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Pojo's Yu-Gi-Oh Card of the Day
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Card Of
Sanctity
Remove all cards in your hand and on your side of
the field from play. Draw cards until you have 2
cards in your hand.
Type - type
Card Number - TLM-EN037
Card Ratings
Traditional: 1.50
Advanced:
1.85
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.06.05 |
Lord
Tranorix |
Card of Sanctity
We start things off this week week by finally
reviewing The Lost Millennium. First up: Card of
Sanctity, a Normal Spell that people seem to have
mixed feelings about.
The first thing you should realize is that this card
has a very hefty fee. When you activate Card of
Sanctity, you remove all other cards on your side of
the field and in your hand from play. This is an
irrevocable cost; if CoS is negated, your cards are
still gone. It’s also mandatory: you can’t activate
Card of Sanctity unless you have at least one card
in your hand or on the field to remove (and CoS
doesn’t count itself).
That being said, the effect is certainly good. It’s
basically Pot of Greed; you draw two cards. There’s
nothing bad about that, but the odds that you’ll be
willing to get rid of everything you have just to
draw another two cards are pretty slim. Card of
Sanctity is a good card for when you’re topdecking
and have Sinister Serpent in the Graveyard, or when
you’re really running low on resources and won’t
mind removing all the cards you currently have.
It works well with D.D. Scout Plane and D.D.
Survivor, as both of those will eventually return.
It also works well with something like Brain
Control. If you take an opponent’s monster
(preferably when you don’t really have anything
else), just remove that with Card of Sanctity and
draw your two.
But this is a very risky card, a bad topdeck (when
you’re truly topdecking, anyway), and should only
really see play in decks that run either Scout Plane
or Survivor – maybe in Dimension Fusion Decks as
well – but remember, in those, you’re still getting
rid of a lot on the off-chance that you’ll draw
something to help you.
Traditional – CCCC: 2/5
Traditional – Dimension Fusion/Return from the
Different Dimension Deck: 3.5/5
Advanced – CCWC: 2.5/5
Advanced – Dimension Fusion/Return from the
Different Dimension Deck: 4/5
OVERALL RATING: 3/5 |
Coin Flip |
Card of Sanctity is going to be extremely fun for
whoever is crazy enough to play it. Basically, this
card says "exhaust your resources to the point where
using me loses you no advantage or don't play me at
all". Or it would. If it were sentient, and, y'know…
Had a mouth.
Basically, this card will never, ever earn you
advantage. In the rare, rare situation where you
manage to do something stupid.enough to be behind to
the point where you have only Card of Sanctity on
the field… Removing cards is a COST. That means you
MUST pay it. Much like Serial Spell, this ruins the
whole card. You must remove at least 1 card from
your hand OR field. So if you have only this and a
D. D. Scout Plane (or a card we will review later
this week) on the field/in hand, then this could
have some potential use.
As for now, it's fun. But not competitive.
General:
Traditional: It can't even get you out of a Yata
lock. If you draw this, you have to remove 1 other
card. No advantage = no play. 1.2/5
Advanced: If you feel like it… =\ 1.8/5 |
Snapper |
Card of Sanctity
Welcome to a week of TLM Cards! Today’s card is Card
of Sanctity, a card that was MUCH better on the TV
show.
At the small and insignificant price of removing ALL
cards on your side of the field and in your hand
from play, CoS allows you to draw cards until you
have two cards in your hand. Now just incase you
didn’t notice, my previous statement was sarcasm.
Removing all cards on your field an in your hand is
far from being a small and/or insignificant price.
In fact, it’s to high a price for the effect you
receive. While you do get to draw two cards, think
of what you’re losing. Most likely you had a card or
two in your hand when you activated CoS, as well as
some possible monsters and S/Ts on your field.
Well thanks to CoS, you lose all of that, and gain
two cards.
Even though the CoS has a terrible cost, it can
function well with a few cards. An obvious use for
CoS is in a Gren Maju Da Eiza Deck, which should
allow Gren to power up into the 2000s with relative
ease. CoS can also be used with D. D. Survivor and
D. D. Scout Plane to somewhat soften the cost of CoS
by giving you monsters at the end of your turn.
Despite these cards that benefit/can be used with
CoS, it is far from being a card I’d advise anyone
to use. If you really need to draw cards and you’re
already using Pot of Greed and Graceful Charity,
just use Upstart Goblin.
Advanced: 1/5. The reasons should be obvious.
Traditional: 1/5. Time Seal, Dimensionhole, Yata,
and CoS may be interesting…
Overall: 1/5.
Art: 2.5/5. I can’t wait until it starts raining
money in my neck of the woods. |
Dark Paladin |
Welcome to Monday and a new week of CotD! This week
we start up the new set The Lost Millenium.
Today we review one of the Super Rares that an elite
few of you may have seen or even been lucky...yea
we'll say lucky for the sake of argument..."lucky"
enough to obtain.
Card of Sanctity
When I saw that this card was a Super Rare I just
wanted to say WHY?!? For any anime fans out there,
or even the movie, this card lets the player and the
opponent each draw until they're holding 6 cards.
However, this effect has been truely watered down.
First, you have to remove from play ALL cards in
your hand, then any and all cards you may have on
your side of the field. So, not only discard, but
REMOVE which makes this cards price all the more
hefty.
Secondly...you don't even necesarily draw two cards.
You get to draw until you hold two cards. I saw this
card and I so badly wanted to skip a review, give a
1/5 and just move on. Somehow, I actually found a
use or two for this card.
It could actually be used in a Return From the
Different Dimension or even a Dimension Fusion deck
just for kicks if anyone is bold enough to run
either one of those cards.
Ratings:
Traditional: 1/5
Traditional (Return From the Different
Dimension/Dimension Fusion): 3.0/5
Advanced: 1.5/5
Advanced (Return From the Different
Dimension/Dimension Fusion): 3.5/5
Overall Rating: 2.25/5
Art: 2.0/5 Not impressive at all.
You stay classy, Planet Earth :) |
Otaku |
Card of Sanctity
is one of those disappointments. Not just
because of the insanely risky effect (remove all
cards from your side of the field and hand from
play to draw 2), but because the name is so
nonsensical. Sanctity’s Dictionary.com entry
is:
sancˇtiˇty
n. pl.
sancˇtiˇties
-
Holiness
of life or disposition; saintliness.
-
The
quality or condition of being considered
sacred; inviolability.
-
Something
considered sacred.
Yeah, how does this card embody that? I could
see something dealing with faith since you are
throwing away everything you’ve got in the hope
you’ll do a perfect double-top deck, but
seriously. “Gambling Addict” would be
more apt though…
There a few decks that might consider this,
despite the risk. Namely, those that can abuse
the effect. I suppose something involving D.D.
Scout Plane.
Ratings
Traditional :
1/5-No, I don’t think so. We have so much
available here. Even though draw power is so
pitiful in all formats, and here you are apt to
top deck better stuff, your are opening yourself
up do being abused by a well-prepared opponent.
Advanced :
1.25/5-It has a use, just not a very good one.
Limited :
1.75/5-Because maybe you’ll be desperate enough
to risk it.
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