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Pojo's Yu-Gi-Oh Card of the Day

D.D. Survivor
Rare

If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.

Type - Warrior/Effect
Card Number - TLM-EN023

Card Ratings
Traditional: 3.2
Advanced: 4.15

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 06.08.05

 

Lord
Tranorix
D.D. Survivor

This is an interesting card, perhaps a bit overrated but good nonetheless. D.D. Survivor is undeniably strong, with a solid 1800 ATK and the combination of DARK and Warrior. He’s very searchable, Chaos-friendly and strong enough to hold his own.

He also has a lovely effect of being essentially immune from D.D. Warrior Lady and D.D. Assailant. If this guy kills one of them and your opponent chooses to remove DDS, he’ll be back at the end of the turn to wreak more havoc. If you remove this guy on your side of the field for Card of Sanctity, he’ll be back. If your opponent (for some stupid reason) removes D.D. Survivor with BLS-EotB’s effect, he’ll be back.

I can see this card working in main decks, as a DARK Warrior with 1800 ATK is very useful in the current metagame; but his real place is in the Side Deck, to counter decks that run D.D. Assailants in excess. If you see that your opponent is running 3x Assailant along with DDWL, side in a Survivor or two and stop him in his tracks.

Traditional – CCCC: 3.5/5
Traditional – Side Deck: 4/5
Advanced – CCWC: 4.5/5
Advanced – Side Deck: 5/5
OVERALL RATING: 4.3/5
 

ExMinion OfDarkness
D. D. Survivor

DDWL and DDA: Meet your worst enemy.

This could throw a serious wrench in the aggro/warrior beatdown build, which before this card rivaled Zombie/Chaos and Warrior/Chaos as the most stable netdecked deck.

This card has quite a bit going for it:
Dark -- Chaos food
Warrior -- Reinforcements of the Army search target
1800 ATK -- Pretty good in the current metagame

ANY RFG and it comes back means FOUR major things.
1. D. D. Warrior Lady is useless against it.
2. D. D. Assailant is A LIABILITY against it, as DDS will attack DDA, their DDA gets removed, and your DDS comes back. Advantage like whoa.
3. BLS removal won't work so it makes the Soldier player have to attack through it, which is great if you have Mirror Force, Sakuretsu Armor, or some other punishing trap down.
4. BOTTOMLESS TRAP HOLE CAN'T DO CRAP. As much as DDWL is thrown in every deck, and DDA is showing up more and more, BTH was getting thrown in every deck -- 2 copies most of the time. All-around good cards that have built-in answers to commonly played opponent cards are always welcome.

Traditional: 2.25/5
Advanced: 3.5/5

SandTrap
D.D. Survivor
1800/200
Warrior/Effect
DARK

If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.

Again, I'm not just going to repeat what everyone else had already said.

This card will single-handedly alter the metagame.
Right now, it's Bottomless Trap Hole, DDWL, and DDA.
With D. D. Survivor, you turn D. D. Assailant (before a gaurunteed one-for-one trade) into a Pot of Greed-like effect in your favor.

Now people will have to decide if they are going to main Survivor, side Survivor, main the DIfferent Dimension family, or side them. It gets me sensually excited, I can't wait for Nats.

Anyone who said that TLM wouldn't change anything or that it sucks is retarded.

Rating: 4/5...bitches. XD
 

Coin Flip
Hmm. An 1800 Warrior (DARK? That's good. DARK Warriors are in fairly short supply for better ones) that pretty much kicks the crap out of the metagame. We focus a lot on remove from play piles. I mean, people play Bottomless Trap Hole in doubles, D. D. Assailants in doubles and trebles, and almost every deck in existence packs the one D. D. Warrior Lady. This says to those cards, "Go ahead. I've come back once and I'll be damned if I don't come back again. Suck it Trebek!"

So let's see… Hmm. Beatstick + Anti-metagame… Yes, this card is most definitely Zombyra the Dark reincarnated. Good ratings.

General:
Traditional: 3/5
Advanced: 3.8/5
 
Snapper D. D. Survivor

Today’s card is D. D. Survivor, the newest addition to the D. D. family.

DDS has great stats; with 1800 ATK he can almost contend with the average beatstick. He’s also a Warrior, allowing him to be used in conjunction with Command Knight to make him a 2200 ATK monster and also be searched for with Reinforcement of the Army. And if it pleases the courts, he’s also a DARK monster, allowing him to fir perfectly into Warrior Chaos Decks.

DDS’s effect is rather interesting, and is similar to that of another D. D.
When he’s face-up on the field and he’s removed from play, he’s Special Summoned to the owner’s field at the end of the turn. Now while his effect isn’t as easy to use as that of his D. D. half-twin, D. D. Scout Plane, it can prove very useful in an environment in which BLS, DDWL, and DDA are popular card choices. So if DDS is on the receiving end of one of the aforementioned card’s “remove from play” effects, it will return at the end of the turn ready to take whatever the opponent can throw at it.

Despite the large amount of “remove for play” monsters in most people’s Decks, DDS’s chances of using his effect aren’t incredibly high, which is why I wouldn’t advise using it in an old Deck. Instead, use a Deck that can take advantage of the effect, such as one that uses large amounts of Different Dimension Gates, or cards with similar effects. Don’t know how that would work? Figure it out for yourself you lazy!

Advanced: 3.5/5. It’s a solid monster with an effect that may occasionally prove useful.
Traditional: 3/5. I don’t know if DDA is incredibly popular in today’s Traditional, but I’d imagine there’s more destruction than there is removal.
Overall: 3.25/5.
Art: 2.5/5. A guy in a torn cloak. Very intimidating.
 
