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Pojo's Yu-Gi-Oh Card of the Day
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Flying
Kamakiri #1
Rare
When
this card is sent to the Graveyard as a result of
battle, you may select 1 Wind monster with an ATK of
1500 or less from your Deck and Special Summon it to
the Field (no Tribute is required for monsters of
Level 5 or more). The Deck is then shuffled.
Type
-
Insect / Effect Monster
Card Number
- MRL-091
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 01.13.05 |
Tranorix |
Flying Kamakiri #1
Flying Kamakiri #1 is probably the
least used of the elemental searchers (an argument
could be made for UFO Turtle, I guess), the reason’s
probably being that there are virtually no widely
played monsters he can summon. Of course, he can
summon those rentsy Harpie Ladies, which is why he’s
being reviewed.
1400 ATK is the same as the others;
900 DEF is a little low, but you want him to die, so
it's not a big deal. When he is killed in
battle, you get to summon one of the Harpies,
another Kamakiri, or another WIND monster with ATK
of 1500 or less (and right now, the only ones I can
think of off the top of my head that you’d even want
to consider playing are Twin-Headed Behemoth and
Troop Dragon. I’m sure there are more, however).
So, the clear choice for a deck to
run Kamakiri in is a Harpie Deck, though he has a
slight amount of playability in swarm-based Dragon
Decks. And that’s the end of that chapter…
Traditional – CCCC: 2/5
Traditional – Harpie Deck: 3.5/5
Advanced – CCWC: 2/5
Advanced – Harpie Deck: 4.5/5
OVERALL RATING: 3/5
|
Snapper |
Flying Kamakiri #1
Today’s card is Flying Kamakiri #1, a monster that
can search for the Harpie Lady more by a
“technicality” if you will.
Kamakiri #1 has okay stats; 1400 ATK will do
occasional damage. Being a WIND monster gives it a
power up from Harpie Lady 1, which can make it a
1700 ATK monster. It’s also an Insect-Type monster,
a fact that has yet to give any real bonuses.
When you think of Kamakiri #1, you should think of
Mystic Tomato only for WIND monsters (because that’s
what it is); when it’s destroyed in battle and sent
to the Graveyard, you can Special Summon a WIND
monster with an ATK equal to or less than 1500 from
your Deck to the field in face-up Attack Position.
Unlike Mystic Tomato, Kamakiri #1’s effect to
Special Summon WIND monsters isn’t quite as easy to
use due to the effect that there are few good WIND
monsters that Kamakiri #1 can retrieve. There is of
course the Harpie Lady as well as a few other
notable monsters, but there aren’t currently enough
to make Kamakiri #1 a common sight.
Kamakiri #1 is a monster whose uses are relatively
low at the moment. You can use it in a Harpie Deck
and a few other Decks if you’d like, but you can
probably find something better.
Advanced Format: 3/5. There aren’t many good WIND
monsters.
Traditional Format: 3/5. There aren’t many good WIND
monsters.
Overall: 3/5.
Art: 2.5/5. Insects are SO attractive, don’t you
think?
|
ExMinion OfDarkness |
Flying Kamakiri #1
To put it simply,
the Wind searcher. But it's a bit more than
that here.
In a Harpie deck,
it's an integral part of the plan...and even
better, it's a way to get around the 1500 ATK
rule. This thing pops out Harpie Lady #1, it
gets boosted once she hits the field, and
suddenly that opponent that wasn't planning on
having to take on something higher than 1500 is
staring at a 1600, 1800, or even higher monster.
Additionally, if you
have Harpie's Hunting Ground on the field,
Flying's search ALSO generates an MST. (But be
careful, because if you play HHG on the field,
and this face-down, HHG would kill ITSELF if
your opponent doesn't lay any S/Ts before
attacking. And in general, a smart player won't
lay an S/T before attacking, and will wait until
Main Phase 2 to do so. So this isn't a good
first turn play.)
