Well, things are finally settling down for ol’
Otaku. I still am behind (most of my writing
would have occurred this weekend, but I was very
busy during this time), so it looks like they’ll
be mostly “quickies” this week.
Nanobreaker
is a Level 4 Earth/Machine Effect Monster with a
1600 ATK and an 1800 DEF. There’s no summoning
restriction in the effect, so it’s a nice simple
drop from hand for a Normal Summon/Set and
there’s no worry for Special Summoning. Earth
has some support for itself, Machines have some
great Support, and there is a small amount of
overlap. Well, overlap that is at least
moderately playable. 1600 ATK is a hair low but
1800 DEF is solid, requiring a serious beatstick
to destroy. All this card needs is a solid
effect, and at the very worst it would be
another “could have been” that didn’t see play
because of more overpowered cards.
Unfortunately, the effect is sub par. Simply
put, few Monsters that are Level 3 or lower will
be played face up. Those that are played in
such a manner are either being protected from
attacks by their own built in effects or the
effects of supporting cards. Additionally, it
only applies when Nanobreaker attacks.
It fails as a defensive measure against Level
Limit-Area B/Gravity Bind decks since
it requires Nanobreaker can attack. If
it worked whenever Nanobreaker was
involved in battle, or better yet, just while it
was face up in play (similar to King Tiger
Wanghu) it’d be a solid, respectable counter
for such decks (still not overly useful, but
it’d have purpose).
The only cards I can think of that would really
be hurt by this card and that see a
respectable amount of play are Spirit Reaper
and Injection Fairy Lily. Both can be a
pain, but can also be dealt with just by using
intelligent play (or nearly any effect based
Monster Removal). I can maybe, maybe see
including a single copy Side Deck if that
deck uses Earth or Machines. Oh, and I suppose
it can annoy non-Level Limit-Area B/Gravity
Bind utilizing A Legendary Ocean,
since there are some good Level 4s that become
fairly high ATK Level 3’s in conjunction with
that card. Possibly pester some E-Heroes
as well. Keep in mind how I am describing this:
not “decimate” or even “complicate”… but present
a minor inconvenience for established deck types
that aren’t tops for a lot of tournaments (so if
you work hard, you can probably get even more
obscure examples…).
Ratings
Traditional:
1.25/5
Advanced:
1.75/5
Limited:
2/5