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Pojo's Yu-Gi-Oh Card of the Day
 

Vampire Lord
Secret Rare
 

Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.

Type - Zombie / Effect Monster
Card Number
- DCR-000

Card Ratings
Traditional: 4
Advanced: 3.65

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 01.28.05


JAELOVE

Friday: Vampire Lord

 

Rated For: Zombie Deck

 

 

This week's card of the day culminates in what I feel is the best theme monster in all of Yu-Gi-Oh! Vampire Lord is rightfully named because he single-handedly invokes all of the fearsome qualities of Zombies; the ability to regenerate from the graveyard, the ability to destroy the opponent's deck, and swift searchability.

 

The fact that Vampire Lord is so easily summoned, and the fact he's the only tribute monster in the game who can single-handedly escape both monster effects, trap effects, and spell effects, makes him absolutely fearsome.

 

I've calculated this many times before, and Vampire Lord is really only killable by about 5 commonly played cards in the game. There's Magical Scientist, Berserk Gorilla, Blade Knight, D.D Warrior Lady, and D.D Assailant. The other monsters that can kill him permanently are limited to tribute monsters and special summoned monsters.

 

Of these commonly played monsters, Berserk Gorilla and Blade Knight will both also die when battling him, as will D.D Warrior Lady. Now compare that to a card like Airknight. Airknight will die to all of those listed monsters, AND fall prey to both traps and spells. Jinzo will fall prey to 3 of those 5 monsters, AND fall prey to Smashing Ground, Tribe, Exiled Force, and others.

 

Simply put, Vampire Lord is a game breaker. Get him on the field and your opponent will be hard pressed to kill him. But that's not the entire story. Put him in a control deck that limits your opponent's options, and he/she'll find that Vampire Lord becomes nearly impossible to kill in a limited resource game. Obviously, this sort of deck type (zombie control), requires severe dedication, but the results are well worth it.

 

The second effect (Deck Destruction) is not actually great when you're playing experts. Always call traps if you're winning and spells if it's even; even then, they'll likely dump something they don't need, though it does help reconnoiter what they're running.

 

I'm almost tempted to urge you to ignore what all the other COTDers have to say about this card; they haven't play tested it the way I have, and definitely haven't bothered to unlock its fearsome potential. Nevertheless, keep in mind he's so consistently bashed and flamed that he's become one of the most underrated theme support cards of all time.

 

Advantage F/H: His self-reviving effect is one of the most broken monster effects in the game. You can also revive him or search him at no cost, basically getting him through a variety of appealing options. Once he's on the field, there's very little that can kill him. Sub-par attack advantage, making him beatable by Berserk Gorilla, brings him down from a perfect score.  

Traditional Format Score:                   9.5/10

Advanced Format Score:                     9.5/10

 

Best Draw for the Situation: Obviously, as a tribute monster you don't want to draw him in the opening hand or top-deck him. However, Spirit Reapers, Pyramid Turtles, and Book of Life, coupled with the standard Change of Heart, Snatch Steal, Premature Burial, Call of the Haunted, make him a far more appealing Tribute monster inclusion than every other. He'll also be searched out quickly, making the issue rather moot.

Traditional Format Score:                   7.5/10

Advanced Format Score:                     7.5/10

 

Attributes/Effect: As I said, his recursion effect is one of the best. Of course, the deck destruction effect may help your opponent, but every card in his deck should provide him some use, given that he included it. Also, his stats and zombie type make him searchable by 4 monsters (3 turtles and witch), and he packs two solid effects into one fearsome package. In a zombie deck, he's near perfect, except his low attack.   

Traditional Format Score:                   9.5/10

Advanced Format Score:                     9.5/10

 

Dependability: Compared to other monsters in this scale, he's very, very dependable. Other tribute monsters can be wiped clean by a timely Smashing Ground, Sakuretsu Armor, Ring of Destruction, Torrential Tribute or such. You'll literally have nothing to fear from your opponent's S/T zone with this guy. He can also be revived. Plus, Zombie control focuses on stripping away threats from your opponent's hand that can handle your own monsters. Low attack, however, makes him killable by Berserk Gorilla and others, bringing him down to a 9.5/10.

Traditional Format Score:                   9.5/10

Advanced Format Score:                     9.5/10

 

The Bottom Line: Anyone who suggests taking him out of a Zombie Deck for Patrician or Kokki is insane. Take care when placing him in other decks, however, he's not as good.

