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Pojo's Yu-Gi-Oh Card of the Day
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Heavy Mech
Support Platform
Common
Once
per turn, during your Main Phase, if you control
this monster on the field, you can equip it to a
face-up Machine Type monster on your side field as
an Equip Spell Card, OR unequip the Union equipment
and Special Summon this card in face-up Attack
Position. When equipped to a monster by this card's
effect, that monsters ATK/DEF is increased by 500
points. (1 monster can only be equipped with 1 Union
Monster at a time. If the monster that this card is
equipped to is destroyed, this card is destroyed
instead.)
Type
- Machine/Union
Card Number
- RDS-EN011
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 01.21.05 |
Coin Flip |
To start off the last review, I would like to have all
of you look through my reviews for the past four
days and write down the first letter of each
paragraph (not including the first paragraph on
Wednesday and the card ratings). Start with the
first and proceed in chronological order to the
fourth. First person to find the pattern gets a
cookie.
Yeah, something tells me noone noticed.
Anyway, we have the first rentsy Union monster of
its Cory's mom is fat, I mean, of its kind here. If
you read cards like Second Goblin, Koitsu, and
Z-Metal Tank, you see that they all have effects
akin to this. Except that this excludes two words
which make me like this card.
IN BATTLE.
So, basically, equip a Jinzo with this, Limiter
Removal, Jinzo would die at the end of the turn,
except this dies instead, and your Jinzo has 5300
attack. PERMANENTLY. No, there is nothing wrong with
that math. Just double the monster's attack and add
500.
Now, the card is still not all that good - Union
monsters are rather slow, and this is not exactly a
help in any way. This does one really cool thing,
though. It saves a Reflect Bounder from being
destroyed by its own effect. :)
I like it. But I can't give it a high rating.
Machine decks:
2.4/5 Traditional
Rentsy/5 Advanced (3.4/5)
EDIT: I wasn't aware of this, nor can I really
understand the logic behind it, but apparently, when
this guy dies, his boost is not subtracted from the
ATK of the monster he's equipped to after Limiter
Removal. Go figure. ~_~ So yeah, add on .2 or
something, he got that much better because of it,
Cannon Soldier now kills Shinato without a suicide,
blah blah blah... |
Tranorix |
Heavy Mech Support Platform
Heavy Mech Support Platform is quite
a rentsy Union Monster, and a very nice addition to
Machine Decks. The stats are poor, but the reason
to run this is not the stats (though they do allow
you to use Machine Duplication on this).
You equip this to one of your
Machines, and that Machine will gain 500 ATK.
Moreover, that Machine is not likely to die anytime
soon, since unlike most Unions, Heavy Mech Support
Platform protects against all destruction. If your
opponent tries to Smashing Ground your Jinzo, this
guy’ll take the hit instead. If you use Limiter
Removal on a monster, this guy will die instead –
and your monster will keep the boosted stats.
There isn’t much more to say about
this. It has its clear best deck, and it has quite
a use in it. Run it if you want to, but even if you
don’t, I’d suggest at least trying one out.
Traditional – CCCC: 1.5/5
Traditional – Machine: 4/5
Advanced – CCWC: 1.5/5
Advanced – Machine: 4.5/5
OVERALL RATING: 2.9/5
|
Snapper |
Heavy Mech Support Platform
Our final card this week is Heavy Mech Support
Platform, a unique Union monster with an intriguing
added effect.
Like all Union monster, Support Platform has
terrible stats. It’s got 500 ATK/DEF, it’s DARK,
it’s a Machine, blah blah blah. As a Union monster
it can become an Equip Spell Card once per turn, and
so on and so forth. I’m sure you all know the
workings of Union monsters so I won’t bore you with
the details. Instead, I’ll move straight to the
specifics.
Support Platform can only be equipped to Machine
monsters and it increases the equipped monster’s ATK
and DEF by 500. The boost is a noticeable amount,
and because there aren’t a lot of strong Low Level
machines it could be of some help. What makes
Support Platform unique from all other Union
monsters is that as opposed to just saving the
equipped monster from being destroyed in battle,
Support Platform saves the monster from being
destroyed in any way, shape, or form. This gives the
equipped monster a one-time immunity to Ring of
Destruction, Torrential Tribute, and the
ever-loveable Limiter Removal.
Yep, you heard right, Support Platform will save the
equipped Machine monster from overheating by Limiter
Removal AND it will allow the monster to keep its
doubled ATK. To give an example of how this might be
helpful, pretend you have a cannon Soldier equipped
with Support Platform (it’s ATK is now 1900).
Activate Limiter Removal, doubling Cannon Soldier’s
ATK (it’s ATK is now 3800). At the end of the turn,
Support Platform will die instead of Cannon Soldier,
making Cannon Soldier a 3800 ATK monster as long as
it stays face-up on the field. Great isn’t it?
Despite Support Platform’s usefulness with Limiter
Removal, I wouldn’t recommend using it for this sole
reason. Instead, use it as an extra bit of
protection for your Machine Monsters.
Advanced Format (Machine Deck): 3.5/5. Support
Platform isn’t that great by itself, so be careful
when using it.
Traditional Format (Machine Deck): 3/5. Support
Platform isn’t that great by itself, so be careful
when using it.
