/5
Advanced: 0.6/5
 

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