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Pojo's Yu-Gi-Oh Card of the Day
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Level Limit - Area A
Rare
All face-up Level 3 or lower monsters on the field
are changed to Attack Position and remain in Attack
Position while this card is active.
Type - Trap
Card Number - EEN-EN060
Card Ratings
Traditional: 1.3
Advanced:
2.08
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.23.05 |
ExMinion OfDarkness |
Level Limit - Area A
This one falls under either "there are better cards"
or "card doesn't do what was intended."
For once though, I can say I won't be giving the
card a 1. It has SOME uses. It wreaks havoc against
Scapegoat tokens, and keeps Magician of Faith/Spirit
Reaper/Mystic Swordsman Lv. 2/Magical Merchant stuck
in attack mode. So it would have some (although very
little) use against the average cookie-cutter.
Most people might think of this as an anti-Burn
card. Burn uses Lv. 3 and lower monsters all the
time, right? A couple of problems here. Half of the
Burn monsters don't care that they are in attack
mode (as LLAB/Gravity Bind protect them); others
just flip back face-down (Des Lacooda/Stealth Bird)
where this card can't touch them, and other burn
monsters are Level 4 and above in the first place
(Solar Flare Dragon).
This card had quite the bit of potential six months
ago, when everyone used 3 Scapegoats, but it's too
far past its time to shake the format up.
1.5/5 Traditional
2.25/5 Advanced
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SandTrap |
Level Limit - Area A
It could serve a purpose in Clown Control, but
otherwise it's junk. Forcing Spirit Reapers and
Scapegoat tokens into ATK mode isn't so hot =/.
Rating: 1/5
|
Otaku |
Well, things are finally settling down for
ol’ Otaku. I still
am behind (most of my writing would have
occurred this weekend, but I was very busy
during this time), so it looks like they’ll be
mostly “quickies” this week.
Level Limit-Area A
is a nice alternative to Final Attack Orders.
Both are Continuous Traps, which makes them very
vulnerable: Jinzo and Mobius and
Breaker, oh my! For that matter, we have
enough generic options that I can do that joke
again with a whole new group: Cyclone and
Tornado and Storm, oh my. If you
are lost, then you probably need some caffeine
to remind you that I just listed six commonly
used Trap destroying or negating cards: three
Monsters and then three non-Monsters. I only
parts of names (or Japanese names) to preserve
the feel of the parody.
Back on topic, this card really hurts an
opponent relying on Spirit Reaper for
defense. Combined with Swords of Revealing
Light, Ceasefire, and/or Light of
Intervention, pretty much all those common,
tiny Support Monsters become suicidal. More
obscure (but fun) combos include things like
Ojama Trio and, say
Asura Priest. Obviously, you
won’t be apt to combo this with position
shifting cards like Goblin Attack Force
as there is no added synergy. Fortunately,
its also not likely
to affect your own strategy (and won’t if you
adjust properly), so experiment and see where it
gets you.
Clown Control has gotta
hate this.
Ratings
Traditional:
1/5
Advanced:
2.5/5-Yes, this time it is a general rating; add
a few combo cards and it becomes useful.
Limited:
1/5
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Dark Paladin |
To
close out our lovely Elemental Energy week, we come
to the brother of Level Limit--Area B...that would
of course be Level Limit--Area A.
Let's compare the two for a moment, shall we?
Level Limit--Area B
*all face up Level 4 or lower monsters are changed
into defense posistion and remain there as long as
this card is active
*spell card (continuous)
Level Limit--Area A
*all face up Level 3 or lower monsters on the field
are changed to attack posistion and reamin in attack
posistion as long as this card is active
*trap card (contnuous)
Well, Level Limit--Area A could be deadly for the
opponent, and it's also a good way to do a lot of
damage. The only problem is, you need your opponent
to have the monsters face up, but it's a good way to
kill Injection Fairy Lily.
Earth Aggro decks are slightly coming back as time
seems to pass, so this may be a decent side-deck
choice, if only because of Lily, but I don't believe
it's main-deck worthy...
not yet anyway.
Ratings:
2.45/5 all around, just about or below average for
now
4/5 side deck though
Art: 4.5/5 Cool non-foil art me thinks.