 

A BAD Score-----------

Traditional Format Score:                   4.5/5

Advanced Format Score:                     4.5/5

 

FORCE System Suggestions:

++        Contributes to Field Control, On-Field Presence, Resource Management (Changed from Replenishment), Counter-Disruption, Enemy Disruption (very slight)

--          Weakens Enemy Disruption (very slight).
 

ExMinion OfDarkness Vampire Lord

We've already reviewed Vampire Lord when DCR came out; hence I'm going to look at the changes since then -- Advanced Format's effects on our favorite Zombie, along with specific cards that help or hinder it.

Invasion of Chaos: BLS and Chaos Sorcerer hurt it bad -- even if they don't want to attack it, they can just remove it flat out.

Ancient Sanctuary: The commonly-played Emeny Controller can shift it into Defense for an easier kill, or worse, sacrifice something, take control of V-Lord, tribute it, and it doesn't get its effect.

Rise of Destiny: Divine Wrath. Enough said.

Advanced Format as a whole: The main decks being run right now are Warrior/Chaos, field control, aggro control (think 3x DDWL and 3x DD Assailant), m0rph (my personal favorite), among other things.

Warriors themselves need multiple Command Knight boosts to overpower V-Lord directly, but always have DDWL to rely upon to take 500 and get it out of the game (and with Reinforcements of the Army, that's not that hard.) The BLS can run over V-Lord for 4,000 (with the 2nd attack being direct) so it's not foolproof here.

Field control decks use a lot of effects instead of attack power -- Berserk Gorilla suicides with it, the DDWLs remove it, but other cards that get rid of it via effect just let it come back.

Aggro control is worse for it -- DDWL + DDA = Vampire Lord not being around for very long.

m0rph has its own plethora of ways to get around the effect -- Scientist summoning a 2100/2200 Fusion to get rid of it, m0rph into TER to suck it up (not destroyed when TER dies, just sent to the graveyard, so no revival), among other things.


In Traditional, it still has a lot of power -- Dark Hole, Raigeki, the (now-staple) Torrential Tribute, along with other monster field-kill lets it come back more than once a Duel if played at the right time.

In Advanced, it's a mere shadow of its former self -- I see why they commonized it.

3.5/5 Tradtional
2.75/5 Advanced
 
Coin Flip VLord has seen some interesting play, and the game's changed a lot since its first review. (Heh, not as much as change as there was for Trap Hole's grand second review.)

When it first was released, it was almost as hyped as DDWL. DDWL is now worth twenty bucks a pop, whereas you get this and 39 other good cards for 10 bucks.

Right now, we are in a time where ATK power is a huge thing. VLord doesn't always see the graveyard when it dies, and it doesn't always die by effect. DDWL, BLS by attack or effect, Berserk Gorilla suicide, Smashing + Kycoo, Blade Knight suicide, or the dreaded pocket knife of our time, Magical Scientist.

Or a Standard Snatch Steal. Compulsory Evacuation Device is a funny thing. Creature Swap... Man, there are a lot of tricks to be used.

It's not that it won't use its effect, it's just that it's not going to use it as often as before.

The deck destruction aspect of VLord is useless as always. Never call monster, that'll give them chaos food or a Sinister Serpent. Trap isn't so big, but you'd want to call Trap or Magic.

It's a solid card, but it's lost some use in the game from its initial release.

It's best in Zombie decks, but I'll rate for general.
4/5 Traditional
4/5 Advanced
 
Tranorix

Vampire Lord

 

And today we review Vampire Lord.  He’s a very well-known monster and was dramatically over-hyped when he was initially released, but that’s died down a bit and you’ll seldom see him anywhere now but in a Zombie Deck (where, it should be noted, he does very well).  2000 ATK is nice, though not spectacular for a tribute monster.  He’s Level 5 so he Morphs into Balter, if need be.  And he can be Special Summoned via Pyramid Turtle, Book of Life and Call of the Mummy.

 

His discard effect is mediocre at best – usually, it’ll help your opponent more than it’ll help you.  If you’re damaging him with V-Lord and you call Trap or Spell, all he has to do is pick one Trap or Spell he really doesn’t want to draw next turn.  If you call monster – well, just don’t ever call monster, unless you really have a good reason, because that’d just be rentsy.