4.25/5 for
generating card advantage for a deck that
seriously needs it.
|
JAELOVE |
Flying Kamakiri #1
Rated For: Any Deck
The elemental searchers are generally held to be
some of the "best" monsters in the game. Let's take
a look at the family of Spell Ruler (Magic Ruler
set) elemental searchers.
Mystic Tomato, the most popular of the lot, can
search out Don Zaloog, Magical Scientist, Spirit
Reaper, and other buddies. Shining Angel can search
out D.D Warrior Lady, Roulette Barrel, Different
Dimension Dragon, and other buddies. UFO Turtle,
perhaps the best of the lot, can search out Fire
Princess, Raging Flame Sprite, Solar Flare Dragon,
and others in the Fire arsenal. Finally, Mother
Grizzly has its uses, able to search out Catapult
Turtle, King of the Swamp, and other water type
monsters. Giant Rat can search out Injection Fairy
Lily, Exiled Force, Pyramid Turtle, Legendary
Jujitsu Master, and others.
And then we have Flying Kamakiri, a card that is
Shaun Alexander'd (backstabbed), by his own team,
the WIND monsters. See, it's a good tool towards
searching out LV monsters, including Ultimate Insect
and Armed Dragon. It's also good toward searching
out the Harpie Ladies, which is why it's included
here.
But unfortunately, that's it. Yes, those are the
only good monsters that Flying Kamakiri can search
out, making it the most worthless searcher since
Wednesday (Birdface.)
Advantage F/H:
Yes you'll gain some semblance of field presence
with this card, but the options that it can search
will never lead to a decisive advantage for you,
never lead to any sort of field control on its own,
and so Flying Kamakiri is really just a
deck-thinner. That would be fine, but you're not
running Exodia are you? Also, there aren't very many
good WIND tribute monsters. No, Roc from the Valley
of Haze does not count.
Traditional
Format: 5/10
Advanced
Format: 5/10
Best Draw for the
Situation:
Pretty decent in the opening game. Too bad you can't
search anything out.
T: 5/10
A: 5/10
Attributes/Effect:
This card is based solely on the effectiveness of
the WIND monsters surrounding him. Put him in an
Armed Dragon deck for easy access to the LV 5 forms
of the monster. Otherwise, he'll be worthless until
Insects get more support.
T: 5/10
A: 5/10
Dependability:
You can depend on it pretty reliably to pull the
effect off, but what you'll do with the monster is
anybody's guess.
T: 7/10
A: 7/10
The Bottom Line:
Its effectiveness is based solely on the worth of
sub 1500 attack WIND monsters.
A BAD Score--
T: 2.75/5
A: 2.75/5
FORCE System
Suggestions:
++ Contributes to On-Field Presence,
(Somewhat) Counter-Defense
-- Detracts from Field Control
|
Otaku |
Effect :
Flying Kamakiri #1 is meant to die. When
it does this as a result of battling another
Monster and goes to the Graveyard, you are
allowed to Special Summon a Wind Monster with
1500 ATK from your deck to the field. This is a
solid effect as it simultaneously thins your
deck and maintains field presence, even if you
are just running Flying Kamakiri #1. The
Monster Summoned through this effect is required
to be in ATK mode, which makes it a bit less
useful.
Stats :
Flying Kamakiri #1 is a Level 4
Wind/Insect Effect Monster. Ha! I bet you were
expecting another Winged-Beast! Seriously
though, being a Level 4 is great: no need for
tribute to get it in play. The only downside is
that you still aren’t small enough to get under
the widely played (at least in Stall/Burn decks)
Level Limit Area B and Gravity Bind.
There are some pretty strong Wind Monsters to
use, which is in and of itself a kind of
support. There are a few goodies to help Wind
Monsters out: Rising Air Current and
Harpie Lady 1. There are also some lesser
played Wind Monsters with interesting effects,
but we’ll come back to that later. Insects have
somewhat mixed support. I know of no breakout
Insect decks, though I have found that using
Swarm of Scarabs/Swarm of Locusts
and maybe a few Arsenal Bugs in a
standard stall/burn set up can be rather
delightful. Too bad Flying Kamakiri #1
has no real place there.
