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Pojo's Yu-Gi-Oh Card of the Day
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Morphing Jar
Rare
FLIP: Both you and your opponent discard all cards
in your hands and draw 5 cards from your respective
Decks.
Type - Rock/Effect
Card Number - DB2-EN104
Card Ratings
Traditional: 3.95
Advanced:
4.24
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.08.05 |
Lord
Tranorix |
Morphing Jar
We were going to review Kuriboh today, because
SOMEONE thought that Kuriboh could stop more than
one of Ben Kai’s attacks. (He can’t.)
So instead we’re reviewing Morphing Jar, a card
that’s also begun to see more and more play as of
late. Oh, there’s no doubt it’s a rentsy monster.
With Morphing Jar, you can basically reverse any
hand disadvantage you might’ve gotten yourself into.
If you topdeck this while your opponent has a full
hand, and he attacks it…well, you each have five
cards in hand now.
It can also GAIN you card advantage. Just set a
bunch of Spells and Traps that you may not normally
set, and set Morphing Jar. When it flips, you’ll not
only have a full hand; you’ll also have all those
S/T you just set, while your opponent probably
won’t.
It’s also, of course, good if you’re trying to deck
your opponent out, as Morphing Jar equals five fewer
cards in your opponent’s deck. Now, this card can
obviously backfire, but what can’t?
Traditional – CCCC: 3/5
Traditional – Deckout: 5/5
Advanced – CCWC: 3/5
Advanced – Deckout: 5/5
OVERALL RATING: 4/5
|
ExMinion OfDarkness |
Morphing Jar
Geez...HALF the Top 8 was MAINING this. That's
unheard of. It's worth taking a look at given the
play it was seeing.
Without Fiber Jar to rely on, and Cyber Jar's nasty
nature of possibly losing the game for the player
using it, Morphing Jar becomes one of the best
comeback engines we have, among other things.
I'm going to look at this card differently than
normal, and view it in the early, mid, and late
game.
Early game: Not the best place to use it, but a
great one nonetheless if you can pull it off. And by
pull it off, I mean get through the turn without
your opponent Heavy Storming everything you set,
Nobleman-ing the Jar, or using some other effect to
get rid of it without tripping its effect. Setting
more than 2 M/Ts on the first turn, along with a
monster, sends a clear signal to your opponent to
either use either of the above-mentioned cards, or
set everything and try to attack the Jar themselves.
Mid-game: Personally I think this is the best time
to try and use it -- an opponent may chalk up
setting multiple M/Ts to the fact that their Heavy
Storm is in the graveyard, and monsters you really
want to get flip effects from are set mid to late
game, once the early Noblemans have been thrown down
and are out of the way. Even better, if you can
protect the Jar, you can catch your opponent
off-guard, possibly cost them some important cards,
and go on a quick offensive.
Late game; I've watched a Duel where this happened
first hand...a player sets a monster,
ends...opponent sets monster, ends...first player
flips up their Jar, gets their new hand, and gets
enough options out of those 5 cards to win the game
that turn, even though the opponent would have most
likely won given an extra turn. You really need the
element of suprise on your side for this one -- if
your opponent knows you run a Jar and hasn't seen it
yet, they may play extra cautiously, sacrificing
offense for defense so they can deal with a 5-card
Jar draw and come back against the overextended Jar
player.
Granted, there are other uses for this smiling pot,
but I'm just covering the one you're most likely
dealing with now, or going to deal with once Dark
Beginnings 2 comes out.
Traditional: 3.5/5
Advanced: 4.25/5
|
SandTrap |
Morphing Jar
I love it. Back in the day, I was the first person
at my local store to have a Morphing Jar, and it was
fun.
Right now, this card should be in almost every
single deck, in my opinion.
If I had one, I would be using it. The opportunity
to come back after a God Hand, or as a second chance
to fight back, or to gain insane card advantage when
played correctly...Morphing Jar is a game-changing
card. If you have it, run it. Slap it into your
deck, right now! Gogogo!
Rating: 5/5. I really wish I had one xD.
|
Coin Flip |
Morphing Jar gets another re-review. Astonishing.
Much like Monday, this is a buffer. That buffer has
never worked for me, but this is a moot point. Every
time your opponent is all "Pot, Delinquent, set
Magician heh scrub" you can just set this and
that'll reset hand advantage. The day I write this,
I reset my hand back up to 5 from 1 card while they
discarded 4 to hit up to 5 in a tourney. I gained 4
cards, they gained 1. That's more advantage than
Pot, Graceful-Sinister and Delinquent combined.
