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Pojo's Yu-Gi-Oh Card of the Day
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Exchange
Super Rare
BOTH
PLAYERS SHOW THERE HANDS TO EACH OTHER AND SELECT 1
CARD FROM EACH OTHERS HAND. ADD THE SELECTED CARD TO
YOUR HAND AND YOU CAN USE IT IN THIS DUEL. (WHEN THE
CARDS ARE SENT TO THE GRAVEYARD , THEY ARE SENT TO
THE GRAVEYARD OF THE ORIGINAL OWNER.)
Type
- Spell
Card Number
- DB1-EN170
Card Ratings
Traditional: 2.4
Advanced: 3
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 01.31.05 |
JAELOVE |
Exchange
Rated For: Side
Deck? I think not!
Exchange is a rather
old card from the first wave of Yu-Gi-Oh video games
that hit the states a few years back. It has a very
solid effect, one that still remains relevant to
this day in the right type of deck, and has gone
overlooked by numerous duelists.
Now I'm never one to
advocate cards like Exchange, which cost two cards
for one (you pay Exchange, then each of you take a
card). Exchange has several benefits, however, that
distinguish it from the other 2 for 1's. First, you
can see their entire hand. Second, you can chose
which of your cards to dump (by setting all the good
ones). If you Exchange over to them a Sinister
Serpent/Tribute Monster, you almost even out on
advantage AND get to see their hand.
Obviously, this is
intended for use on the opening turn, and nothing
coming after it. This sort of specialized usage
makes it only worthy for a hardcore hand disruption
deck focusing on D.D Designator/Mind Crush combos.
Even then, Exchange is not a worthy side-deck card,
and only a preposteration (not a real word) of a
duelist would try to utilize this as such.
Advantage F/H:
Two for
One, yes, but in the most ideal cases you can switch
over a Tribute monster and see their entire hand. In
other, less ideal cases, you're getting the bad end
of the bargain by quite a good deal.
Traditional Format
Score: 4.5/10
Advanced Format
Score:
4.5/10
Best Draw for the
Situation:
This card is good in
the opening game, but loses lots of value later on,
especially if you're holding on to plums like Black
Luster Soldier that you don't want your opponent to
steal.
T:
3/10
A:
3/10
Attributes/Effect:
The problem with this card is that your opponent can see your hand as
well. Sure, you can set your Pot of Greed and all
other valuables, but if they have a full s/t zone,
do you really want to risk it? And what if they're
holding on to nothing? Too many variables to
contemplate, correct.
T:
5/10
A:
5/10
Dependability:
This card
requires a combination of likely factors mixed with
one iffy proposition. The good news first: You need
at least one good card in your opponent's hand. The
iffy part is that your entire hand has to be near
worthless at the moment for this card to even out.
Does it? I think not.
T:
5/10
A:
5/10
The Bottom Line:
There are better alternatives to this one.
A BAD Score--
Traditional
Format:
2.19/5
Advanced
Format:
2.19/5
FORCE System
Suggestions
++
Contributes to Enemy Disruption
--
Weakens Resource Replenishment, Counter-Disruption.
|
ExMinion OfDarkness |
Exchange
Welcome to Side Deck week! This week is dedicated to
cards that'd most likely find their way into a
sideboard for one reason or another.
Exchange is most remembered for its use in screwing
over the Exodia player; they can't win by Exodia if
you're holding one of the limbs. It has a bit
broader use than that though -- if you set most of
your hand on the first turn, you can stick them with
a bad card and get a staple from their hand.
(Remember, your net card advantage is -1, unless you
grab Pot, which makes your advantage 0 and your
opponent really angry.)
However, there's a better option if you're playing
Exchange to hurt Exodia
-- it's called D. D. Designator. They use Emissary
of the Afterlife to search for a piece, you use DD
Des and call the name of that piece, it's removed
from game. gg.
Since the hand advantage is so bad, this card only
gets a 1.75/5 (for the times you take a more useful
card or deprive your opponent from a staple)
|
Tranorix |
Exchange
This is perhaps the most rentsy card in the entire
game. There’s no card in the TCG with a comparable
effect (though the OCG has Amazoness Chain Wielder),
and the effect could either be utterly worthless or
extremely beneficial to you, depending on how lucky
you are (or, of course, how skilled).
