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Pojo's Yu-Gi-Oh Card of the Day

Card Of Sanctity

Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.

Type - type
Card Number - TLM-EN037

Card Ratings
Traditional: 1.50
Advanced: 1.85

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 06.06.05

 

Lord
Tranorix
Card of Sanctity

We start things off this week week by finally reviewing The Lost Millennium. First up: Card of Sanctity, a Normal Spell that people seem to have mixed feelings about.

The first thing you should realize is that this card has a very hefty fee. When you activate Card of Sanctity, you remove all other cards on your side of the field and in your hand from play. This is an irrevocable cost; if CoS is negated, your cards are still gone. It’s also mandatory: you can’t activate Card of Sanctity unless you have at least one card in your hand or on the field to remove (and CoS doesn’t count itself).

That being said, the effect is certainly good. It’s basically Pot of Greed; you draw two cards. There’s nothing bad about that, but the odds that you’ll be willing to get rid of everything you have just to draw another two cards are pretty slim. Card of Sanctity is a good card for when you’re topdecking and have Sinister Serpent in the Graveyard, or when you’re really running low on resources and won’t mind removing all the cards you currently have.

It works well with D.D. Scout Plane and D.D. Survivor, as both of those will eventually return. It also works well with something like Brain Control. If you take an opponent’s monster (preferably when you don’t really have anything else), just remove that with Card of Sanctity and draw your two.

But this is a very risky card, a bad topdeck (when you’re truly topdecking, anyway), and should only really see play in decks that run either Scout Plane or Survivor – maybe in Dimension Fusion Decks as well – but remember, in those, you’re still getting rid of a lot on the off-chance that you’ll draw something to help you.

Traditional – CCCC: 2/5
Traditional – Dimension Fusion/Return from the Different Dimension Deck: 3.5/5
Advanced – CCWC: 2.5/5
Advanced – Dimension Fusion/Return from the Different Dimension Deck: 4/5
OVERALL RATING: 3/5

Coin Flip
Card of Sanctity is going to be extremely fun for whoever is crazy enough to play it. Basically, this card says "exhaust your resources to the point where using me loses you no advantage or don't play me at all". Or it would. If it were sentient, and, y'know… Had a mouth.

Basically, this card will never, ever earn you advantage. In the rare, rare situation where you manage to do something stupid.enough to be behind to the point where you have only Card of Sanctity on the field… Removing cards is a COST. That means you MUST pay it. Much like Serial Spell, this ruins the whole card. You must remove at least 1 card from your hand OR field. So if you have only this and a D. D. Scout Plane (or a card we will review later this week) on the field/in hand, then this could have some potential use.

As for now, it's fun. But not competitive.

General:
Traditional: It can't even get you out of a Yata lock. If you draw this, you have to remove 1 other card. No advantage = no play. 1.2/5
Advanced: If you feel like it… =\ 1.8/5
Snapper Card of Sanctity

Welcome to a week of TLM Cards! Today’s card is Card of Sanctity, a card that was MUCH better on the TV show.

At the small and insignificant price of removing ALL cards on your side of the field and in your hand from play, CoS allows you to draw cards until you have two cards in your hand. Now just incase you didn’t notice, my previous statement was sarcasm. Removing all cards on your field an in your hand is far from being a small and/or insignificant price. In fact, it’s to high a price for the effect you receive. While you do get to draw two cards, think of what you’re losing. Most likely you had a card or two in your hand when you activated CoS, as well as some possible monsters and S/Ts on your field.
Well thanks to CoS, you lose all of that, and gain two cards.

Even though the CoS has a terrible cost, it can function well with a few cards. An obvious use for CoS is in a Gren Maju Da Eiza Deck, which should allow Gren to power up into the 2000s with relative ease. CoS can also be used with D. D. Survivor and D. D. Scout Plane to somewhat soften the cost of CoS by giving you monsters at the end of your turn. Despite these cards that benefit/can be used with CoS, it is far from being a card I’d advise anyone to use. If you really need to draw cards and you’re already using Pot of Greed and Graceful Charity, just use Upstart Goblin.

Advanced: 1/5. The reasons should be obvious.
Traditional: 1/5. Time Seal, Dimensionhole, Yata, and CoS may be interesting…
Overall: 1/5.
Art: 2.5/5. I can’t wait until it starts raining money in my neck of the woods.
Dark Paladin Welcome to Monday and a new week of CotD! This week we start up the new set The Lost Millenium.

Today we review one of the Super Rares that an elite few of you may have seen or even been lucky...yea we'll say lucky for the sake of argument..."lucky" enough to obtain.

Card of Sanctity

When I saw that this card was a Super Rare I just wanted to say WHY?!? For any anime fans out there, or even the movie, this card lets the player and the opponent each draw until they're holding 6 cards.

However, this effect has been truely watered down. First, you have to remove from play ALL cards in your hand, then any and all cards you may have on your side of the field. So, not only discard, but REMOVE which makes this cards price all the more hefty.

Secondly...you don't even necesarily draw two cards. You get to draw until you hold two cards. I saw this card and I so badly wanted to skip a review, give a
1/5 and just move on. Somehow, I actually found a use or two for this card.

It could actually be used in a Return From the Different Dimension or even a Dimension Fusion deck just for kicks if anyone is bold enough to run either one of those cards.

Ratings:

Traditional: 1/5
Traditional (Return From the Different Dimension/Dimension Fusion): 3.0/5

Advanced: 1.5/5
Advanced (Return From the Different Dimension/Dimension Fusion): 3.5/5

Overall Rating: 2.25/5

Art: 2.0/5 Not impressive at all.

You stay classy, Planet Earth :)
Otaku

Card of Sanctity is one of those disappointments.  Not just because of the insanely risky effect (remove all cards from your side of the field and hand from play to draw 2), but because the name is so nonsensical.  Sanctity’s Dictionary.com entry is:

sancˇtiˇty
n. pl.
sancˇtiˇties

  1. Holiness of life or disposition; saintliness.
  2. The quality or condition of being considered sacred; inviolability.
  3. Something considered sacred.

Yeah, how does this card embody that?  I could see something dealing with faith since you are throwing away everything you’ve got in the hope you’ll do a perfect double-top deck, but seriously.  “Gambling Addict” would be more apt though…

 There a few decks that might consider this, despite the risk.  Namely, those that can abuse the effect.  I suppose something involving D.D. Scout Plane.

Ratings

Traditional       : 1/5-No, I don’t think so.  We have so much available here.  Even though draw power is so pitiful in all formats, and here you are apt to top deck better stuff, your are opening yourself up do being abused by a well-prepared opponent.

Advanced        : 1.25/5-It has a use, just not a very good one.

Limited            : 1.75/5-Because maybe you’ll be desperate enough to risk it.


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