 

His recursion effect is what makes V-Lord a gem.  If your opponent nukes this with Ring of Destruction, Smashing Ground, Torrential Tribute, Tribe-Infecting Virus or anything similar, he’ll just come back.  This was even nicer in Traditional Format when we also had Mirror Force, Dark Hole and Raigeki; but the effect is still quite useful in the Advanced Format.  And now, V-Lord can be used to summon Vampire Genesis, giving him another purpose.  A general rule to keep in mind is this: V-Lord will only return if he’s destroyed on YOUR side of the field by your opponent’s card effect.  If he dies while under your opponent’s control, he WILL NOT come back at all. 

 

Run him in a Zombie Deck by all means; and feel free to try him out in your Cookie Cutters, because he’s still quite good, but he’s definitely not a necessity.     

 

Traditional – CCCC: 3.5/5

Traditional – Zombie: 4.5/5

Advanced – CCWC: 3/5

Advanced – Zombie: 4.5/5

OVERALL RATING: 3.9/5

 
Snapper Vampire Lord

Oh joy! Our final card this week is Vampire Lord, the monster every one is hating UDE er- Konami er- somebody over! Why? Their once precious DCR Secret Rare version is now as easy to get as a Dark Hole.

Vampire Lord has relatively lackluster stats; for a Level 5 monster, 2000 ATK is a little less than ideal. It is a Zombie though, giving it numerous ways to be Special Summoned. Still, Vampire Lord’s unspectacular ATK haunts him a little when thinking of his effect.

Vampire Lord’s primary use comes from his self-recursion ability; whenever he is destroyed and sent to the Graveyard by an opponent’s card effect, Vampire Lord Special Summons itself from the Graveyard during the owner’s next Standby Phase. It is truly a unique effect that cannot be matched by any other monster. If an opponent’s Hammer Shot, Torrential Tribute, Tribe-Infecting Virus, Cyber Jar, or the like destroys it, Vampire Lord returns from the grave to wreck havoc on the opponent once more, giving Vampire Lord the rare sense of immortality. Fortunately for all opposition to Vampire Lord, it has one weakness; it’s ATK. As said before, 2000 ATK is a pain in the side for a card such as Vampire Lord. Mobius, Goblin Attack Force, Berserk Gorilla, as well as many other beatdown oriented and Tribute monsters cause Vampire Lord’s effect to only be a small obstacle on the path to victory, owing to the fact that destruction in battle is not a card effect. But it’s all for the best; if Vampire Lord was any stronger it would be top choice for Banning. So why not make do with what you have and give it an ATK boost? It’s somewhat unconventional but it does the trick.

The second effect (well actually first if you want to be accurate) of Vampire Lord allows you to thin your opponent’s Deck of either a Spell, Trap, or Monster whenever Vampire Lord does damage to their Life Points.
Deck thinning isn’t something you really want to freely give to your opponent as it’s often something your opponent is trying to accomplish on their own. Nevertheless, the effect can be beneficial; most will recommend you force your foe to send one of their Traps to the Graveyard, then Spells, and finally monsters. Using the effect in this manner will help prevent your opponent from having something in their Graveyard that they want in their Graveyard.

Vampire Lord is one of those rare monsters that fit in most Decks, but to stay in the spirit of themed Decks, keep with Zombies.

Advanced Format: 4/5. Give it a nice power boost and your opponent has a nice thorn in their side.
Traditional Format: 4/5. Give it a nice power boost and your opponent has a nice thorn in their side.
Overall: 4/5.
Art: 4/5. Not how I pictured the Lord of Vampires, but it won’t be giving anyone nightmares. Not that that’s something to be proud of, but…

 
f00b Vampire Lord aka "Blue"

OMG I’m back. You all DO remember me, right? That’s fsho, your boy f00b is back, bringing the heat to the Card of the Day reviews. We’re talking bout the pioneer here ;-)

So it only seems fitting that I get to come back to re-review Vampire Lord, a card that we checked out a little over a year ago when he was a star in my [then-traditional] morph deck, and I, like him, have “returned” (but not from the graveyard). A few things have changed about him in the Advanced format, but otherwise, Vampire Lord is pretty much the same blue-haired pimp he always was. Anyway, let’s get down to business.