Dark Paladin DD Survivor
Level 4
Dark
1800-200

YAY, ANOTHER DD CARD!!!! And subsequently, by YAY, I mean meh. Meh for the fact there are more with each passing set, not because the card sucks (which it
doesn't) This card can be special summoned to the owner's side of the field if it is removed from play while face up on the field.

Well, there is absolutely NO reason for the CCWC decks not to be packing two of these while they can, and I personally would expect this card to be restricted come when it's time to update the list again?

Why you say? Well, let's think about it. Running two (even though you can use
3) is MORE than enough. You use one to attack a DD Warrior Lady and both cards are removed. But wait...your DD Survivor (just as his name implies) survives and comes back next turn.

Your second DD Survivor can deal with DD Assailant since he has 1800 attack points while Lady has only 1500 and Assailant is stuck at 1700. Of course, 200 defense literally sucks, but every card needs a downside.

Ratings:

Traditional: 4.0/5 Seriously, you can use 3 Lady and Assailant here, but 3 of this guy too, and he's the superior choice in my mind.

Traditional Warrior/Chaos: 5.0/5 (A perfect rating) Here you can use all 3 of the above cards, plus Witch, plus Yata, plus CED.

Advanced: 4.5/5 Even with only 1 DD Warrior Lady, he is a truely awesome card.
I still expect him to be restricted.

Advanced Warrior/Chaos: 5.0/5 I know I shouldn't rate Traditional & Advanced both 5/5 but the card is just that good.

Overall rating: 4.3/5

Art: 4.5/5 Even the art is good.

You stay classy, Planet Earth :)
 
Otaku

Stats                : D.D. Survivor is a Level 4 Monster, making it simple to Summon (seems silly to point out, but I know what’s being reviewed the rest of the week).  It is a Dark/Warrior, a fantastically potent Attribute/Type combination.  Dark Monsters have decent support and Warriors appear to be the best supported type, plus together they are a perfect fit for Warrior/Chaos decks.  Moving on, we see a solid 1800 ATK.  This used to be tops for Level 4 beatsticks, and even though the cap has long since passed it by, it still remains quite solid: only “real” beatsticks can top it.  We then see a DEF of… 200?  This is rather tiny, but I am glad to see it?  Why?  This is an Effect Monster.  As you know, I complain about the lack of apparent “stat” caps in Yu-Gi-Oh: It used to be the lone Level 4, 1800 ATK monster was king.  Now, if it doesn’t have an effect, it’s pretty much lucky to be used as filler.  Well, the ATK isn’t the only stat that can be sacrificed to justify an effect: DEF can be decreased as well.  There are several cards that change Monster Battle Positions, and two (Book of Moon and Enemy Controller) are common played.  So a pitiful 200 DEF, while better than something less, means that this is as good as dead in DEF mode.  This should cover the cost of a decent effect.

 

Effect(s)            : The effect is that when this face-up Monster is removed from play, it is Special Summoned to the Owner’s side of the field during the End Phase.  On its own, it isn’t a great effect, but it isn’t horrid either.  Still, it probably could have gotten away with a higher DEF and still be balanced.  Unless there is a good combo for it…

 

Uses and

Combinations  : Okay, one combination is somewhat weak, but works: Card of Sanctity. Do your normal stuff Main Phase 1, attack with this, and assuming it survives, play Card of Sanctity, hopefully only removing this from play, draw 2, then make use of them and get this guy back during your End Phase.  Not great, but something.  Gee, if only there were Monsters with ATK/DEF scores of less than 1800 that removed Monsters from play… yeah, that is right, this card, ironically, is anti-D.D. Warrior Lady and D.D. Assailant.  Their effects become essentially useless.  Are there any other effects that remove a face-up Monster from play?  Yes, one of my favorite Equip Spells: Big Bang Shot.  You may recall how I love trample.  Well, Big Bang Shot gives a 400 ATK power boost and trample.  The downside is that when Big Bang Shot is destroyed, the Monster it was attached to is removed from play.  While it will still be annoying if your opponent manages to use a set Mystical Space Typhoon to protect themselves from an attack from a Big Bang Shot equipped D.D. Survivor, better that than not being able to score 2200 damage against Sheep Tokens, and better they use Mystical Space Typhoon on that then on a Pre-Mature Burial or Call of the Haunted.  It gains some protection from Dark Core and, if for some reason Black Luster Soldier – Envoy of the Beginning didn’t want to risk attacking it and just tried to remove it from play… well, that’s only a temporary fix.  This card makes Different Dimension Capsule a hair more useful, I suppose: choose D.D. Survivor and one of their Monsters, and no matter what, you get your Monster back by the end of the turn.  Well, that is all I can find for now.  Nothing too great… good thing this is still a decent Beatstick and Chaos food.

 

Ratings

 

Traditional       : 3/5-Why so high?  It works with Chaos decks, and is a decent top deck, and D.D. Assailant and D.D. Warrior Lady are so common.

 

Advanced        : 3.5/5-As above and being a solid Level 4 beatstick is more useful here.

 

Limited            : 4/5-Why so high?  Here it happens to be one of the best no-Tribute beatsticks.

 

Summary

Most of the cards the D.D. Survivor can combo with don’t see any significant play in serious decks, but its ability to counter the popular “D.D.” based Monster removal and work with Chaos decks makes it a solid card.

 


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