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Pojo's Yu-Gi-Oh Card of the Day
Sorry, we don't
have this card. |
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Silent Swordsman LV 5
Super Rare
This card is not affected by any of your opponent's
Spell cards. When this card successfully attacks
your opponent's LP directly, during your next
Standby Phase, put this face up card in the
Graveyard to Special Summon a Silent Swordsman LV7
from your hand or Deck.
Type - Light/Warrior
Card Number - FET-008
Card Ratings
Traditional: 3.35
Advanced:
3.75
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.24.05 |
JAELOVE |
Silent Swordsman LV 5
Rated For: Silent Swordsman Deck
This is, for all intents and
purposes, where the natural progression of the
Silent Swordsman Deck will end. Sure, you can go
through artificial means, by Level Up!, to lose two
serviceable cards for a 2800 attack monster that
negates your own spells (bad idea). However, realize
that you’re almost never going to be able to
directly attack with a 2300 attack monster in
today’s environment; good luck trying to do so.
This monster wasn’t very well thought
out and kills off the Silent Swordsman lineage as a
valid tier 2-3 quality deck. Perhaps the fact it’s a
LIGHT monster alone will let someone splash Black
Luster Soldier into the deck theme and win a few
tournaments with it, but that’s just a testament to
BLS.
I will withhold reviewing Silent
Swordsman LV 7 because this card ends the line.
Obviously, you’ll have to run this one to use 7, but
Level Up! plus this card (potentially 3 wasted
resources) is obviously not good enough for a 2800
attack monster that owns your own resources as well.
Advantage F/H:
If you get this out by Silent
Swordsman, it’s basically swapping the 1000 attack
monster for this one with no tribute involved. Even
with a tribute, this isn’t too bad. 2300 stands up
to anything except other Tributes (which probably
won’t hit with this on the field) and Goblin Attack
Force, so you’re generally safe. The effect is
rather nice as well.
Traditional:
7.5/10
Advanced:
7.5/10
Best Draw for the Situation:
Ideally, you never want to
actually draw this card. However, because SS LV 5 is
very searchable, you won’t find it stuck in your
hand often enough for it negatively affect your
hands.
Traditional:
6/10
A:
6/10
Attributes/Effect:
The effect is great, making it immune
to all forms of spell activations. The attack is
solid and the subtype is the best one possible
(LIGHT). However, the requirements for leveling it
up really bring it down, making the summoning of
Silent Swordsman 7 an almost impossible dream.
T:
5.5/10
A:
5.5/10
Dependability:
This card is dependable on its own to
remain on the field for a bit, but not dependable in
the Silent Swordsman deck (which is a shame, because
this is the only candidate).
T:
5/10
A:
5/10
The Bottom Line:
If you’re going to spend 3 cards
spread over 3 sets (RDS, FET, WC2005), shouldn’t you
spend more time on it? SS LV 7 is basically Spell
Canceller!
A BAD Score--
Traditional:
2.94/5
Advanced:
2.94/5
FORCE System Suggestions:
++ Contributes to Field
Control, Counter-Disruption (slight)
-- Weakens On-Field
Presence
|
ExMinion OfDarkness |
Silent Swordsman Lv. 5
This is a pretty good reward for keeping Lv. 3 on
the field for a turn.
You get a 2300 ATKer who is immune to opponent's
spells. Not only does that mean it's immune to that
opposing Dark Hole that everyone will be running on
April 1, but it can attack despite a Swords.
Remember -- it's only immune to OPPOSING Spells --
meaning YOUR Dark Hole still kills it. (That's a
luxury reserved for Horus Lv. 6, I guess?)
This one has a Level up requirement we haven't seen
before. It's not killing a monster, it's not waiting
a Standby Phase...you need a DIRECT ATTACK to get
this to go through. This is actually for the better
-- Silent
7 negates all Spells, so you may not want to Level
Up if your opponent still has the possibility of
spring a monster on you that could turn the game in
their favor. (Yes, I know, Leveling Up is
optional...)
2.5/5 Traditional (Immunity to mass removal is good)
3.25/5 Advanced
|
Coin Flip |
Silent Swordsman LV5 is not garbage. Some people
consider Horus LV6 to be good tech in their deck.
This might be just as good.
First off, affected by your spells is a good thing
most of the time.
You can do something like... Equip... Mage power? I
really don't know. The one thing that would worry me
is Premature Burial.
Second off, 5 > 6. Morph decks have proven this.
Getting out Balter is ONE way to keep spell negation
going, but tomorrow's card is another!
Third off, the DEF is slightly lower. That's a good
thing if Witch ever gets unbanned... But a bad thing
if it doesn't. It won't matter if they Book of Moon
or Enemy Controller it, but hey, you never know.
Better to have high DEF than not to have it.
Finally, the trigger to summon LV7 is slightly less
ridiculous than the conditions to activate Last
Turn. It will rarely happen, IMO, but that is what
Level Up!! is for.
Yeah, this guy is fairly solid. Sure, I was
disappointed with the end of the series, but all
disappointment aside, he really is fairly solid.
Traditional: Sex/5 (Read: 3.8/5, since Horus LV6
gets the 4/5.)
Advanced: 3.3/5 (Iunno. I much prefer Horus LV6, but
if you are playing the right deck, then this thing
is a better choice. If you have Command Knights and
Mage Power, for example... It all depends on a lot
of issues.)
|
Tranorix |
Silent Swordsman LV5
LV5 is much better than LV3, for several reasons.
For one, his ATK is quite good, at 2300, as opposed
to LV3’s, which is conversely quite pitiful. He has
the same LIGHT/Warrior thing going on, and his Spell
negation is more advanced than his younger
brother’s. Being a Tribute Monster is a slight
negative, but you can always opt to bring him out
through LV3’s effect instead of through tributes or
recursion.