The big downside with Exchange is that you’re
usually giving up two cards (Exchange and the one
you give your opponent) for one (the one your
opponent gets from you). This drawback can be
alleviated, however, if you make sure you only have
cards in your hand that’ll eventually go back to you
anyway (such as Sinister Serpent, or Spirit
Monsters). Exchange becomes even better if you
already know what’s in your opponent’s hand; there
are many ways to accomplish this.
Play Exchange after The Forceful Sentry or
Confiscation, play it when you have Ceremonial Bell
on the field, play it with Respect Play, or play it
with Mind on Air. All of those cards will ensure
that you get something you want when you play
Exchange, and as long as you can deal with the loss
you’ll be suffering, Exchange will probably be worth
it. This isn’t a card to be run seriously without
proper planning, so if you plan on putting Exchange
into a tournament-level deck, make sure it’s the
right one.
Traditional – CCCC: 2/5
Traditional – Mind on Air Deck: 3/5
Advanced – CCWC: 2.5/5
Advanced – Mind on Air Deck: 4/5
OVERALL RATING: 2.9/5
|
Snapper |
Exchange
Welcome to Side Deck Week! This week we’ll be
reviewing cards that are most commonly used (if
ever) in the Side Deck. Today’s card is Exchange, a
Spell that isn’t much better than when it was new.
Exchange has one of the more interesting effects in
the game in that each player shows the other the
cards in their hand, and then chooses one of the
opponent’s cards to add to said hands. As already
said, the effect is interesting; you could take an
opponent’s Spirit Reaper, Premature Burial, or
Torrential Tribute for your own usage. And how would
getting to use one of those cards an additional time
be bad? It wouldn’t of course! Despite Exchange’s
potential, the problem arises of when to use it. It
is very hard in these days of Advanced to know what
cards your opponent is waiting to use, and it isn’t
much better in Traditional. Sure, there is Witch and
Sangan there, but that’s about as much insight you
get into your opponent’s plans on average.
The best time to use Exchange would be when your
opponent has at least 3 cards in their hand, giving
you better odds of getting something useful. And of
course an optimal time to use Exchange is when you
only have one card in your hand that would do your
opponent little good. If you’re looking for a
specific monster though, why not use Dark
Designator? You would of course need to have a basic
knowledge of your opponent’s monster lineup to use
it effectively, but the outcome could be beneficial.
If you paid any attention to what Week this is,
you’ll know most of the cards reviewed this week do
best in the Side Deck, and Exchange is no different;
use it there or don’t use it at all.
Advanced: 2.5/5. If you know what cards are in your
opponent’s hand at all times, you should be using
Exchange in 3s.
Traditional: 3/5. If you know what cards are in your
opponent’s hand at all times, you should be using
Exchange in 3s.
Overall: 2.75/5.
Art: 2/5. It’s Name That Card Time! I see Mirror
Force, Pot of Greed, Raigeki, Dark Magician (LOB
style), Exodia the Forbidden One, Left Arm of the
Forbidden One, and Right Leg of the Forbidden One.
|
f00b |
Exchange
So we have ‘sidedeck week’ here at Pojo, and up
first is Exchange. You know, in traditional format,
I actually considered this a viable addition to
almost ANY maindeck, and we’re not just talking
about scientist ftk (although it basically belonged
in there). But now in advanced format, this card’s
usefulness has changed, and so have the cards you
are likely to net in using it.
First off, what is this a sideboard card for? The
most obvious case is against Exodia. You take one of
their pieces and they cannot win. But, as Jae put
it, a good Exodia player wants their pieces in the
grave, not in their hand [and subsequently wins ‘all
at once’, rather than just accumulating pieces in
hand], so is this really good tech against Exodia?
I don’t think so – it wouldn’t fetch a spot in my
sidedeck, at least not for this reason. How does
this fare against other decks? Against scientist you
could get lucky and take away their scientist or one
of their power cards to get what they need, but in
this case, exchange acts as a more costly pre-negator
and isn’t really worth it. Besides, if you get a
turn against an ftk deck you should win ANYWAY
because there simply are sooo many cards to stop
them ;\. Unless you’re the Sultan, and then these
decks are the bane of your existence -.- maaan Tony.
Against burn? Naw, what are you gonna do, steal a
burn spell and try to beat them at their own game?
