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Pojo's Yu-Gi-Oh Card of the Day
 

 

Birdface
Common
 

When this card is sent to the Graveyard as a result of battle, you can add 1 “Harpie Lady” from your deck to your hand.

Type -  Winged Beast/Effectast / Effect Monster
Card Number
- PGD-005

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 01.12.05

Tranorix Birdface

Today’s card is Birdface, who sees some play in Harpie Decks but isn’t really as necessary as some other cards. 1600 ATK is okay, as is 1600 DEF. Birdface will get the same boosts as the Harpies, which is nice, since you probably won’t run him out of a Harpie Deck anyway.

When he’s killed in battle, you can take a Harpie Lady from your deck and put it in your hand. Set Birdface, let something run over it, and take that Harpie Lady you need – it’s very simple, and there’s not a lot to it. There are a lot of ways to prevent his death in battle, namely Nobleman of Crossout, but if you’re REALLY eager to get Harpie Lady out, you could always run him into a stronger monster. But that’d just be rentsy.

Traditional – CCCC: 1.5/5
Traditional – Harpie Deck: 3.5/5
Advanced – CCWC: 1.5/5
Advanced – Harpie Deck: 4.5/5
OVERALL RATING: 2.8/5
 
Snapper Birdface

As Harpie Week progresses, we begin reviews on Harpie Lady searching monsters. Today’s card is Birdface, a Harpie based monster with surprisingly good stats.

Birdface has an ATK of 1600, making it a formidable opponent for your average low-level monster. It’s also a WIND and Winged Beast-Type monster, giving it all the power ups that the Harpie based cards offer. These stats are to my surprise useful in a Harpie Deck; I was under the impression that Harpie Lady was the best Winged Beast there was…

Birdface shows it uses in a Harpie Deck even more with its effect; when it’s destroyed in battle and sent to the Graveyard, you can add a Harpie Lady in your Deck to your hand. This helps greatly in accessing one of the three Harpie Ladies that you’re allowed, which can at times be hard to come by.
Unfortunately though, Birdface must be destroyed in battle, something that may not always happen.

Birdface is both a welcomed searcher and beatstick for the Harpie Deck, making it somewhat of a monster staple in a Harpie Deck (me thinks).

Advanced Format (Harpie Deck): 4.5/5. It should always be serving some useful purpose in a Harpie Deck.
Traditional Format (Harpie Deck): 4.5/5. It should always be serving some useful purpose in a Harpie Deck.
Overall (Harpie Deck): 4.5/5.
Art: 3.5/5. When I hear the name “Birdface” I think a guy with a face that is a bird, not an actual bird…
 
ExMinion OfDarkness
Birdface
 
Birdface is why I said Elegant Egotist had an easy to fulfill requirement.  Birdface is strong (for a Harpie deck, anyway) and helps you get Harpie Lady into your hand.  With 3 of this and 3 Harpie Lady, it should be hard to find a time when you CAN'T use Elegant Egotist.  I still stress that you could get saddled with the Sisters in your hand...
 
The nice thing about this is that it can search out Harpie Lady 1, 2, or 3, so if you're crazy enough to run only 1 of each, you can pick which one would best help you based on what killed Birdface in battle.
 
Now that this thing has come out, everyone who wanted to play a Harpie deck but didn't because they sucked has to rummage through their PGD commons.
 
Harpie is a Tier 2 deck at best (thanks to the new support, before it wasn't even that) but as far as support cards go, this does pretty well with evening out the hand disadvantage.
 
3.25/5
 
JAELOVE

Birdface

 

Rated For: Harpie Deck

 

Now here is a card that's actually recommended for Harpie Lady decks, albeit as either a single copy or two. Three is not really recommended. Birdface has decent stats, functions as a Winged Beast and Wind monster, giving it bonuses from both field spells you should be running (Harpie's Hunting Ground and Rising Air Current). It also lets you search out a Harpie Lady, which is of dubious value outside of a Harpie deck.

 

We finally have a card that's playable, so let's analyze its use.

 

Advantage F/H: This thing is either boostable to 1900 attack or 2100 attack, and it has the added bonus of getting a Harpie Lady out the next turn. Unfortunately, it's not exactly easy to destroy as a result of battle, but you'll get the bonus of adding another resource to your hand from deck. Not bad.

Traditional Format:             5.5/10

Advanced Format:                5.5/10

 

Best Draw for the Situation: This card is highly playable in all phases of play in a Harpie Deck. It's almost like a Mystic Tomato or Flying Kamakiri #1.

T:                                            7/10

A:                                            7/10

 

Attributes/Effect: Its stats are rather subpar and the Harpie Lady 1 it will bring out also has subpar stats. Yet it does have a solid element of searchability in a Harpie Lady deck that's focused on getting them out, so it stands out somewhat.