The reason I say it is a buffer is that it
effectively nulls the idea of Delinquent Duo
offering advantage. If your opponent manages to use
Delinquent, do you want to sit there? No. Say
something stupid like "Damn, I have to overextend."
and then set your Jar with two or three m/t. I'm
just kidding, of course. That's a horrible idea. Use
your psychic powers and lure out the Nobleman of
Crossouts first.
The impact of this card in a game has gotten more
substantial since we last reviewed it. If you have
it, play this card, or else I'll eat your hand... of
cards. (The lawyers wouldn't let me do it the other
way.)
Making obscure Magic: the Gathering references, I
give you your scores.
General:
Traditional: 4/5 If you get the effect off on your
turn, you win the game. Just tell your opponent to
scoop.
Advanced: 4.5/5
|
Snapper |
Morphing Jar
Yea… so… I’ve reviewed this card before… and… my
opinion about it hasn’t really faltered… so… just
read this:
Review
Oh, and add, “Feer teh Noblemans,” somewhere. Have
fun!
P.S. I’m still waiting for that Valentine’s Day
present (I’m beginning to think you don’t luv me :(
).
|
dawnyoshi |
Morphing Jar is stupid-good for people running chaos
decks, which sucks. It’s also just stupid for
control to play around, as it takes any form of
advantage control may have been holding on an
opponent and says, “Screw you. We all get five new
cards.” This card also adds to the abuse of Empty
Cookie Jar, also known as that insane one-turn
deck-out deck created by Ken Watkins (I believe)/
Ravendarkz on Pojo’s forums. That’s right. Navarro
did not make the deck. He merely piloted it at
Shonen Jump Championship: Los Angeles, but he did
not create it.
Dude, it doesn’t matter what format you play. This
card’s so stupid-good that if you’re running any
form of aggressive deck or a deck that wants to see
as many cards as possible (outside of control), then
you should be running this. It’s an easy +3 or +4
advantage, with a slight chance of benefiting your
opponent (hence the scores are not perfect).
Traditional: 4/5
Advanced: 4/5
Limited: 4/5
|
Dark Paladin |
As
this week comes to a close, we look at another
extremely old card, and this card is one of the
cards that make up that happy family of Jar cards.
Morphing Jar despite being relatively hard to
obtain, this is an excellent card for just a few
reasons such as:
One--surprise factor. Since most people don't have
one, it's always a surprise to run into such a card,
let alone one with a devestating effect like both
players discard their hands and draw 5 cards.
Two--draw power. You get 5 new cards. What's not to
like about that? Have you been running low for the
last few turns and wondering where your Mirror Force
or BLS is? Just set Morphing Jar.
Three--raw power. This card can single-handedly end
the duel because of what you may or may not have
drawn. This kind of goes along with the draw power,
but it's equally important...
Morphing Jar also has a couple of downsides
however...
One--OPPONENT draw power. Sure, it's great that you
get 5 new cards, but suppose you get nothing?
Remember, your opponent gets 5 new cards as well,
and they could've gotten something to finish you.
Two--it can backfire. If this is the only card in
your hand and you are depending on the effect to get
back in the duel, what happens if your opponent
brings out NoC?
So, this is a great card, yet it's one of those that
I must say "Be warned, run at your own risk as it
doesn't necessarily help you."
Look at the possible outcomes here
*Helps you (good)
*Helps opponent (bad)
*Helps both you and opponent (good or bad, depends
on who got better cards) *Helps neither (good I
guess, things aren't worse)
This card can also be good not necessarily for the
draw factor, but for the discard factor. If you're
running a tribute heavy deck and have this with 3 or
more tribute monsters set Jar, and hope for a Call,
Premature, or even Monster Reborn (Traditional.)
Plus, there's always the deck out option, but anyone
who uses deckout already knows that :)
Traditional: 3.8/5
Traditional Tribute Heavy: 4.2/5
Traditional Deck Out: 4.6/5
Advanced: 4.3/5
Advanced Tribute Heavy: 4.7/5
Advanced Deck Out: 5/5
Art: 3.0/5 Mmk...
You stay classy, Planet Earth :)
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