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Pojo's Yu-Gi-Oh Card of the Day

Anti-Spell Fragrance
Ultra Rare

As long as this card remains face-up on the field, both players must first Set Spell Cards when they use them and cannot activate them until their next turn.

Type - Trap
Card Number - PCY-002

Card Ratings
Traditional: 3.125
Advanced: 3.68

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 07.14.05

 

Lord
Tranorix
Anti-Spell Fragrance

I’m having trouble believing we never reviewed this card. So, today we review it, even though the only reason is that it faintly reminds people of the Goblet of Fire.

Anti-Spell Fragrance is a very rentsy Trap. If you play this in the right deck, you can effectively destroy your opponent’s strategy and prevent him from accomplishing anything. Set Anti-Spell Fragrance along with some protective Traps and activate it when your opponent draws, and unless he has a Quickplay to chain, he’ll have to wait before activating any Spells.

You will too, of course, but a good Anti-Spell Fragrance Deck shouldn’t run that many Spells, or at least shouldn’t run Spells it won’t be able to wait a turn to use.

A nice strategy is to use this card with Swarm of Locusts and other non-Spell Spell/Trap destroyers. Your opponent will have to set even Normal Spells like Pot of Greed and Lightning Vortex, and you can just flip your Swarms of Locusts and destroy them before he even gets a chance to use them, paving the way to victory.

Throw in a Gravity Bind or two with some Trap and monster effect negation (Solemn Judgment, Divine Wrath, maybe some Dust Tornadoes to deal with those pesky Royal Decrees) to protect your lock and you have a very rentsy deck.

Traditional – CCCC: 2/5
Traditional – Its own deck: 4.5/5
Advanced – CCWC: 3/5
Advanced – Its own deck: 5/5
OVERALL RATING: 3.6/5
 

ExMinion OfDarkness
Anti-Spell Fragrance

Great card, only one major threat against it.

Cold Wave players need to run 2-3 of this; being able to stymie opponent S/T destruction and possibly get rid of it before they can use it is vital to that deck. The card has a few good combos;

+Heavy Storm: Set your Heavy, they set cards they want to use next turn, you Heavy their field. Not a bad tradeoff.

+Dust Tornado: Same thing but on a smaller scale, giving up your one anti-M/T card for a possible game-breaker your opponent can't use yet.

+Mobius the Frost Monarch, Chiron the Mage -- either Mobius gets rid of 2, or Chiron uses a dead spell you don't need to get rid of one of their good ones.
If nothing else, for a low-spell, high-trap deck it hurts an opponent a lot more than it hurts you. But for that bad part...

Mystical Space Typhoon.

Your opponent springs Anti-Spell Fragrance, they chain MST, your protection's out the window, and could possibly onslaught you while you're unprotected. This is one of the many reasons MST's at 1/deck...

3/5 Traditional (in Cold Wave)
3.75/5 Advanced (in Cold Wave)
 
Snapper Anti-Spell Fragrance

Today's card is Anti-Spell Fragrance, a card that a) has surprisingly never been reviewed before and b) kinda sorta looks like it could be considered a goblet of fire, which is coincidentally the name of the fourth installment in the Adventures of Tom Potter and Harryberry Finn. To reassess the tale that is The Goblet of Fire, Harry returns to school and is thrown into a tournament that is meant to test one's wizarding prowess. But little does he know that the tournament is but a small piece in a puzzle that is meant to end in Harry's death and the reinstallation of Lord Voldemort to power. But common reasoning tells us that one of these things doesn't come to pass. Can you guess which one it is? I'll give you a hint: there's a fifth Harry Potter book.

Whilst ASF is active, all Spells take on the properties of Trap Cards, which really just means they need to be Set for a turn before they can be used.
It's a simple to understand effect that is really quite useful in the right Deck. Decks focusing on monster forms of S/T destruction (Breaker, Mobius,
etc.) benefit by being able to destroy Spells when and before the opponent can't use them. Trap Decks benefit by forcing the opponent to obey the same rules most of your cards must abide by.

