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Pojo's Yu-Gi-Oh Card of the Day
|
|
Vampire Lord
Ultra Rare
Each time this card inflicts BAttle damage to your
opponent, declare 1 card type(monster,Spell ,or
Trap).Your opponent selects 1 card of that type from
his/her Deck and sends it to the Graveyard.Also when
this card is destroyed and sent to your graveyard by
your opponent`s card effect, it is Special Summoned
to the field during your next Standby Phase.
Type - ZOMBIE / EFFECT
Card Number - RDS-ENSE4
Card Ratings
Traditional: 4.75
Advanced:
4.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.01.05 |
JAELOVE |
Vampire Lord
Rated For: Zombie Decks
People who have hopped on the Zombie band wagon
really amuse me. See, with DDWL restricted to one
(which helps Zombies), they’ll simply be replaced by
D.D Assailants. The ban of Scientist hurts almost
all decks equally (except for those that don’t run
them like me).
So what’s really happened is Vampire Lord has been
semi-restricted and Mirror Force replacing one
Sakuretsu Armor in most decks. People are acting
like Zombies are suddenly and magically a part of
the “top tier”, when really they’ve been just as
good all this time.
I’ll post my old review of Vampire Lord (which was
actually a month ago).
Advantage F/H:
His self-reviving effect is one of the most broken
monster effects in the game. You can also revive him
or search him at no cost, basically getting him
through a variety of appealing options. Once he's on
the field, there's very little that can kill him.
Sub-par attack advantage, making him beatable by
Berserk Gorilla, brings him down from a perfect
score.
Traditional Format Score: 9.5/10
Advanced Format Score: 9.5/10
Best Draw for the Situation:
Obviously, as a tribute monster you don't want to
draw him in the opening hand or top-deck him.
However, Spirit Reapers, Pyramid Turtles, and Book
of Life, coupled with the standard Change of Heart,
Snatch Steal, Premature Burial, Call of the Haunted,
make him a far more appealing Tribute monster
inclusion than every other. He'll also be searched
out quickly, making the issue rather moot.
Traditional Format Score: 7.5/10
Advanced Format Score: 7.5/10
Attributes/Effect:
As I said, his recursion effect is one of the best.
Of course, the deck destruction effect may help your
opponent, but every card in his deck should provide
him some use, given that he included it. Also, his
stats and zombie type make him searchable by 4
monsters (3 turtles and witch), and he packs two
solid effects into one fearsome package. In a zombie
deck, he's near perfect, except his low attack.
Traditional Format Score:
9.5/10
Advanced Format Score:
9.5/10
Dependability:
Compared to other monsters in this scale, he's very,
very dependable. Other tribute monsters can be wiped
clean by a timely Smashing Ground, Sakuretsu Armor,
Ring of Destruction, Torrential Tribute or such.
You'll literally have nothing to fear from your
opponent's S/T zone with this guy. He can also be
revived. Plus, Zombie control focuses on stripping
away threats from your opponent's hand that can
handle your own monsters. Low attack, however, makes
him killable by Berserk Gorilla and others, bringing
him down.
Traditional Format Score: 9.5/10
Advanced Format Score: 9.5/10
The Bottom Line:
Anyone who suggests taking him out of a Zombie Deck
for Patrician or Kokki is insane. Take care when
placing him in other decks, however, he's not as
good.
A BAD Score-----------
Traditional Format Score:
4.5/5
Advanced Format Score:
4.5/5
FORCE System Suggestions:
++ Contributes to Field Control, On-Field
Presence, Resource Management (Changed from
Replenishment), Counter-Disruption, Enemy Disruption
(very slight)
-- Weakens Enemy Disruption (very slight).
|
ExMinion OfDarkness |
Vampire Lord
Vampire Lord has newly been SEMI-Limited, meaning
the Zombie players can run
2 of him. Considering Mirror Force is unbanned on
this new list, Torrential still lives, and Lightning
Vortex is going to be introduced as our newest
staple, his effect becomes that much more valuable.
I'll come out and say it -- his other effect sucks.
Unless you're really, really close to decking
someone, you're helping them thin their deck at
best, and at worst, you're putting a Sinister
Serpent in their graveyard (from monster), something
that can be revived with Premature/Call (from
monster), or a Spell or Trap that can be regained
via MoF/MoD. (Dunno if any non-burners even play MoD
anymore...)
People are going to look for Mirror Force as the
answer to mass swarm.
Vampire Lord is the answer to that answer, just
coming back the next turn.
However, people have played more and more 2400
Tribute monsters (Mobius, Zaborg, Jinzo) along with
the ever-present BLS-Envoy and the Chaos Sorcerers
that can RFG the V-Lord if not kill him outright.
4/5 overall -- the more mass removal cards that get
used, the better this guy's score. He'd be 5/5 if
Dark Hole and Raigeki were out there too.
|
Coin Flip |
Vampire Lord is something we reviewed less than a
month ago. I see no reason to re-review it. The only
thing I have to say is that when he is no longer
restricted to one per deck, he (and Zombie decks
with
him) will become slightly more congruent to
utter-joy-onnastick.
