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Pojo's Yu-Gi-Oh Card of the Day
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Ancient Gear Beast
Rare
This card cannot be Special Summoned. The effect of
opponent's effect monsters that this monster
destroys as a result of battle are negated. If this
card attacks your opponent cannot activate any Spell
or Trap cards until the end of the Damage Step.
Type - Machine/Effect
Card Number - TLM-EN007
Card Ratings
Traditional: 2.0
Advanced:
3.25
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.09.05 |
Lord
Tranorix |
Ancient Gear Beast
Ancient Gear Beast is a relatively underrated
monster, with a few drawbacks but a few big plusses
as well. Requiring one tribute to summon, and being
unable to be Special Summoned, he’s not the easiest
monster to get onto the field (though not the
hardest either). Additionally, he only has 2000 ATK,
making him fairly weak for a 6-star monster.
That aside, he’s got some very nice effects. First
of all, he’ll negate the effect of any monster he
destroys in battle, like Dark Ruler Hades. If he
kills DDWL, no removing. Sinister Serpent, no
returning. Cyber Jar, no blowing stuff up. And so
forth.
He also has an effect that essentially makes him
un-Mirror Forceable, very nice. If you attack with
this guy, your opponent can’t activate Spells or
Traps in the Battle Step or Damage Step, meaning
Mirror Force, Sakuretsu Armor and Magic Cylinder are
useless. Your opponent can, however, use Book of
Moon, Enemy Controller or Ring of Destruction during
your Main Phase.
All in all, Ancient Gear Beast is a good monster.
Being a Machine gives him some nice advantages,
namely the ability to be Limitered – and I doubt
many people would like to face a 4000 ATK monster
that can’t be Mirror Forced.
Traditional – CCCC: 2.5/5
Traditional – Machine: 4/5
Advanced – CCWC: 3/5
Advanced – Machine: 4.5/5
OVERALL RATING: 3.5/5 |
ExMinion OfDarkness |
Ancient Gear Beast
Pretty much every single intelligent player who
reads these now knows what Friday's card is and ALSO
knows what broken card I missed putting in this week
(I was tired, okay?)
Ancient Gear Beast is a weird little cross between a
mini-Jinzo and Dark Balter the Terrible.
It can't be special summoned -- at all -- which
sucks, making Premature and Call useless. 2000 isn't
bad for a Tribute monster with a great effect.
Vampire Lord fits into that category. Dark Balter
falls into that category (well, kinda, since you're
not exactly Tributing for him.) This guy may see
splash play in some decks.
Even without being able to revive it, people play
Balter through Metamorphosis, and that works out
pretty well. Balter has built in protection with
being able to negate normal spells; this guy has
built-in protection being immune from traps or
spells being chained to his attack. However, it's a
false sense of security at times -- Book of Moon,
Ring of Destruction, Enemy Controller, and all of
those other nasties can be chained in response to
you going into the battle phase, BEFORE you attack,
where his effect doesn't apply.
Oh, and Machine = use of Limiter Removal, so that's
a definite bonus.
Traditional: 1.5/5
Advanced: 3.5/5? (Don't know how much play this will
see.) |
Sand
Trap |
Ancient Gear Beast COTD
2000/2000
Machine/Effect
EARTH
This card cannot be Special Summoned. The effects of
your opponent's Effect Monster that this monster
destroys as a result of battle are negated. If this
card attacks, your opponent cannot activate any
Spell or Trap Cards until the end of the Damage
Step.
Use Lesser Fiend instead -- the DEF difference won’t
matter much, and neither will the
Spell/Trap-negating effect. If you really hate
Mirror Force, then fiiiiine, use this. Maybe if
someone loves Sakuretsu Armor too much then it’ll
work better against that person.
...That’s it. It’s just an updated version of Lesser
Fiend and not necessarily better. I want to sell
mine =/.
Rating: Crap. Whatever number crap represents,
that’s the number I rate Ancient Gear Beast. |
Coin Flip |
Ancient Gear Beast would have been insanely good if
not for the little line of text that says it cannot
be Special Summoned. A 2000/2000 is solid and really
laughs at those Enemy Controllers and Book of Moons
seeing play everywhere. Effect negation. Huh. Last
time I checked, Magician of Faith, Sangan, D. D.
