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Pojo's Yu-Gi-Oh Card of the Day
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Winged Kuriboh
Super Rare
When this card on the field is destroyed and sent to
the Graveyard, its effect is activated. After
activation, during this turn, any Battle Damage that
the controller of this card takes becomes 0.
Type - Fairy/Effect
Card Number - TLM-EN005
Card Ratings
Traditional: 1.9
Advanced:
2.2
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.01.05 |
Lord
Tranorix |
Winged Kuriboh
This card really has more value as a joke than a
defender, but as a defender it still isn’t that bad.
Winged Kuriboh is Level 1, so it Morphs into
Thousand Eyes Restrict. It’s also LIGHT, another
plus. Its stats are lackluster, but you’re not
supposed to be attacking with Winged Kuriboh anyway.
When Winged Kuriboh is destroyed in battle, your LP
become impervious to Battle Damage for the remainder
of the turn. This won’t protect your monsters from
destruction, won’t protect you from damage by card
effects, and won’t prevent damage caused by the
battle Winged Kuriboh itself is involved in.
You could argue that there’s little reason to use
it, which is relatively true, as Waboku and
Threatening Roar debatably do the job a lot better,
especially since they don’t need to be destroyed in
battle, being Traps and all. Still, Winged Kuriboh
could be an interesting addition to Fairy Decks that
use Thousand Eyes Restrict and enjoy stall (what
comes to mind is a deck revolving around The Agent
of Judgment – Saturn. TER on the field with a few
White Magicians Pikeru is a great strategy for
those).
Traditional – CCCC: 2/5
Traditional – Saturn Deck: 3/5
Advanced – CCWC: 2.5/5
Advanced – Saturn Deck: 3.5/5
OVERALL RATING: 2.8/5
|
ExMinion OfDarkness |
Winged Kuriboh
Geez, Kuriboh's already mediocre at best, did we
need to make a worse version?
The great thing about the original Kuriboh was that
it could stay in the (near-)safety of the hand, the
suprise a big factor -- even though Duo is
prevalent, it doesn't allow the hand to be seen.
This guy could also give a suprise to duelists --
when it's revealed from the Nobleman of Crossout,
which every single person is going to run 2 of, even
the newbies because of the starter decks...
I know that's not a good reason to knock (NoC?) a
card on its own -- but if it does get killed in
battle, it's really only saving you for one turn.
And it's ONLY saving YOU -- not the rest of the
monsters. If you want to play one card that's going
to help you for a turn, Waboku is in many old
starters, and Threatening Roar is a
massively-available common.
(Yes, I realize there's a combo card with this in a
future set that actually has a decent effect.
However, for now...)
Again, for what I think is the 4th time this week,
1/5 all.
|
Coin Flip |
Coming in at a dead last for this week (yet, oddly
enough, remaining the most playable [despite what my
ratings will tell you]) is Winged Kuriboh.
I don't know why you would play this card right now.
It's shoddy. It can stop swarms from kicking your LP
back to last Thursday. So, my friend, can Scapegoat.
So can Waboku. So can Threatening Roar. And they
don't make you waste your summon (well, forget
Scapegoat then). So why would you play this card?
The answer is an interesting card or two from next
set. An Ultra Rare nomi with the same stats (but 9
levels higher) that combines Lightning Vortex and
Magic Cylinder all in one (card advantage and
everything). Until then… Send your Winged Kuribohs
to me so I can use them as Scapegoat tokens. (You
may think I am joking. You are dead wrong.)
The other use this card has is some strange combo
used with DNA Surgery and Soul-Absorbing Bone Tower
that focuses all around monsters that special summon
themselves from your deck after they go to the
graveyard. If you can kill one of these guys in
battle first, you won't have to worry about damage.
But hey! That's what Spirit Barrier is for. =\ No
thanks.
General:
Traditional: 2/5
Advanced: 2.5/5
As Scapegoat tokens:
12y/5 Traditional
12.5y/5 Advanced
|
Snapper |
Winged Kuriboh
Our final card this week is Winged Kuriboh, a
monster version of Hallowed
Life Barrier (sort of anyway).
WK is basically the exact opposite of Kuriboh. Both
have 300/200 ATK/DEF
(which makes them terrible monsters) but Kuriboh has
this Anakin Skywalker
thing going on making it a Fiend and a DARK monster,
WK has this whole
wombat thing going on making it a Fairy and a Light
monster. This good Jedi
bad Jedi comparison really does nothing for the
Kuribohs, but it puts their
stats into a language Star Trekies can’t understand.
WK’s effect activates when it’s destroyed and sent
to the Graveyard (via
battle, an effect, yo mama, etc). Once the effect is
active, WK protects its
owner from Battle Damage until the end of the turn.
When you think about it,
it’s obvious Waboku is a far superior choice as it
does the same exact thing
yet also protects your monsters. The only real home
for WK is in an OMG
That’s SO Adorable Deck, where WK would undoubtedly
allow you to boast about
how cute your monsters are for a few extra turns.
Any other Deck however
should stick with Waboku.
Advanced: 3.5/5. It gets a 3 for its pure
adoriblation.
Traditional: 3/5. You should be using Waboku anyway.
Overall: 3.25/5.
Art: 5/5. It’s way better than the MRD Kuriboh, but
the angel wings offend
me, as does the lack of a halo.
|
dawnyoshi |
When it comes down to it, Winged Kuriboh is s decent
one-turn form of protection. Well, it would be if
Nobleman of Crossout wasn’t so damn popular. The
field-control provided by my baby (Tsukuyomi)
certainly doesn’t help things either. If you’re
playing against beastdown, then fine. This card’s a
great option for staying alive. It’s also a fairy
and it’s LIGHT, and both factors are quite abusive.
However, this card just won’t suffice in most
environments, especially in traditional.
In limited, this card’s a bust in my opinion. You
don’t want to lose field advantage! Draft something
that can actually survive an attack, or a low-ATK
monster that can actually turn the game over to you!
Traditional: 1/5
Advanced: 2/5
Limited: 1/5
|
Dark Paladin |
Winged Kuriboh
Fairy-Effect
Light
300-200
Level 1
When this card on the field is destroyed and sent to
the Graveyard, its effect is activated. After
activation, during this turn, any Battle Damage that
the controller of this card takes becomes 0.
Well, for those of you who watch or have seen any
Yugioh GX, Yugi gives Judai a Winged Kuriboh in the
pilot I believe except it was called Hane Kuriboh I
think. Anyway...
Now, for those Kuriboh fans, including myself, is
there any reason to use this card over Kuriboh? Wait
wait, I'm getting ahead of myself, why run Kuriboh
at all? Ok, now I've gone too far back, I'm not
comparing both cards.
Seriously, taking no Battle Damage by just having
this guy being destroyed is good, yet Kuriboh just
needs to be discarded, so meh. Ok, I AM comparing
two cards.
I just really wanted this card to be done, and it
hadn't been yet, so I choose it for my week.
Ratings:
2.5/5 Across the board just because I'm a fan of the
potential and the picture
Art: 4.5/5
Quick Recap: Kuriboh = Fiend/Dark Winged Kuriboh =
Light/Fairy
You stay classy, Planet Earth
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