You stay classy, Planet Earth :)
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Bob Doily
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Level Limit Area – A Review
Now when I first looked at this card, I pondered how
low of a ranking would I give it? It has all the
makings of deserving it, Trap, Continuous, and
situational!!!! But I thought it over and this one
does actually merit some thought.
Upon first glance it looks like a weakened version
of Final Attack Orders, one that would be sided in
to counter those low-level decks, like Clown
Control; Sand/Camel Control; and Stumbling Control.
Of course a lot of people would then just run FAO
instead. But in reality the best way to get use out
of this card is IN those type of decks, more
specifically would be the Stumbling deck.
Now a Stumbling deck unlike the other two doesn’t
specifically focus on stopping the opponent from
attack, but in preventing them from getting
established early game, by forcing the monsters
summoned to defence position so that they can then
be destroyed by the Stumbling user on his/her next
turn. Really, although the deck gets bad draws, and
if it is forced to top decking it loses, the
archetype isn’t really that bad. This card would let
the player be able to increase the rate of their
offensive. Since normally they spend the first 3-5
turns setting up before going on the attack, this
would be a card that they could run in order to make
that mid-late game faster by allowing their just
summoned monsters to get in that attack. Meanwhile
the defensive creatures and elemental searches
wouldn’t get harmer early game if you us it since
they are LV 4 and and attacking opponent wouldn’t
force them to attack position. This card could
especially make the Dream Clown aspect stronger.
Summon – Stumbling – to defence – kill a monster –
LLAA – to attack position, attack. And each turn the
defence switch to kill and the switch to attack
position.
The only problem is that it still would be
situational. Although definitely something to try
out, especially for fun, it’s something that you
would have to be careful with in the mainboard
Traditional: 1.5/5
Advanced: 2.5/5
|
WiCkEd |
Level Limit- Area A
This, is one of the few cards that shows some
promise. It can be used in a dedicated LV3 deck,
which, ironically works with LLAB. If you are into
using a dedicated deck around LV3 monsters, this
works for you. You won't see it competitively, nor
will you see it often.
LV3 deck- 3/5
Average deck- 0/5
Traditional- 1/5
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Dark Maltos |
Level Limit-Area A
Ah, the alphabet comes alive in Yu-Gi-Oh at last.
LLAA is the opposite to LLAB, instead targeting
level 3 or lower monsters, and forcing them into
attack.
This card with almost certainly be a tad less used
than it’s ever-so-stalling alphabetic cousin, as the
effect is pretty hard to take advantage of, but
against the right deck, anything is possible.
This , for example , is a hazard against scapegoats
, and flipped MoF’s…..and that’s about it.
Stay away from this card plz….for me…..
Traditional : 1/5 ( it’s as low as I can go without
being cheeky)
Advanced : 0.01/5 ( Ooo cheeky)
Art : 3/ 5, Makes B look crud, but still not so
impressive.
|
Bob Dole |
Level Limit - Area A
Umm.... Anti-Scapegoat? This makes those little
goaties go into ATK position, which can lead to very
painful turn your opponant. However, outside of
that, there aren't too many commonly played level 3
or lower monsters that stay on the field long. It
forces Spirit Reaper into ATK mode, and if you
happened to have just activated Ceasefire to flip up
some flip-effect
monsters, you could do a good amount of damage.
'Course if they happen to have a Sakuretsu, or
Widespread, or Enemy Controller set, you basicly
just wasted a card. I'm not a fan of anything that
doesn't lead to atleast a 1-1 tradeoff. My entire
dueling style is based around getting as much bang
for my buck as is possible. This thing is useless
without a decent ATK monster on the field to slam
your opponant up. Which means it's useless without
the aid of another card. Not good. It can lead to a
quick victory, but the chances of that happening are
slim to say the least. Sidedeck it if you run into
Stall decks, or a few Weenie-Rush decks. This thing
does make Goaties, Sangan, and Magician of Faith
cry. 'Course the chances of the latter two being on
the field in defense position are rather small. Meh,
sidedeck it if you're expecting a weenie rush.
That's all I gots to say.
Advanced: 2/5 (It has a few uses)
Traditional: 1/5 (I just really don't see any use
for it here)
Art: 2/5 (It's a big door with the letter A on it.
Hurray)
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