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Pojo's Yu-Gi-Oh Card of the Day
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Mind Control
Super Rare
Take control of 1 monster on your opponent's side of
the field until the End Phase.. This monster cannot
declare an attack or be tributed.
Type - SPELL CARD
Card Number - WC5-EN003
Card Ratings
Traditional: 1.85
Advanced:
2
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.22.05 |
ExMinion OfDarkness |
Mind Control
Just...ew.
It's Change of Heart...but you can't attack with it
and can't tribute it.
Its best use is probably taking a face-down monster
that you're scared is Fiber/Cyber Jar. Without being
able to sacrifice it (not even as a cost...they
couldn't just say you can't use it as a Tribute
Summon), you're giving up hand advantage for
absolutely no field presence in the long run.
At best, you should side deck 1 and hope it pulls a
monster out of the way so the rest of your monsters
can attack for the win.
1.1/5 all formats
|
Coin Flip |
ANYWAY, now for a good review. Yesterday's was
rather eh.
Today we go over Mind Control. This is one of the
more interesting cards we will get... Take control
of any monster for free. You just can't DO anything
with it. If it's a Tribe, you could activate the
effect of Tribe... Same with Scientist.. You could
snatch a Gorilla and then turn it into mincemeat by
its own effect... At the very worst, it is food for
Sage Keiroon or Reshef, the two awesome monsters
we're seeing in Flaming Eternity and The Lost
Millennium.
Reshef will do something better than just Mind
Control, though... Anyway.
Basically, this is not really good. I mean, you're
just removing the monster for a turn. I would rather
remove it for multiple turns via Smashing Ground or
Nobleman of Crossout. But instead, you take one off
their field for a turn. If you get to use the effect
of the card against your opponent, lovely. If not,
it's garbage.
That said, I'm rating it for General and I'm giving
it a low rating.
Traditional: 2/5
Advanced: 3/5
|
Tranorix |
Mind Control
Mind Control is an interesting card that a lot of
people dismiss as worthless, but it does have uses.
You just need to think hard in order to find them.
Not being able to attack with the monster is a big
hindrance, and not being able to tribute it (for a
stronger monster, for Mystik Wok, for Cannon
Soldier, for Metamorphosis…) is perhaps an even
bigger one. But you can do some things with Mind
Control.
If all your opponent has protecting him is one
monster, feel free to take it with Mind Control. You
can’t do much with it, but now your other monsters
have a free shot at his life points.
If your opponent has a Black Luster Soldier or
Tribe-Infecting Virus on the field, take it with
Mind Control. BLS can remove himself and T-Virus can
clear the rest of his field – then kill himself.
If your opponent has two monsters and you have a
Creature Swap, take one of his monsters with Mind
Control, then Swap it for the other.
If you have Thunder Crash (I know, I know), you can
take your opponent’s monster and Thunder Crash it
for 300 damage.
And of course, you can use your opponent’s monsters’
Flip Effects, or effects for cards like Stealth Bird
or Des Lacooda.
So while Mind Control isn’t the best card, it has
its uses. Try it out in offense-based decks and you
may like it.
Traditional – CCCC: 2.5/5
Traditional – Beatdown: 3/5
Advanced – CCWC: 3/5
Advanced – Beatdown: 3.5/5
OVERALL RATING: 3/5
|
Snapper |
Mind Control
Today’s card is Mind Control, a Spell that causes me
to think I’m not spending enough time finding a use
for it.
At first glance, Mind Control appears to be a new
Change of Heart due its ability to take control of
an opponent’s monster. Sadly though it is far from
it. What makes Mind Control completely different
from Change of Heart is the second part of the
effect; you know the one; the one forbidding you
from attacking with the monster or sacrificing it.
That right there pretty much gagged, murdered,
burned, and buried all chances it had of replacing
Change of Heart if it’s ever banned.
Now the whole reason that this second part of the
effect makes Mind Control unplayable is because it
stops the two things you’d ever use a stolen monster
for - attacking and sacrificing. You will never see
somebody borrow a monster without having one of
these options be the ultimate purpose taking a
monster, because what would be the point? I guess
you could take the monster to temporarily clear the
opponent’s field or to use the controlled monster’s
effect, but neither of those options seems extremely
worthwhile.
As I said earlier, I’m sure I must be missing some
use Mind Control has, but at this point in time it
appears to be a card meant for collectors.
Advanced: 1.5/5. All the better alternatives: Change
of Heart, Snatch Steal, Enemy Controller, Creature
Swap, as well as a few monsters.
Traditional: 1.5/5. All the better alternatives:
Change of Heart, Snatch Steal, Enemy Controller,
Creature Swap, as well as a few monsters.
Overall: 1.5/5.
Art: 2/5. A marionette. How original…
|
Otaku |
As I am short on time and this card appears
pretty basic, I’ll skip my normal formatting.
Yeah, huge difference, I know. ;) Mind
Control is a Normal Spell that is basically
“CoH-Lite”. You get the benefit of being
able to temporarily “remove” an opponent’s
Monster (face-up or Set) from their side of the
field and add it to yours until the end of the
turn. Unlike Change of Heart, that
appears to be the only real benefit. The
Monster cannot be Tributed. That’s Tributed in
any sense unless they rule otherwise, as opposed
to not being able to use it for a Tribute Summon
(like a Sheep Token from Scapegoat). It
can’t be used to attack either. So, it really
does just end up temporarily removing an
opponent’s Monster… unless it has some sort of
an effect to take advantage of. Notice you can
use manual effects that don’t involve Tributing,
and you can change Battle Position (assuming
that the Monster normally would be able to that
turn). So it will kill a Berserk Gorilla.
You can snag an opponent’s Cyber Jar and
then flip it for the effect. Finally, you can
take control of something with a truly sick
effect like Black Luster Soldier-Envoy of the
Beginning and both clear it out of the way
of your own attacking Monster, plus use BLS’s
effect to remove that Set Monster they have left
on their side of the field. So it isn’t totally
useless. It does require some rather specific
circumstances to be useful. Pity it wasn’t a
Quick-Play: it would be a rather solid
mechanism, and probably bump this up to a
playable level. At least it’s not overpowered.
Ratings
Traditional :
1.25/5-Perhaps I am being too generous. For one
thing, even if CoH is banned, it would
remain playable here. Still, given the way this
format works, you’ll usually be clearing your
opponent’s Monster out of your way while having
access to at least a half decent effect.
Advanced :
2/5-Add +0.5 if CoH is banned. This
let’s you remove an obstacle for one turn. Not
great, but decent. There are a decent amount of
Flip-Effect Monsters played, and this lets you
turn them to your advantage. It also acts as
extra removal against the reasonably common
Berserk Gorilla. Still sub-par, but
almost a good card.
Limited :
1/5-It’s a promo from a video game, so it’s
rather hard to use in a Limited event. ;)
Still, should it ever be re-released in a set,
unless the set was way overloaded with other
removal cards, the nature of limited makes
removing a road block, even for a turn, a solid
ability (bump it up to 3.5/5 in that case).
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