|
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
Vampire
Genesis
Super Rare
This
card cannot be Normal Summoned or Set. This card
cannot be Special Summoned except by removing 1
"Vampire Lord" on your side of the field of
play. Discard 1 Zombie Type mosnter from your hand
to the Graveyard to select and Special Summon Zombie
Type monster from your Graveyard with a Level less
than the discarded Zombie Type monster. You can only
use this effect once per turn.
Type
- Zombie/Effect
Card Number
- SD2-EN001
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 01.25.05 |
Tranorix |
Vampire
Genesis
Today’s card is Vampire Genesis, the other Ultra
from the new Structure Decks. He’s quite a bit more
playable than REDD, and I can certainly picture this
guy’s working his way into typical Zombie Decks.
He’s also a nomi monster, and summoning him is a
little tougher, since you need a Vampire Lord on
your side of the field and V-Lord is pretty
restricted.
But that’s not too difficult, since you can easily
summon V-Lord via Pyramid Turtle which, if you have
a Zombie Deck, you’re also almost certainly running.
That said, when you summon V-Genesis, you have quite
an intimidating monster on the field; 3000 ATK is
nothing to scoff at. You might even say it’s
unscoffable. The effect is also pretty nice: Discard
a Zombie and get a weaker one from your Graveyard
onto the field. Get rid of Regenerating Mummy to
bring back that Spirit Reaper. Pitch your Despair
from the Dark and bring back Patrician of Darkness.
Not bad at all.
Even if you can’t use the recursion effect, you
still have a powerful monster whom your opponent
probably won’t be able to deal with easily. An
interesting thing to note is that he does a little
better in Traditional Cookie Cutters than Advanced,
because V-Lord was played more frequently in the
Traditional Format. If V-Lord weren’t restricted,
I’d go so far as to say Vampire Genesis is broken –
how rentsy is that?!
Traditional – CCCC: 2/5
Traditional – Zombie: 4/5
Advanced – CCWC: 1.5/5
Advanced – Zombie: 4.5/5
OVERALL RATING: 3/5 |
Coin Flip |
God, Vampire Genesis has a good effect. That
Despair From the Dark in your hand dragging you
down? Discard, get out Ryu Kokki, Book of Life, gg.
Seriously, that would be 8100 or so. Unfortunately,
much like Gate Guardian's unrivaled attack, it is
not worth the summoning requirements.
Vampire Lord isn't THAT hard to keep on the field.
Sure, it's annoying and stupid that you have to
REMOVE VLord from play to summon this guy, but
considering the aforementioned swarmability of
zombies, I think it's a fair cost. Logically, don't
use more than one of Genesis.
The effect needs a bit of analysis, though. It's a
great effect, but I'm going to say now that I
wouldn't run Genesis in ANY zombie deck.
It can drop those useless in-hand Kokki's for a more
useful in-grave Pyramid Turtle. You can turn a
Double Coston or Regenerating Mummy into a Spirit
Reaper for some hand-discarding. The swarmability
option on top of the huge attack attached to this
guy is great. The requirement of removing a one-trib
that is restricted and best kept on your field is
not so great. Some protection (maybe
Interdimensional Matter Transporter? Gasp. The new
structures contain IMT as a common.
:) ) is suggested. I wouldn't go so far as to
reccomend pure and situational crap like Tsutan
Mask, but I would reccomend something like another
Magic Drain in your deck, maybe some tech like My
Body As A Shield... It would have been a LOT better
if it had been from deck and not graveyard, didn't
remove VLord from play, and could summon something
equal to the monster discarded. As it is now, 1
Compulsory Evacuation Device ends the Genesis of
Vampires.
Zombie deck incorporating assistance with summoning
Genesis:
3/5 Tradtional
3.5/5 Advanced |
Snapper |
Vampire Genesis
Today’s card is Vampire Genesis, an unimproved
Vampire Lord.
Vampire Genesis is an extremely nasty Zombie; with
3000 ATK, it’s going to be doing a fair amount of
damage and doesn’t need to worry about stronger
monsters. As I’ve already said, it’s a Zombie
meaning it has an immense amount of support
available to it. Unfortunately for Vampire Genesis,
it’s a “Nomi” monster, making it only Special
Summonable by Tributing one of your Vampire Lords.
Now when you think of a monster that’s an
“evolution” of Vampire Lord, you’d think an effect
even better than that of Vampire Lord (if that’s
possible).
That isn’t the cae with Vampire Genesis; it is
instead an excuse to throw away your Vampire Lord
for no reason. At the price of discarding 1 Zombie
Monster from you hand, Vampire Genesis can Special
Summon 1 Zombie-Type monster from your Graveyard
that is at least 1 Level weaker than the discarded
Zombie. Long effect eh? It’s also pretty useless in
a Zombie Deck.