First of all, why should you run him? Let me name off a few reasons…First, he’s a zombie with < 2000 Def, which means he’s already worth running with Pyramid Turtle, not to mention when combined with Book of Life he becomes a house. Additionally, he does have that unusual effect of ‘thinning’ your opponent’s deck of 1 card when he deals damage. However, this effect usually will only be used to call out your opponent’s remaining traps from their deck and limit their defensive options, thus forcing them to remove this guy using bigger, stronger monsters – a difficult task. But most of all, he’s got amazing ability to maintain board control via his recursion effect, which is quite a unique ability in this game…it’s tough to get rid of this guy by conventional removal methods. Also relevant is the fact he is a 5-star tribute monster, which used to matter back in the days where Dark Balter ruled the earth, now it only makes a slight difference if you run metamorphosis.

To tie in yesterday’s card of the day, Vampire Lord was the original reason anyone thought of using Interdimensional Matter Transporter, solely because since he is so hard to get rid of, ‘negating’ one of only a few answers your opponent might have to him is a very solid play.

As far as his uses with Vampire Genesis (Tuesday’s cotd) and what not go...I just wouldn’t chance that route. Vampire Lord is far more useful in his own right and doesn’t necessitate running a nomi monster like that. Remember, consistency is key in this game, so stick with running V-lord to actually run V-lord.

Still, he has his downfalls. The ‘normal’ deck right now runs anywhere from
5-6 combined copies of D.D. Warrior Lady and Berserk Gorilla…both being normal summons that take card of Vampire Lord and his pesky recursion effect. Additionally, Black Luster Soldier, Jinzo, Snatch Steal, Bottomless Trap Hole, Magical Scientist, and Dark Magician of Chaos are a few of the more commonly played counters to Vampire Lord.

However, with all the readily available zombie cards in the Zombie Madness structure decks, this guy is as playable as ever (although how playable that means is…). I still wouldn’t recommend him for just any deck. Obviously a full-fledged zombie deck will have the support needed to all-out abuse him, but also any deck that attempts to maintain field control will benefit from this guy’s inherent ability to return to the field.

Zombie – 4/5 You pretty much have to run him here, he’s invaluable when Pyramid Turtle, Call of the Mummy, Book of Life, etc are thrown into the mix.
Advanced – 2/5 This guy is still playable but there are too many DDWL/Gorillas out there.
Traditional – 2.5/5 There are slightly less monster answers to him, not to mention fewer traps so calling that with his effect is likely to hit an Imperial, Call, Decree, or Mirror Force.

It’s good to be back, hope I can help out along with the rest of the great Pojo reviewers to give insight for all of you to become better players and especially better deck-builders.
~f00b
And as always, you can reach me for whatever you like at f00b1337@hotmail.com

 
sHecKii
Vampire Lord
 
AHHH!!!  the card I ALWAYS run in the Traditional Format...and I only run 1 Pyramid Turtle (no spirit reaper) and 1 Vampire Lord because that combo is JUST THAT GOOD.
 
...But i hate the old format and never want to play that format again SOOO here I am trying to think why Vampire Lord is good still...
 
Well since everyone seems to be on the band-wagon of Berserk Gorilla . DECKS!!!  Vampire Lord seems to be getting jankier and jankier everyday.  Though people that run 2/3 Smashing Grounds and/or Exiled Force seems to have a LOT of trouble with this dude, I still don't believe he is good enough because of the Berserk Gorilla
 
...why'd they make that card?  I mean seriously, a) it kills Airknight Parshath, b) any other beatdown monster besides 2100+ ones (obvious but u know what i mean), c) it's seriously one of the best top decks and something to shove into magical scientist for damage...
 
soo back to v-lord...In this format, even if you are running zombies, he's not the most stable.  I mean seriously, he's only 2000 attack with an okay effect.  the thing is, it won't be able to kill much and if you EVER go against a burner, he REALLLLY doesn't do anything.  *sigh*  soo annoying, sooo stupid....who thought of a deck that basically just deals u damage? 
 
BUT nonetheless, Vampire Lord is not a strong one in this format...
 