T:                                            6/10

A:                                            6/10

 

Dependability: The reason I advocate running two at most is that its effect isn't as dependable because of its semi-robust 1600/1600 stats. Also, there are far better Wind monsters you should be running period. In fact, here's a breaking update from JAELOVE and pojo.com.

T:                                            5/10

A:                                            5/10

THIS JUST IN: A Wind-themed Beatdown deck is infinitely superior to the Harpie Lady deck, unless your parents named you Mai, which is highly unlikely considering both Fatal Fury and Yu-Gi-Oh did not come out until after you were born.

 

The Bottom Line: More subpar fodder for a subpar archetype.

 

A BAD Score--     T:            2.94/5

                                A:            2.94/5

 

FORCE System Suggestions:

++           Contributes On-Field Presence, Resource Replenishment

--             Detracts from Field Control.
 

Otaku

Stats                : Birdface is a Level 4 Wind/Winged-Beast Effect Monster.  Being Level 4 is, of course, great: it can be dropped into play without any hassle.  There is some support for Wind Monsters (that is what Harpie Lady 1 powers up).  Winged-Beasts, on the other hand don’t get a lot, and it usually overlaps with others.  The ATK and DEF are 1600.  This is enough to take out or suicide a decent amount of supporting Monsters, like Tribe Infecting Virus, or block attacks from them.  Still, even with the complimentary Attribute/Type and solid ATK/DEF, this card needs more.  Fortunately, it has it.

 

Effect(s)            : When this card is sent to the Graveyard as a result of battle, you can nab a Harpie Lady from your deck and add it to your hand.  This is a decent effect.  Not great, but definitely not bad: you block for a turn, or get am so-so attacker, and then your opponent decides they don’t care you get the effect and kill you, or worry that all you need is a Harpie Lady to unleash a nasty swarm.  Yes, there are many ways to kill it without being in battle, but then they are spending resources killing it instead of your Harpies.  It would have been nicer if you would have had the option of Summoning the Harpie Lady via the effect, but the hand is better than nothing, and sometimes is preferable (like avoiding the trigger of Harpies’ Hunting Ground at an inopportune time).

 

Uses and

Combinations  : In a word: fodder.  With Harpies’ Hunting Ground in play, it becomes a solid 1800 beatstick.  With Rising Air Current (a field spell I like to mix with Harpies’ Hunting Ground), you have a 2100 beatstick.  With a Harpie Lady 1 in play, a 1900 beatstick.  Need something to block your LP?  This will make sure they have to use a solid attacker to remove the obstacle, and you’ll have a chance to thin your deck and get a much needed Harpie into your hand.  I also find it is often useful for use with Painful Choice (an almost guilt free dump) and Serial Spell (ditto).

 

Now, some may wonder if there is anything better.  Not that I could find: Eagle Eye has a less useful effect: it just prevents Traps from being activated in response to its Normal Summoning, and it has lower stats.  Garuda the Wind Spirit is a Special Summon only monster that requires you remove a Wind Monster from the Graveyard to Special Summon initially.  It has the same ATK as Birdface, and an effect that is almost as good, but that Summoning requirement really hurts it.  The last good candidate for Wind/Winged Beasts of this level is Harpie’s Brother, who is a “fake” Harpie: in Japan, he’s just Bird Man.  The 200 ATK he has over isn’t bad, but he will slow your deck down some too.  I’ll just take Birdface myself: better to have an okay attacker/defender that thins my deck since the focus on this is speed and swarming.

 

Ratings

 

Traditional       : 2/5-Harpie decks just aren’t that good hear.  You probably should focus more on splashing them into a Wind deck than running them on their own, and that means goodbye to Birdface.

 

Advanced        : 3.25/5-Much more useful here.  There isn’t as much mass removal, so Birdface’s effect is more likely to go off.  It also seems to be useful in a pinch as an attacker too.

 

Limited            : 3/5-It’s just a decent “normal” Monster here since it’s from Pharaonic Guardian, its effect is meaningless.

 

Summary

Birdface is meant only to support Harpie Lady and fortunately there isn’t anything that seems better.  It has a solid ATK/DEF and a complimentary Attribute/Type for Harpie decks, and they really speed up the deck with their effect; “six” Harpies means less Harpie-free turns.
 

Coin Flip Birdface: I am intrigued as to why this was created. See now, in PGD and LoD, we got cards that still saturate the environment and every deck out there. Then, in a desperate and futile attempt to throw support out for Harpy decks, they give us a relatively weak monster that searches for one card in the deck. At the time, this wasn't going to go in a Harpy deck (if you made one). Sangan would. Even though it's weaker, it still does more than a fricking Birdface can do.

Its stats are nothing to die for - if I wanted beef in a Harpy Lady deck, I'd go for a bit of 1900 WIND monsters. It will most likely die immediately, so you don't really gain anything by having it flip.

MEH. It does something, at the least.

Harpy decks:
2/5 Traditional
2.1/5 Advanced
 

 

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