Warriors? Is that Command Knight gonna help you all
that much? The Reinforcement of the Army? How about
against Cookie Cutter Chaos, this must do something
right? You could have just drawn something you NEED
instead. The truth is, this card doesn’t really
appeal to me anymore, as it has definitely lost its
luster due to a lack of good cards to take (No CED,
Graceful Charity, Reborn, Imperial, Raigeki,
Duster…THESE cards where worth exchanging for). If
you’re really afraid of Exodia, this won’t help
much, because the way to stopping them is crippling
their hand, not giving them card advantage (exchange
is -1 advantage for you), not to mention, how likely
are you to draw this one-of? You aren’t going to
devote multiple sidedeck slots to this, either.
So, in conclusion, Exchange is really just a luck
factor card. If you run it, you’re basically
“hoping” to grab one of the few powerful cards left
in this format, in which case this may act as more
of a “second copy” of some of the restricted cards.
Even at best, exchanging for a pot of greed nets you
NOTHING except the clairvoyance and insight to each
other’s hands. But, putting things up to chance
aren’t a good way to play, and certainly nothing to
base a main deck around, so I would just suggest
‘exchanging’ this card out for something better.
Don’t even sideboard it.
~Ratings~
Traditional 2.6/5 – Actually, this card works here
Advanced 1.5/5 – Not so much…
|
sHecKii |
Exchange
Ugh, to be perfectly honest, I don't see this card
being played that often. Sure you can take their
Black Luster Soldier but u could also be running
Earth Beatdown. Sure you can trade your sinister
serpent for his confiscation he kept in his hand.
Basically what i'm saying is it's a random card. I
wish I can say I can name a combo with this card but
it's just not dependable enough to pull of the
ridiculous combos. I used to use this card back in
the day when we could use Dark Hole, Raigeki and
stuff like that...Back then there were some
ridiculous magic cards soo it was sometimes the
nuts. *shrugs* I don't think it's good enough
anymore
But if you want to try it, I think it might go in
the Warrior mirror match deck. Maybe you can get
their Reinforcement of the Army. *shrugs* I'm out of
ideas with this card...haha
Actually, if anyone has ideas on how to use this
card really effectively, e-mail me at jinutym03@cox.net
thx ^^
Ratings
Constructed: 2/5
Limited: 4/5 [trade bad card for his reallly good
one?]
|
Otaku |
Today I shall endeavor to make a brief review as
I am short on time and long on homework. For
most people, this will likely be a delightful
change of pace.
I have used Exchange for a while in my
side deck, but for quite a while its place was
mostly a matter of “tradition”. Long ago,
Exodia decks dominated our area. This card
proved to be the best easily available counter
at the time. Even though many other options
were available, Exchange tended to work
best: if a piece (other than the head) was sent
to the Graveyard, Back-Up Soldiers
(relatively new at that time). Getting a piece
in your hand meant the opponent had to make you
discard and then revive, or have no other pieces
in hand and play their own Exchange (yes
that actually was tried).
There are better options for that now, but this
card isn’t useless. It is a risky strategy,
since you must give your opponent a card, but if
by some miracle you have a slot open, this is an
excellent choice. First, there are several
cards that can be “exchanged” with little ill
effect: every searcher I am familiar with
triggers when it goes to its owners Graveyard,
and thus the owner gets the effect. Sinister
Serpent is also a great trade. Sounds like
Creature Swap, huh?
Now, this really shines when combined with a way
of catching a glimpse of the contents of your
opponent’s hand. It’s great to exchange not
only to hurt your opponent’s strategy, but to
enhance yours. This is especially true in
Traditional, where you often have diverse cards
that are in 75% of the decks. That is, cards
that are almost completely independent of all
others and thus once you have them, you can use
them to their fullest. Swap a Witch of the
Black Forest and get an extra Raigeki,
for example.
Ratings
Traditional:
3.5/5-If you have room, do try to include a copy
or two. It’s amazing what it can do:
simultaneously tearing your opponent down while
building your self up.
Advanced:
3.25/5-Here decks tend to be more coherent, and
thus this card is less useful. It still can
disrupt your opponent, but it may not enhance
your own deck.
Limited:
4/5-Players tend to “hoard” their best stuff
here since you don’t get a lot of especially
useful cards. Nothing like using your fantastic
pull to turn filler into your opponent’s best
pull.
Summary
This card is really fun, but it does have enough
draw backs and uncertainty that despite a
potentially devastating effect, it’s still doing
well to be Side Decked, let alone Main Decked.
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