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Pojo's Yu-Gi-Oh Card of the Day
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Pot of Avarice
Super Rare
Select 5 Monster Cards from your Graveyard, then add
them to your Deck and shuffle it. After that, draw 2
cards from your Deck.
Type - Spell
Card Number - EEN-EN037
Card Ratings
Traditional: 2.4
Advanced:
3.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.16.05 |
ExMinion OfDarkness |
Pot
of Avarice
Hey, something good! How'd that happen?
Pot has seen some use in the Top 8 of the most
recent SJC, and a couple people have been playing
with two. Let's look at this thing further.
You need to shuffle in 5 monsters to draw 2 cards.
If you don't have 5 monsters to shuffle in, you
can't play this; if your opponent somehow chains
with something to remove one or more of the monsters
you would shuffle in, you don't get any part of the
effect.
This is okay, but not great, for the random CC deck.
(Keep in mind it also works against Chaos Sorcerer,
which the CC deck likes to throw one of in every now
and then.) This is better for a deck that uses
self-replacing monsters (Tomato, Rat, Grizzly) that
once all the copies were exhausted, Avarice could be
played and not only get a +1 but allow those
monsters to be used again.
The only reason I'm not ecstatic about this card
like so many others is that I feel we should still
have Pot of Greed AND this. (Yes, I'm still bitter
about UDE being allowed to screw with the ban list
at all, destroying any hope for us getting back OTK
Mill, getting back CED, etc.) But for those running
the Magical Merchant(s) and the elemental searchers
to bad it up, it can be a big help.
Traditional: 2/5
Advanced: 3.75/5
|
SandTrap |
Pot
of Avarice
Basically, early game PoA sucks @$$. Late game, it's
ridiculous. Recycling Breaker, Sangan, and other
Warriors is really, really good, especially with
Warriors so you can RotA them out.
That's basically it.
Rating: 4/5. Just don't be a dumbass with this card.
|
Dark Paladin |
To
close out the week we look at Pot of Avarice, which
many are dubbing
our new draw staple. Obviously, you aren't going to
be able to use
this card in the beginning of the duel. Maybe not
even until late
game, if at all.
Pot of Avarice allows you to draw two cards from
your deck, but it
requires you to have five (or more) monsters in your
graveyard first.
Secondly, you add the selected monsters back to your
deck and shuffle
it.
Let's look at that. Drawing two cards is good, but
you are really only
getting a 1 for 1 here. Secondly, you could draw
some of the monsters
you shuffled back into your deck, but then again,
you may have wanted
them back.
Finally, it all depends on whether your deck
strategy can fit this
card. Do you win quickly and without sacrificing or
having many of
your monsters destroyed or do you take time and
search each road for
victory?
In short, certain decks will be able to take
advantage of this, while
others won't.
Ratings:
Traditional: 1.5/5 WHY?!?
Advanced: 3.65/5 General...as stated, not all decks
can use it.
Art: ugh/5 horrible
You stay classy, Planet Earth :)
|
Bob Doily |
Hmm, Pot of Avarice. So when this first appeared in
the OCG some players claimed that it would be the
new Pot of Greed, well it isn’t. This is a step in
the right direction for the card game. No discard,
no tributing, no using resources that are in play,
since they are ever so precious. This card focuses
on the graveyard, and using it as a resource to
regulate the card’s use. That is good.
Now this card forces you to put back 5 monsters into
the deck, so right away this isn’t broken but more
of a situational card. That means that is requires
more thought, it’s not something to just slam down.
Also it only works in certain decks that can support
it. That is because putting 5 monsters back into the
deck can really upset your drawing ratio. And it
could lead to you not top decking one of the staple
spells that you need to generate that key advantage
late game.
Essentially if the ratio doesn’t bug you, or you can
build a deck that can get the monsters out fast and
to the grave, then you can use this card to get +1
advantage.
In conclusion, this card takes more thinking than
drawing engines in the past, and really some testing
as well. It’s not for every deck, but some decks can
maintain it. (Don’t run 3, just don’t)
Traditional: 1.5/5 (you have enough drawing cards,
this isn’t needed)
Advanced: 2.1/5
|
dawnyoshi |
Huzzah! Today is my birthday and I get to review one
of the coolest cards from Elemental Energy!
Pot of Avarice is basically the balanced form of Pot
of Greed. It nets you quick card advantage, but it
cannot be activated early in a game and it can also
royally skew with your card ratios. This also
inevitably decreases the odds of drawing specific
cards. It’s basically the most balanced “draw 2
cards” spell you will ever see…maybe.
Pot of Avarice also has the ability to re-use and
recycle search-effect monsters such as Apprentice
Magician, Nimble Momonga, Mystic Tomato, and Thunder
Dragon. It’s also insane with Magical Merchant WHEN
YOU ARE RUNNING MORE THAN ONE MERCHANT AND AVARICE
(unlike certain horrible card choices in SJC San
Francisco). Either way, imagine recycling a complete
Apprentice Magician toolbox back into your deck so
you can re-use the defensive abilities of Apprentice
Magician and the insane brokenness of Magician of
Faith? It’s so awesome.
There may be reason to try Pot of Avarice in
traditional format too. It just breaks Painful
Choice like crazy, it’s a solid card-draw spell that
can counter the hand destruction love in the format,
and it can possibly be useful in a few one-turn-kill
decks. Of course, this statement is made without
testing, since I feel play-testing traditional
format is a waste of time.
Either way, Pot of Avarice is one of the best cards
to see release here in the States in a long while.
Cherish it. This spell makes new decks possible.
Traditional: 3/5
Advanced: 4/5
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