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Pojo's Yu-Gi-Oh Card of the Day
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Birdface
Common
When
this card is sent to the Graveyard as a result of
battle, you can add 1 “Harpie Lady” from your deck
to your hand.
Type
-
Winged
Beast/Effectast / Effect
Monster
Card Number
- PGD-005
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 01.12.05 |
Tranorix |
Birdface
Today’s card is Birdface, who sees some play in
Harpie Decks but isn’t really as necessary as some
other cards. 1600 ATK is okay, as is 1600 DEF.
Birdface will get the same boosts as the Harpies,
which is nice, since you probably won’t run him out
of a Harpie Deck anyway.
When he’s killed in battle, you can take a Harpie
Lady from your deck and put it in your hand. Set
Birdface, let something run over it, and take that
Harpie Lady you need – it’s very simple, and there’s
not a lot to it. There are a lot of ways to prevent
his death in battle, namely Nobleman of Crossout,
but if you’re REALLY eager to get Harpie Lady out,
you could always run him into a stronger monster.
But that’d just be rentsy.
Traditional – CCCC: 1.5/5
Traditional – Harpie Deck: 3.5/5
Advanced – CCWC: 1.5/5
Advanced – Harpie Deck: 4.5/5
OVERALL RATING: 2.8/5
|
Snapper |
Birdface
As Harpie Week progresses, we begin reviews on
Harpie Lady searching monsters. Today’s card is
Birdface, a Harpie based monster with surprisingly
good stats.
Birdface has an ATK of 1600, making it a formidable
opponent for your average low-level monster. It’s
also a WIND and Winged Beast-Type monster, giving it
all the power ups that the Harpie based cards offer.
These stats are to my surprise useful in a Harpie
Deck; I was under the impression that Harpie Lady
was the best Winged Beast there was…
Birdface shows it uses in a Harpie Deck even more
with its effect; when it’s destroyed in battle and
sent to the Graveyard, you can add a Harpie Lady in
your Deck to your hand. This helps greatly in
accessing one of the three Harpie Ladies that you’re
allowed, which can at times be hard to come by.
Unfortunately though, Birdface must be destroyed in
battle, something that may not always happen.
Birdface is both a welcomed searcher and beatstick
for the Harpie Deck, making it somewhat of a monster
staple in a Harpie Deck (me thinks).
Advanced Format (Harpie Deck): 4.5/5. It should
always be serving some useful purpose in a Harpie
Deck.
Traditional Format (Harpie Deck): 4.5/5. It should
always be serving some useful purpose in a Harpie
Deck.
Overall (Harpie Deck): 4.5/5.
Art: 3.5/5. When I hear the name “Birdface” I think
a guy with a face that is a bird, not an actual
bird…
|
ExMinion OfDarkness |
Birdface
Birdface is why I
said Elegant Egotist had an easy to fulfill
requirement. Birdface is strong (for a Harpie
deck, anyway) and helps you get Harpie Lady into
your hand. With 3 of this and 3 Harpie Lady, it
should be hard to find a time when you CAN'T use
Elegant Egotist. I still stress that you could
get saddled with the Sisters in your hand...
The nice thing about
this is that it can search out Harpie Lady 1, 2,
or 3, so if you're crazy enough to run only 1 of
each, you can pick which one would best help you
based on what killed Birdface in battle.
Now that this thing
has come out, everyone who wanted to play a
Harpie deck but didn't because they sucked has
to rummage through their PGD commons.
Harpie is a Tier 2
deck at best (thanks to the new support, before
it wasn't even that) but as far as support cards
go, this does pretty well with evening out the
hand disadvantage.
3.25/5
|
JAELOVE |
Birdface
Rated For: Harpie
Deck
Now here is a card that's actually recommended for
Harpie Lady decks, albeit as either a single copy or
two. Three is not really recommended. Birdface has
decent stats, functions as a Winged Beast and Wind
monster, giving it bonuses from both field spells
you should be running (Harpie's Hunting Ground and
Rising Air Current). It also lets you search out a
Harpie Lady, which is of dubious value outside of a
Harpie deck.
We finally have a card that's playable, so let's
analyze its use.
Advantage F/H:
This thing is either boostable to 1900 attack or
2100 attack, and it has the added bonus of getting a
Harpie Lady out the next turn. Unfortunately, it's
not exactly easy to destroy as a result of battle,
but you'll get the bonus of adding another resource
to your hand from deck. Not bad.
Traditional
Format: 5.5/10
Advanced
Format: 5.5/10
Best Draw for the
Situation:
This card is highly playable in all phases of play
in a Harpie Deck. It's almost like a Mystic Tomato
or Flying Kamakiri #1.
T: 7/10
A: 7/10
Attributes/Effect:
Its stats are rather subpar and the Harpie Lady 1 it
will bring out also has subpar stats. Yet it does
have a solid element of searchability in a Harpie
Lady deck that's focused on getting them out, so it
stands out somewhat.