Flying Kamakiri #1
has a low 1400 ATK and an even lower 900 DEF.
It matches the “Attribute” searchers in ATK…
which makes sense since it is one, and thus is
meant to die. Still, it can handle some of the
weaker support Monsters, and it does slip under
Messenger of Peace.
Uses and
Combinations :
This card was literally meant to help support
low ATK Wind Monsters. On its own, a series of
Flying Kamakiri #1 can be used to lessen
the damage received from an opponent’s attacks
(not all the damage since any Summoned by the
effect are in ATK mode) and/or maintain a field
presence.
It is being reviewed today as it is very useful
to Harpie decks. All cards that count as
Harpie Lady in the American game are Wind
Monsters with a base ATK of 1300, well within
the search limit. Between this and Birdface, it
is almost like having nine Harpie Lady in
your deck. It is not uncommon to Set this and
let it absorb an attack and die, then bring out
a needed Harpie Lady, then on your turn
use an Elegant Egotist or two to get the
others out, and finish by summoning one last
useful Monster (I like Enraged Battle Ox
myself as it gives the rest trample). While it
doesn’t receive an ATK boost from Harpies’
Hunting Ground, it does get the +300 ATK
from Harpie Lady 1, turning it into a
respectable 1700 ATK beatstick. Also, it can
become a very nice 1900 ATK beatstick if
Rising Air Current is in play (as stated
before, I recommend running both Field Spells in
a Harpie deck).
Flying Kamakiri #1
can also be used in some other decks to good
effect. Lady Ninja Yae is a decent
“Ninja” Monster: poor stats (compatible with
Flying Kamakiri #1’s effect) but a pretty
useful effect (discard a Wind Monster to hit
your opponent with a one-sided Giant
Trunade), so you
might consider it in a Ninja deck. Multiple
members of the Sasuke Samurai series will
work, though some are more useful than others.
Just a few random hits would be Twin
Headed-Behemoth, Chaos Rider Gustaph,
and Bladefly (get one out this way,
summon another, and they are each at 1700 ATK).
Ratings
Traditional :
2/5-A lot of this rating comes from being a
“meat shield”. Most of the time the effect
won’t go off though.
Advanced :
3.25/5-Much better here: you’ll often get the
effect, and swarming is very important to many
decks, like Harpies.
Limited :
2/5-It lucks out that 1400 ATK isn’t too bad
here, and even though it was a Rare, I remember
puling plenty of them. It’s mainly a case of
“well, there are a lot worse” boosting its
score.
Summary
Okay, this should be the last Harpie
week. Tomorrow’s card is a fan request, and is
not part of this second Harpie week. I
was the one who brought us three weeks of
Gravekeeper’s, and I am the one who chose to
go for this week of Harpie support, so
unless someone is feeling really silly, you
should not see another week of Harpie
cards unless some new ones are released: even I
don’t care for what remains.
|
Coin Flip |
I cannot emphasize the
importance of using this in a Harpy deck. It's a
WIND monster which doesn't lose you any field
presence (although it doesn't gain you any field
presence either), and it can search out any Harpy
Ladies for the purpose of Elegant Egotist. If, for
some reason, they have a m/t set, you can nuke that
with Harpies Hunting Ground by pulling out a Harpy
Lady.
Aside from that... Hmm... Well, that's about it. =\
No real decent WIND monsters save for Twin-Headed
Behemoth and Troop Dragon that're below 1500 ATK.
It's still far better than Birdface, though. It does
something.
Standard deck:
1.001/5 (in the off chance they think that you can
summon Yata Garasu with this)Traditional
2.2/5 Advanced.
Harpy Deck:
3.5/5 Traditional
3.5/5 Advanced
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