Overall (Machine Deck): 3.25/5.
Art: 2.5/5. It appears to be an attachment to
Perfect Machine King.
|
ExMinion OfDarkness |
Heavy Mech Support Platform
This thing is a Machine deck GODSEND.
I know you're thinking..."but EMoD, Union monsters
suck!" Well, usually they do. But since this is on
ANY machine, it has some decent use -- they'd have
to kill Jinzo twice in order to get rid of it...that
Blowback that's kicking their rear end survives
another turn...but the beauty of this card doesn't
focus on saving this card from an opponent's.
It's the beauty of saving it from your own Limiter
Removal.
Let's do some math here involving Jinzo.
Jinzo is 2400 ATK. You equip Heavy mech to Jinzo,
which brings him to 2900 ATK. Limiter Removal is
played. Jinzo is at 5800 ATK -- THIS BECOMES HIS NEW
BASE ATTACK SCORE. You attack with Jinzo, deal
damage...at the end of turn, Jinzo would be
destroyed -- BUT, Heavy Mech dies instead. Guess
what?
JINZO IS STILL AT 5800 ATK.
Heavy Mech is not only good Machine protection if
you can afford the extra summon, but lets Limiter
Removal be outright scary.
In Traditional Format, this becomes even sicker --
for example...get Mechanicalchaser with Heavy Mech
out and a United We Stand on him (6350), then
Limiter Removal. (12700) If, by some freak chance
they survive (Waboku, Hallowed Life Barrier), it's
still at 12700...and since that's his base attack,
if United We Stand dies, IT'S STILL at 12700. If the
scapegoat tokens die, IT'S STILL 12700.
The extra summon makes it harder to pull off, but
makes Machine decks almost have an FTKO element to
them.
2/5 Traditional (UWS, Mage, and other boosts going
with Limiter make HMSP unnecessary)
4.25/5 Advanced
|
JAELOVE |
Heavy Mech Support
Platform
Rated For: Machine
Decks
The more you look at
this card, the better it gets. A standard user might
just take a look at it, shrug, and walk away without
realizing how incredibly potent Mr. Heavy Mech
Support Platform is.
Read the last line of
text. It's not like other Union monsters, it
prevents the entire monster from being destroyed.
By any effect. Ring of Destruction, Smashing
Ground, and even Limiter Removal won't be able to
destroy your machine monster on the field.
It also adds a 1900
bonus, vaulting your weaker monsters like Cannon
Soldier and Fusilier Dragon into the 1900 range and
pushes the stronger machines into stratospheric
ranges of 2350 (Chaser), 2300 (X-Head), 2900 (Jinzo),
2800 (Blowback), and 3300 (Fusilier). This makes
Heavy Mech a card that can power up your normal
monsters into field stoppers AND protect them from
your opponent's disruption.
And yet it's an equip
spell card, making it vulnerable to Book of Moon.
Here's where it gets interesting. Put it on a
Fusilier Dragon and make either a 1900 or 3300
threat. If they play Book of Moon on the bad boy,
it'll spring back as a 2800 powerhouse. Or, if you
put it on Jinzo, you have a nearly unstoppable 2900
trap negating demon. Great scott!
Heavy Mech Support
Platform is a great card for the machine deck, but
most machine decks typically don't have enough room
to run it. What a shame.
Advantage F/H:
If an
equip spell card has the potential to give you
enough additional attack to destroy a monster, it
can count as evening out in value. For example, if
you put an Axe of Despair on a monster that couldn't
destroy Berserk Gorilla, and it does, you just used
one card to destroy another. Heavy Mech Support
Platform works much in the same way, because it
gives Cannon Soldier and Fusilier Dragon that
additional 500 attack that lets it destroy a Tribe,
or a Breaker, or a D.D Warrior Lady, or a Kycoo, and
such. And yet it also protects your monster from
being destroyed. In essence, you're gaining 1.5-2
cards of advantage with this thing.
Traditional:
9.5/10
Advanced:
9.5/10
Best Draw for the
Situation:
In this case, you're
going to really need a Machine monster on the field
to make it work. Because it can always suffice as a
set summon, however, this isn't as bad a draw as it
could be. Nevertheless, if you have 1-2 cards in
hand, you don't want to be decking into a 500 attack
monster.
Traditional:
6/10
Advanced:
6/10
Attributes/Effect:
This is a 500/500 union monster with one of the best effects in the game
while equipped, essentially putting a Magic
Reflector on a monster, which basically turns Jinzo,
Blowback, and Fusilier into game winners. It's stats
are low, but the rest generally make up for it.
Traditional:
8.5/10
Advanced:
8.5/10
Dependability:
Asides from needing a machine monster to equip to,
this card also suffers from the drawback of costing
a normal summon. That means the monster you set on
the field or summon must last a turn to use this
card. The dependability of this card is what cuts it
down to one or two in most machine decks. I wouldn't
recommend it in three's for that reason, although
Mystic Tomato may work.
Traditional:
3.5/10
Advanced:
3.5/10
The Bottom Line:
I'll "support" this card's "platform" and "mech" it heavily playable.
A BAD Score--
Traditional: 3.44/5
Advanced: 3.44/5
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