Why? Zombies have a far superior method of reviving
dead comrades in the form of Book of Life, as well
as the usual Premature Burial and Call of the
Haunted. So why you’d waste your Vampire Lord on
Vampire Genesis other than for the 3000 ATK is
beyond me.
Vampire Genesis only works in a Zombie Deck with
Vampire Lord in it, but I wouldn’t recommend using
it.
Advanced Format (Zombie Deck): 2/5. A “Nomi” monster
with an unneeded effect? Why bother?
Traditional Format (Zombie Deck): 2/5. A “Nomi”
monster with an unneeded effect? Why bother?
Overall (Zombie Deck): 2/5.
Art: 4/5. A humanoid bat? Whatever works I suppose. |
ExMinion OfDarkness |
Vampire Genesis
This card is ALMOST playable. If they had changed
just TWO sentences on it it WOULD be, possibly to
the point of being tournament worthy.
Good things first: You get a 3000 ATKer on the field
who can revive cards. Given that the structure deck
containing this card comes with Card of Safe Return
already in it, that combos well -- because every
time you use Vampy Genesis's effect, you'll draw,
evening out the card disadvantage.
Bad thing #1: It REMOVES the Vampire Lord from game
-- it would be nice to summon this, send V-Lord to
the Graveyard, pitch a Despair from the Dark, and
then re-summon the V-Lord.
Bad thing #2: The revival effect is for LESS THAN,
not EQUAL TO OR LESS THAN, the level of the
discarded monster. If you discard a Level 6, you can
only get 5 or lower back...if it was equal or less,
at least you could discard one Despair from the Dark
to summon another one.
This card is also a "nomi" monster, like yesterday's
card...so despite all the recursion this deck gets
with Book of Life, it can't bring this back...for
the same reasons they won't let Creator be revived
from the GY I assume.
The card's better than REDD, but still not good
enough to consider playing. Again, it's a card
best-traded to a newbie for a good Ultra...or for
those who are REALLY daring, go ahead and play one.
It sucks, but not as bad as REDD.
1.25/5 Traditional Zombie deck
2/5 Advanced Zombie deck |
JAELOVE |
Tuesday: Vampire
Genesis
Rated For: Zombie
Deck
Tuesday continues the
theme of new starter deck ultra rares; thankfully,
this is the last one.
Vampire Genesis that
has rather questionable uses. Now I’m a fan of
Zombies, I run Zombie Control, I love them, blah
blah blah, and this card is a bit easier to summon
than Red Eyes Darkness Dragon. All you basically
need is a Pyramid Turtle plus this card.
Let’s put aside the
"it
needs to be consistently drawn, but it's
consistently terrible" maxim that should guide your
life; the biggest problem I have with this card is
its special summoning requirement. Yes, it does
indeed require you to remove the best zombie in the
game to bring him out.
Now
if a card requires you to remove a face-up Black
Luster Soldier, Blue Eyes Ultimate Dragon, Jinzo, or
other such powerhouse, it better have a darn good
effect. Is this card’s relatively spiceless effect
spicy enough to warrant play? Let’s take a look!
Advantage F/H:
Two
cards for one (Pyramid Turtle being destroyed, then
this card). Not bad right? With this card’s effect
(which reminds me of the Creator), you can actually
summon quite a few decent monsters, including the
Pyramid Turtle that was just destroyed. So it does
actually lead to quite a hefty advantage on the
field. 3000 attack is nothing to scoff at.
Traditional Format Score: 8.5/10
Advanced Format Score: 8.5/10
Best Draw for the Situation:
It’s here that the card suffers, both from the
consistency paradox and the fact that the activation
requirement is the removal of Vampire Lord from the
game! What does this mean? It means if you run 2,
one will automatically always be a dead draw. If you
run 3, 2 will always automatically be a dead draw.
So you’ll run one right? Well, good luck trying to
get Genesis onto the field.
T:
0/10
A:
0/10
Attributes/Effect:
This card has very strong stats and a far superior
effect than Red Eyes Darkness Dragon. In fact,
getting this card out onto the field entails the
abolishment of the Zombie Deck’s best resource,
Vampire Lord! So while he’s a great card, you
already have a great card on the field, making him
rather unwarranted.
T:
7.5/10
A:
7.5/10
Dependability:
Like I said, you’ll never know how many of this guy
to run. No matter what, he’ll be dead weight 90% of
the times you draw into him.
T:
0/10
A:
0/10
The Bottom Line:
He’s not dependable because he’s a nomi monster AND
because Vampire Lord is restricted to one per deck.
A BAD Score--
Traditional Format: 2/5
Advanced Format: 2/5
FORCE System Suggestions:
++
Contributes to Field Control, On-Field Presence
(when he’s on the field)
-- Weakens Field Control, On-Field
Presence, Resource Management (Very Heavily).
|
|