T: 6/10
A: 6/10
Dependability:
The reason I advocate running two at most is that
its effect isn't as dependable because of its
semi-robust 1600/1600 stats. Also, there are far
better Wind monsters you should be running period.
In fact, here's a breaking update from JAELOVE and
pojo.com.
T: 5/10
A: 5/10
THIS JUST IN:
A Wind-themed Beatdown deck is infinitely superior
to the Harpie Lady deck, unless your parents named
you Mai, which is highly unlikely considering both
Fatal Fury and Yu-Gi-Oh did not come out until after
you were born.
The Bottom Line:
More subpar fodder for a subpar archetype.
A BAD Score--
T: 2.94/5
A: 2.94/5
FORCE System
Suggestions:
++ Contributes On-Field Presence, Resource
Replenishment
-- Detracts from Field Control.
|
Otaku |
Stats :
Birdface is a Level 4 Wind/Winged-Beast
Effect Monster. Being Level 4 is, of course,
great: it can be dropped into play without any
hassle. There is some support for Wind Monsters
(that is what Harpie Lady 1 powers up).
Winged-Beasts, on the other hand don’t get a
lot, and it usually overlaps with others. The
ATK and DEF are 1600. This is enough to take
out or suicide a decent amount of supporting
Monsters, like Tribe Infecting Virus, or
block attacks from them. Still, even with the
complimentary Attribute/Type and solid ATK/DEF,
this card needs more. Fortunately, it has it.
Effect(s) :
When this card is sent to the Graveyard as a
result of battle, you can nab a Harpie Lady
from your deck and add it to your hand. This is
a decent effect. Not great, but definitely not
bad: you block for a turn, or get am so-so
attacker, and then your opponent decides they
don’t care you get the effect and kill you, or
worry that all you need is a Harpie Lady
to unleash a nasty swarm. Yes, there are many
ways to kill it without being in battle, but
then they are spending resources killing it
instead of your Harpies. It would have
been nicer if you would have had the option of
Summoning the Harpie Lady via the
effect, but the hand is better than nothing, and
sometimes is preferable (like avoiding the
trigger of Harpies’ Hunting Ground at an
inopportune time).
Uses and
Combinations :
In a word: fodder. With Harpies’ Hunting
Ground in play, it becomes a solid 1800
beatstick. With Rising Air Current (a
field spell I like to mix with Harpies’
Hunting Ground), you have a 2100 beatstick.
With a Harpie Lady 1 in play, a 1900
beatstick. Need something to block your LP?
This will make sure they have to use a solid
attacker to remove the obstacle, and you’ll have
a chance to thin your deck and get a much needed
Harpie into your hand. I also find it is
often useful for use with Painful Choice
(an almost guilt free dump) and Serial Spell
(ditto).
Now, some may wonder if there is anything
better. Not that I could find: Eagle Eye
has a less useful effect: it just prevents Traps
from being activated in response to its Normal
Summoning, and it has lower stats. Garuda
the Wind Spirit is a Special Summon only
monster that requires you remove a Wind Monster
from the Graveyard to Special Summon initially.
It has the same ATK as Birdface, and an
effect that is almost as good, but that
Summoning requirement really hurts it. The last
good candidate for Wind/Winged Beasts of this
level is Harpie’s Brother, who is a
“fake” Harpie: in Japan, he’s just
Bird Man.
The 200 ATK he has over isn’t bad, but he will
slow your deck down some too. I’ll just take
Birdface myself: better to have an okay
attacker/defender that thins my deck since the
focus on this is speed and swarming.
Ratings
Traditional :
2/5-Harpie decks just aren’t that good
hear. You probably should focus more on
splashing them into a Wind deck than running
them on their own, and that means goodbye to
Birdface.
Advanced :
3.25/5-Much more useful here. There isn’t as
much mass removal, so Birdface’s effect
is more likely to go off. It also seems to be
useful in a pinch as an attacker too.
Limited :
3/5-It’s just a decent “normal” Monster here
since it’s from Pharaonic
Guardian, its effect is meaningless.
Summary
Birdface
is meant only to support Harpie Lady and
fortunately there isn’t anything that seems
better. It has a solid ATK/DEF and a
complimentary Attribute/Type for Harpie
decks, and they really speed up the deck with
their effect; “six” Harpies means less
Harpie-free turns.
|
Coin Flip |
Birdface:
I am intrigued as to why this was created. See now,
in PGD and LoD, we got cards that still saturate the
environment and every deck out there. Then, in a
desperate and futile attempt to throw support out
for Harpy decks, they give us a relatively weak
monster that searches for one card in the deck. At
the time, this wasn't going to go in a Harpy deck
(if you made one). Sangan would. Even though it's
weaker, it still does more than a fricking Birdface
can do.
Its stats are nothing to die for - if I wanted beef
in a Harpy Lady deck, I'd go for a bit of 1900 WIND
monsters. It will most likely die immediately, so
you don't really gain anything by having it flip.
MEH. It does something, at the least.
Harpy decks:
2/5 Traditional
2.1/5 Advanced
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