Ratings:
Constructed (in Traditional) - 4.5/5
Constructed (in Advanced) - 3/5
Limited - 5/5
 
Otaku

Stats                : Vampire Lord is a Level 5 Dark/Zombie Effect Monster.  Being a Level 5 means two things: it has some good options for Metamorphosis… but (d’uh) normal Summoning it tends to be a pain since it requires one tribute.  Fortunately, it’s not a nomi Monster, so it can be brought out via the normal dump-and-revive tricks.  It is a Dark Monster, which means that it can be used as Chaos food, at the very least.  It is a Zombie type Monster, which adds some serious support to it.  Now we get to the stats.  We have a 2000 ATK.  This is worse than it should be; unfortunately, it appears someone with authority for YGO card creation feels that they can “reinvigorate” the game not by creating exciting new game mechanics or tweaking old ones… but by releasing the same old stuff with just a slight power boost.  At least the current top offender, Berserk Gorilla, appears to have been an accident: they tried to make it balanced.  Anyway, thanks to that card, the 2000 ATK that should be reasonable ends up being sub-par for a Level 5.  It has a 1500 DEF, perfect for Traditional, where it remains a legal target to be searched out via the effect of Witch of the Black Forest.  Basically, this is the “perfect” DEF for Traditional.  For Advanced, it is still enough to handle most supporting monsters, but more importantly, it is low enough to allow you to Special Summon via the effect of Pyramid Turtle.  So (since we know the effect is good) the only thing really hurting it is the ATK being just a hair low… or rather Berserk Gorilla’s ATK being just a hair high.

 

Abilities           : Vampire Lord’s “low” ATK score is off set by not one but two great effects.  First, if your attack with it manages to damage your opponent’s LP, you get to name a card type (Monster, Spell, or Trap) and force said opponent to search his or her deck for a card and chuck it.  This is a very nice touch of control/depletion, as long as you are careful (they get to choose the actual card from amongst the type you name).  The second effect is what really makes the card though: if it is destroyed and sent to the Graveyard by an opponent’s card effect, it is Special Summoned to the field during your next Standby Phase.  In other words, unless your opponent can out muscle it or remove it from play, it’s not going anywhere.  Fun fact: this is one of the Monsters that Solemn Judgment and Horn of Heaven really hate.  You see, they are worded in a manner to say they destroy whatever it was they negated… and that means that even if they use one of those cards to negate Vampire Lord’s initial Summoning… he gets to use his effect to return the next turn.  Sadly, this effect has often suffered from certain overpowered Level 4 Monsters being prevalent.  When it was new, Goblin Attack Force, while in no way a staple, was commonly played.  Needless to say, 2300 beats 2000.  Now Berserk Gorilla is not a staple either, it too is very common and can easily “suicide” a Vampire Lord.

 

Uses and

Combinations  : This used to see a lot of play as the “token” Tribute Monster (outside of Jinzo) you’d see in a lot of decks (competing mostly with Dark Ruler Ha Des and Airknight Parshath). Now, while it is still a great Monster, it has to stick with decks that can actually support it well.  Those decks would be nearly any Zombie variant, most control variants, most depletion decks, and I suppose any deck that has a method of protecting its Monsters from attacks without inhibiting the attack of Vampire Lord.  That may still work though: with Gravity Bind or Messenger of Peace, Vampire Lord would be a very hard to dispose of offensive wall, though it would be useless for attacking.  Any hybrids of the above types have almost no reason to not run Vampire Lord.  Yes, there are things like Control/Depletion/Zombie decks… though I can’t say they are that good, as I haven’t heard a lot about them nor have I ever encountered one.

 

Ratings

 

Traditional       : 4/5-This score only applies to the “tribute Monster” slot many decks allow for.  However, it does face steep competition for this slot, so it is really more like the fourth best choice… out of twenty.

 

Advanced        : 3.5/5-Don’t include him if he doesn’t match your theme.  If he does match your theme, then you have to find a reason to not run him.

 

Limited            : 4/5-Let us assume you actually get this in a normal “Limited” even where you are pulling cards from packs, and that you are willing to risk damaging it by playing it.  As long as you can get it out before your opponent can successfully summon a big Tribute Monster, the game is probably yours.  If it shows up late though, it won’t be useful until you have the advantage in ATK strength with something else.  Now, if you have the Zombie Madness theme deck for a starter deck event (does YGO even do those)… it’s still great, but faces better competition keeping it the same.

 

Summary

The only reason Vampire Lord isn’t an obvious good card is the unfortunate stat elevation that plagues this game.  As is, it has two great effects and should see play in any deck that works well with either of its abilities or its stats.

 

 

Wouldn’t this thing be sick as a Machine?

 

 

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