Interdimensional
Matter Transporter
Rated For: “Nomi”
Monster Decks
Thursday brings us
Interdimensional Matter Transporter (IMT), a card
that really only belongs in a deck that features
nomi monsters. What I’m talking about, of course,
isn’t Vampire Genesis, Red Eyes Darkness Dragon,
or related garbage; this card really should be used
with the two best nomi monsters in the game, Dark
Paladin and Horus LV 8.
Nomi refers to
monsters that cannot be normal summoned AND cannot
be special summoned outside of their effect
description. Dark Paladin and Horus LV 8 are
rightfully given such a quality, mainly because they
have the best effect in the game. Both have the
power to flat out negate any spells played by your
opponent, making both monsters security threat level
1 to your opponent’s survival.
They’ll go through
all stops to remove the bad boys; this is where IMT
comes in. You see, IMT offers a blanket survival
effect to your monster, offering better protection
than My Body as a Shield (which costs 1500 life
points), Royal Decree (which doesn’t protect against
monster effects), Divine Wrath (which doesn’t
protect against spell/traps), and such.
IMT is the defense of
choice against such monsters in a nomi deck, where
usually the resource cost invoked to bring out these
bad boys (Dark Paladin costs 3, Horus LV 8 costs 2-3
plus turns) makes them game changers.
Strikingly enough,
however, the card has several other (highly useful)
purposes. It combos with Magical Scientist, allowing
you to keep a free monster on the field. You can
bring out Thousand Eyes, take their monster, IMT
Thousand Eyes, and have it back on the field
permanently. You can buy a turn of protection with
this card (it’s equal to Book of Moon/Enemy
Controller in this aspect, for those who highly
overrate those cards.)
In fact, this is
almost a trap form of Book of Moon. It also works
proactively with your own monsters, protecting them.
In short, this card is highly underrated.
Advantage F/H:
Obviously
this card only provides temporary advantage. But if
you have a monster on the field, they use something
to destroy it, and you play this card, you’ve
basically evened out 1 for 1. Now consider a tribute
monster or a nomi monster, and you’ve basically paid
about 2-3 resources for it. If they play Tribe,
Exiled, Smashing, or whatnot, you’re basically using
1 resource to save 2 or 3. This is highly
advantageous.
Traditional Format
Score: 8.5/10
Advanced Format
Score: 8.5/10
Best Draw for the
Situation:
This card is highly
situational. While it might work for tribute
monsters, Metamorphosized Monsters, usually you
won’t need it. It’s only when you have the heavy
hitters on the field that this card really, really
counts.
Traditional Format
Score: 6/10
Advanced Format
Score: 6/10
Attributes/Effect:
This card is unique because it provides the best form of protection for
your Nomi monsters. It saves them from any effect
your opponent throws at you for one turn, and serves
as a one for one trade against their monster
removal.
Traditional Format
Score: 9.5/10
Advanced Format
Score: 9.5/10
Dependability:
This card
is heavily situational at times. It can serve in a
pinch with Scientist OR to protect your monsters
from your opponent’s traps.
Traditional Format
Score: 6/10
Advanced Format
Score: 6/10
The Bottom Line:
This card’s rating is skewed upward heavily in a nomi deck, which it was
rated for. It remains decently solid in a regular
deck.
A BAD Score (For a
Nomi Monster Deck)----
Traditional Format
Score: 3.75/5
Advanced Format
Score: 3.75/5
FORCE System
Suggestions-----
++
Contributes to Field Control (slightly), On-Field
Presence (slightly), Counter-Disruption.
-- Detracts from Counter-Defense
(slightly), Resource Replenishm |