For all you psychics out there, Xing Zhen Hu allows you to prevent the activation of two face-down cards, and should you happen to know which of your opponent's face-down S/Ts are invaluable Spells, you can have hella fun. ASF users can benefit with Cold Wave by prolonging the amount of time your opponent will need to wait to use their Spells by preventing them from Setting them for a turn.

And finally there's Byser Shock, a megaty weak little monster that, should you be able to re-summon it every turn and keep ASF active, will successfully stop the opponent from using non-Quick-Play Spells. Overall, ASF is a great little Trap that could be very useful when used with the right cards. If I had a creative mind, I'd be very happy to have stumbled upon one a few weeks ago.

Advanced: 4/5. Why not?
Traditional: 4/5. Making Raigeki, HFD, and Monster Reborn into Traps? Yes please.
Overall: 4/5.
Art: 3/5. A purple smiling fondue pot. Scary.
 
Dark Paladin Anti Spell Fragrance

This is truely one of the single most underrated cards in ALL of Yugioh.
Why you ask? A duelist's deck is roughly 50% spell so that rougly 20 cards.
This card forces you and your opponent to set Spells before using them.
Furthermore, they cannot be activated until YOUR next turn.

So, this card transfers all Spells into Traps, at least in terms of activation, no wait, technically, Spells become dormant Traps because you have to wait until YOUR turn. Now granted, it does kinda stink that it effects you too, but this can be such an awesome card. This deck needs to be either monster or trap heavy, or even both if you don't want Anti Spell Fragrance to haut your plans.

However, it's a continuous trap, which is bad. It's vulnerable to Jinzo, Royal Decree, and all the like including Mystical Space Typhoon.

Ratings:

Traditional: 3.5/5 One of my favorite traps ever...

Advanced: 4.0/5 One of my favorite traps ever...

Art: 2.9/5 Craptacular

You stay classy, Planet Earth :)
 

Otaku

And now we come to our Yu-Gi-Oh stand in for The Goblet of Fire, Anti-Spell Fragrance.  This lovely Continuous Trap… yes, its effect is good enough to warrant the awkwardness of it being a Continuous Trap.  As I was saying, the effect is pretty wicked: both players must Set Spell cards and wait until their next turn to activate them.  That’s right, both player’s have to wait until their next turn – not just the next turn – even Quick-Play Spells feel the bite.

 

Yes, it hurts you too, but in the right deck it’s pretty wicked.  Add a few stalling cards like Level Limit-Area B then you can use Swam of Locusts to destroy Spell cards before they can be activated.  It is also quite nice knowing that if your opponent just set a card, the only way it can be activated is if it is a Trap.  Take that Scapegoat and Book of Moon!

 

Ratings (Specific Deck)

 

Traditional       : 2/5-It’s almost certainly not going to work… unless you catch your opponent in a bad top deck… a normally good top deck of mostly Spells that this will turn into a death sentence.

 

Advanced        : 4/5-A definite control factor.

 

Limited            : 3/5-It can save your butt… or cost you the game.  Be careful with it.

 

Summary

Yes, the review is a bit short, but this is a pretty straightforward card.

 


Coin Flip
Anti-Spell Fragrance gives you intangible advantage over your opponent. I LIKE intangible advantage. I mean, something like Xing Zhen Hu gives you a 2 for 1 on end Phase, in essence. This gives you all kinds of crazy advantage. Do they set their Heavy Storm to try and kill it? Do they set multiple cards, fearing YOUR Heavy Storm? Do they focus on getting rid of it or on attacking?

However, I am not an expert on this card. In fact, I didn't even try to extend my miniscule amount of experience on this card to multiple paragraphs. Playing it outside of its own Wave Control is an interesting idea, but much like Royal Oppression, if your deck isn't built to use it, then you shouldn't be using it.

Since Wave Control is nearly DEFINED by this and Cold Wave, I'll call it a staple in Wave Control. Otherwise, don't play it. No rating.
 

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