Silent Swordsman LV5 is unaffected by ALL of your
opponent’s Spell Cards; that means he’ll be able to
attack through Swords of Revealing Light and won’t
be killed when your opponent plays Smashing Ground.
He has 2300 ATK, so chances are he’ll stay alive for
quite a while, unless killed by a stronger monster
(they’re around), a monster effect (stupid T-Virus)
or a Trap (always a problem). But if you manage to
land a direct attack on your opponent’s Life Points,
you can bring out LV7.
Traditional – CCCC: 3/5
Traditional - Silent Swordsman Deck: 4.5/5
Advanced – CCWC: 3.5/5
Advanced – Silent Swordsman Deck: 4/5
OVERALL RATING: 3.8/5
|
Snapper |
Silent Swordsman LV5
I was somewhat surprised when I saw what today’s
card is supposed to be considering it won’t be legal
for play for a while. Anywho, today’s card is Silent
Swordsman LV5, the Silent Swordsman version of Horus
LV6.
LV5 is a pretty nice monster; its 2300 ATK brings it
very close to the standard for Level 5 or 6
monsters. It’s also a Warrior, a Type that only
offers LV5 power boosts. LV5’s primary effect is
basically a mirrored version of Horus LV6’s. While
Horus LV6 was unaffected by all Spell Cards,
LV5 is only unaffected by the opponent’s Spell
Cards. This kind of takes away from the finesse that
the effect could offer. Horus LV6’s version allowed
the owner to freely use Messenger of Peaces and
Level Limit - Area Bs and still be able to attack
while they were on the field. LV5’s version however
only gives you that advantage if your opponent is
using the aforementioned cards. While it certainly
isn’t bad, it kind of takes away from what could
have been.
Like all LV monsters, LV5 has some way of Special
Summoning the next level.
In LV5’s case it needs a whole new method, and a
very difficult one at that.
First, LV5 needs to successfully attack the opponent
DIRECTLY. That means that (most likely) your
opponent can’t have any monsters on their side of
the field. Needles to say that this isn’t very
common in Advanced given that most forms of mass
monster removal are banned. There is TIV when
against themed Decks and Lightning Vortex which is
in the same set as LV5, but other than that you’ll
need to be lucky to pull it off.
After you manage to get LV5 to attack the opponent
directly, you must then wait until your next Standby
Phase, at which point you can send LV5 to the
Graveyard to Special Summon LV7 form your hand or
Deck. Given LV5’s main effect this will only be a
problem if your opponent manages to a) summon a
stronger monster or b) summon something like Exiled
Force. This method of evolution can be easy or hard,
it all depends on if you play your cards right. If
you’d prefer not going through the whole rigmarole
of attacking directly though, just use Level Up! on
LV5 to save time. With all that said,
LV5 is best used in a Silent Swordsman or a Warrior
Deck, but could be just as successful in any other
Deck.
Advanced: 4/5. LV5 is the only Silent Swordsman I’d
recommend using outside of an SS Deck.
Traditional: 4/5. LV5 is the only Silent Swordsman
I’d recommend using outside of an SS Deck.
Overall: 4/5.
Art: ?/5. I don’t feel like looking for a pic of LV5
on Google…
|
Otaku |
Alas, still working my way through some big
assignments for a couple classes, so another
abridged review.
Silent Swordsman
LV5 appears to be a very solid card.
Although it is a Level Monster, it can be Normal
and Special Summoned in the standard ways. This
means Silent Swordsman LV3 a nice
option for the decks, but not a necessity.
Given the difficulty of getting some LV monsters
in play, this is definitely nice. Silent
Swordsman LV5 is a Level 5 Monster,
so it will require a single Tribute (not a huge
deal in Advanced). For that Tribute, you get a
solid 2300 ATK Monster that is unaffected by
your opponent’s Spell Cards. Wow. That means
you just have to worry about Traps and your
opponent’s Tributes in most decks. Add in a
Royal Command and your opponent will
have to over power you with brute force. This
is sadly possible against most common builds due
to Jinzo and Mobius the Frost Monarch.
Fortunately, this Monster has good stats to go
with its effect: aside from the aforementioned
2300 ATK, it has a 1000 DEF (good if the rumors
of Sangan getting unbanned are true), and
the ever useful Light/Warrior. I’d definitely
consider running one, and maybe siding a second
for your typical Warrior/Chaos build. If you
use it and either Jinzo or Royal
Command, its doubtful Stall Burn/will stand
a chance.
Best of all, this isn’t the end of the Silent
Swordsman line. We’ll be covering Silent
Swordsman LV7. Note that said card can be
summoned through the use of this cards effect,
but since it requires a direct attack, I
wouldn’t count on getting it out that way all
that much.
Ratings
Traditional:
3/5-Doubt it will replace Airknight
Parsheth in those Chaos Decks that use it,
but it does have decent playability in its own
deck line and as an alternate form of support
for Chaos.
Advanced:
4/5-Great for Warrior/Chaos. Good for
Light/Warrior decks. Obviously essential to a
Silent Swordsman deck. It’s even decent
to side deck in general since it can handle a
lot of Spell Card reliant decks. It wouldn’t do
much against Gravekeepers or A
Legendary Ocean decks, but if your opponent
is running a deck that focuses on things like
Creature Swap, Book of Moon, Enemy
Controller, Fissure/Smashing Ground/Back
to Square One, etc. they are in trouble.
Limited:
4/5-Even isolated from its line, it’s a great
pick here. It’s a solid Tribute for this format
in its own right, and it comes with an effect
sure to frustrate that opponent who thought he
was so hot for pulling a Lighting Vortex.
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