Assailant and even Morphing Jar all impacted the
game greatly when they came out. This card just
laughs at them. Hey look, there go searchers like
Apprentice Magician and Pyramid Turtle. Oh wait, I
think – yes, there goes Cyber Jar and even Sinister
Serpent!
Then someone plays a Smashing Ground, and the whole
of Creation laughs at it. Meh. It does protect
itself from Sakuretsu Armor and stuff, but the point
is that it doesn't protect itself from a good deal
more.
Could have been really good. In Machine, it's a
2000/2000, but I'd still run Jinzo and even Blowback
before I ran this. It's still good in Machine, so
its ratings will reflect that.
General:
Traditional: 2.5/5
Advanced: 3/5
Machine:
Traditional: 3.5/5
Advanced: 4/5
|
Snapper |
Ancient Gear Beast
Today’s card is Ancient Gear Beast, the weaker yet
slightly more useful robo-brother of Ancient Gear
Golem.
AGB has, respectable stats; 2000 ATK is far from the
“Jinzo Standard” but it’s more than enough to
contend with the typical Level 4 or lower monster.
It’s a Machine, giving it uses with Limiter Removal,
a bonus that could be very handy once his effect
comes into play.
AGB can’t be Special Summoned, which is in itself a
good reason to not use AGB at all. This drawback
would be neglect able if it’s ATK were a little
higher, but with only 2000 ATK the lone Normal
Summon you get may prove a waste should you come up
against a Berserk Gorilla, or something similar.
On the bright side however, AGB negates the effects
of monsters it destroys, which for the most part
overshadows all of its down points. Effect negation
is a valuable tool, especially in an environment
that uses large amounts of D. D.s, Magician of
Faiths, and generic monster searchers. So obviously
AGB gets brownie points for having such an effect,
making him a useful tool when clearing the
opponent’s field of unknown threats.
AGB’s final effect is new, and is unique to all TLM
with “Ancient” in their card names. When AGB
attacks, the opponent can’t activate any Spells or
Traps until the Damage Step comes and goes. It’s an
intriguing effect that allows you to blindly attack
the opponent with AGB and not worry about Mirror
Forces, Scapegoats, Book of Moons, and so on. Of
course, most cards your opponent may want to use
against AGB at this time they could probably just
use during any other part of the Duel (Scapegoat and
BoM can be used whenever they feel like it, and MF
can be used when another monster attacks, which
would probably destroy AGB). Still, the opportunity
to not worry about that for a few seconds at get in
some care fee damage should prove useful.
All in all, AGB is a neat Machine that comes with
some nifty effects. Yet due to its low ATK and its
stronger Machine-Type brethren, it would be wise to
overlook it in an aggressive Machine Deck.
Advanced: 4/5. It’ actually 3.something, but I
wouldn’t want to get fractions for the Overall score
I can’t do in my head. Anywho, AGB’s very useful,
especially when used in conjunction with Limiter
Removals that are used at a time that your opponent
can’t stop them (IE. when AGB attacks).
(Wow, if that wasn’t a long comment…)
Traditional: 2.5/5. It’s low ATK is as neglect able
(two words?) in Traditional.
Overall: 3.25.
Art: 4/5. It’s the return of the saber-toothed can
opener!
|
Otaku |
Stats :
Ancient Gear Beast
is a Level 6 Monster. This isn’t normally too
bad, since you can dump and revive. Sneaking a
peak at the effect, we notice this can’t be
Special Summoned. That isn’t too great, but it
isn’t too crippling, since we’ve gotten used to
Tribute Summoning Level 5 and 6 Monsters thanks
to the Monarchs (as they don’t get their
effects otherwise).
This is an Earth Monster. All of the Attributes
are pretty well supported now. It probably
would have been best off if it was compatible
with Chaos builds, that is a Light or Dark
Monster, but this will still do nicely. It is
also a Machine. Machines are an excellent Type
with some pretty sweet support, like the
infamous Limiter Removal. There are
actually a decent amount of Earth/Machines, some
that are quite good.
Now we come to the second concern for Ancient
Gear Beast. Its ATK and DEF are 2000. The
DEF is quite good: only the strongest Level 4
beatsticks, all of which have at least one
drawback, can kill it. Of course, most Level 5
and 6 Monsters can take it down, but they’d be
able to take it down when it is in the ATK
position anyway. The ATK is a concern. This is
the Vampire Lord level of punishment,
weak enough that the top Level 4 beatsticks can
at least suicide you. Looks like this card
needs something else to make it worth playing.
Effect(s) :
Aside from the prohibition on Special Summoning
this Monster, it has two other effects. The
first is a familiar sight: the effects’ of your
opponent’s Effect Monsters that are destroyed by
Ancient Gear Beast in battle are
negated. This is pretty sweet, since it’s not
an effect common to Machines (I didn’t find
any). On its own it wouldn’t justify running
this, but it is a good start. The next effect
is something featured on the other Ancient
Gear Monsters: when you attack with
Ancient Gear Beast, your opponent cannot
activate any Spell or Trap cards until the end
of the damage step. This has some nice
advantages, rendering some of the best Traps
useless against Ancient Gear Beast:
Magic Cylinder, Mirror Force, and
Sakuretsu Armor would all be illegal to
activate. Of course, many other great Spell and
Trap cards can be activated before a Monster
attacks: Book of Moon, Enemy
Controller, Ring of Destruction
Scapegoat, Threatening Roar,
Waboku, and Windstorm of Etaqua, just
to name a few. Also, a Continuous Spell or Trap
that has already been activated, but has an
effect you can “trigger”, like Skull Lair,
is legal to use still. So we have two decent
effects, but still not enough to justify the low
ATK coupled with the Special Summon
prohibition. Maybe it has a combo?
Uses and
Combinations :
Personally, I think it does. To explain it, I’d
have to practically review Ancient Gear Golem.
Fortunately, it is tomorrow’s CotD, so you just
have to check in tomorrow for a detailed
explanation of it. Long story short, that
Monster has the same Type/Attribute combination
and same effects sans the Monster effect
negation. But it is big, and can trample! Both
have high DEF scores, so Book of Moon and
Enemy Controller are basically a one
Monster Waboku against these. In other
words, Ancient Gear Golem fears Effect
Monsters, and this handles them for it and fits
the theme. There is also the benefit of
Limiter Removal, whose use I will further
explain here: as it is a Quick-Play Spell, you
can set it and wait for an opponent to “suicide”
a Berserk Gorilla into Ancient Gear
Beast. Trip Limiter Removal in
response (your effect doesn’t affect your use of
Spells and Traps) and while you still lose
Ancient Gear Beast, you just did 2000 points
of damage. It would also be enough to take down
all commonly played large Monsters in a
“suicide” ploy.
Ratings
(for a dedicated Ancient Gear Golem deck)
Traditional :
1.25/5-It is useful to such a deck, but such a
deck is pretty weak here.
Advanced :
3.65/5-It fits a valuable niche here, covering
one of Ancient Gear Golem’s major weak
points.
Limited :
3.75/5-There are a decent amount of single
Tribute Monsters (and no Tribute effect
Monsters) with the potential to be bigger than
this. However, the rest of the Monsters in this
set simply aren’t, and many have Flip Effects.
Summary
This card is a hair weak, but overall, it serves
its purpose, protecting [its Master?] Ancient
Gear Golem from threatening Effect Monsters.
|
Dark Paladin |
Antique Gear Beast
Level 6
2000-2000
Earth/Machine
Well, this guy can't be special summoned, but he
does negate effects of monsters he destroys. He
also, however, prevents the opponent from using
spell OR trap cards until the end of the damage step
which leaves...Nutrient Z?
2000 attack for a one tribute monster isn't all that
great, however 2000 defense isn't all that bad.
Earth is of course good, and Machine makes this guy
a 4000 attack one tribute monster.
Negating all monster effects of monsters destroyed
by this guy only adds to his power, so it's
understandable that he only has 2000 points. After
all, every monster really does need a drawback.
For the fact that he is only a 2000 one trib monster
with two effects, one good, the other meh, Machine
decks don't really need him, but go ahead and see
for yourself.
Traditional: 2.0/5
Traditional (Machine): 2.5/5
Advanced: 2.6/5
Advanced (Machine): 3.1/5
Overall Rating: 2.75/5
Art: 2.5/5 Not that great, sorry.
You stay classy, Planet Earth :)
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