Traditional: Sex/5 (5/5, pretty much)
Advanced: 4.5/5 Zombie deck
New Advanced: 5/5 Zombie deck
|
Tranorix |
Vampire Lord
I reviewed this card a month ago.
http://pojo.com/yu-gi-oh/COTD/2005/2005Jan/28.shtml
There you are. Of course, with the
new Advanced Format, you’re allowed to run two.
That makes him better.
|
Snapper |
Vampire Lord
In the month since I last reviewed Vampire Lord my
opinion of it has changed very little, even with the
new ban list. So I’ll basically be using the same
review if you don’t mind. You do mind? Well how
about that.
Vampire Lord has relatively lackluster stats; for a
Level 5 monster, 2000 ATK is a less than ideal. It
is a Zombie though, giving it numerous and rather
unneeded ways to be Special Summoned, as well as
easy serchability through Pyramid Turtle. Still,
Vampire Lord’s unspectacular ATK haunts him a little
when thinking of his effect.
Vampire Lord’s primary use comes from his
self-recursion ability; whenever he is destroyed and
sent to the Graveyard by an opponent’s card effect,
Vampire Lord Special Summons itself from the
Graveyard during the owner’s next Standby Phase. It
is truly a unique effect that cannot be matched by
any other monster. If an opponent’s Hammer Shot,
Torrential Tribute, Tribe-Infecting Virus, Cyber
Jar, or the like destroys him, Vampire Lord returns
from the grave to wreck havoc on the opponent once
more. Fortunately for all opposition to Vampire
Lord, it has one weakness; it’s ATK. As said before,
2000 ATK is a pain in the side for a card such as
Vampire Lord.
Jinzo, Goblin Attack Force, Berserk Gorilla, as well
as many other beatdown oriented and Tribute monsters
cause Vampire Lord’s effect to only be a small
obstacle on the path to victory, owing to the fact
that destruction in battle is not a card effect. But
now that Vampire Lord can be used in twos, it will
be harder than ever to get rid of the King of the
Undead once it comes into play, especially now that
D. D. Warrior Lady is restricted.
The second effect (well actually first if you want
to be accurate) of Vampire Lord forces your opponent
to thin their Deck of a Spell, Trap, or Monster Card
whenever Vampire Lord does damage to their Life
Points. Deck thinning isn’t something you want to
freely give to your opponent, as it’s often
something your opponent’s trying to accomplish on
his or her own.
Nevertheless, the effect can be beneficial; most
will recommend you force your foe to send one of
their Traps to the Graveyard, then Spells, and
finally monsters. Using the effect in this manner
will help prevent your opponent from having
something in their Graveyard that helps them out. As
is the case with most high Level monsters, Vampire
Lord functions well in almost any Deck. But now that
it can be used in twos, Vampire Lord will make
Zombie Decks, the only Deck it should be used in
(for themed purposes of course), reign supreme in
the new era of Advanced.
Advanced Format: 5/5. Zombies should be the new CC
now that you can use two Vampire Lords.
Traditional Format: 4/5. He’s no Chaos monster but
he’s still a useful little bugger.
Overall: 4.5/5.
Art: 4/5. Not how I pictured the Lord of Vampires,
but it won’t be giving anyone nightmares. Not that
that’s something to be proud of, but…
|
dawnyoshi |
While this new forbidden list hurts any sort of one
turn kill combo, it hardly put a dent in the highly
played chaos deck. After all, Envoy of the Beginning
wasn't banned...sad, eh? Anyway, in order to at
least ensure one other deck type that could be
considered "tier 1", Konami did us a favor and upped
the count on the number of Vampire Lords we can run
in our decks. On top of zombies having remarkable
amounts of recursion and natural enemies to
Delinquent Duo, they now have more access to one of
the zombie type's best monsters.
Vampire Lord only has 2000 ATK, meaning most Berserk
Gorillas will be able to kamikazi with it without
any real issues. That shouldn't be too big of a deal
though, since Pyramid Turtle summoned this lord of
the night easily, without costing you any actual
card advantage. This monster can also be special
summoned from the graveyard easily, as zombies can
run more than two times the recursion most decks
have access to...this is of course excluding Vampire
Lord's own recursion effect, which has been greatly
enhanced in value with the release of Lightning
Vortex. With Vampire Lord's count up to two now, the
swarm power of zombies has just been increased.
In limited, this monster is a risky choice. It has
quite a few level 4 monsters to go up against that
also possess 2000 ATK (remember that seeing
Archfiends may happen more often in the limited
environment). I certainly wouldn't pick this first
if I wanted to win, but it's not a bad choice at
all.
Traditional: 4/5
Advanced: 3.5/5
Limited: 3/5
|
f00b |
Vampire Lord
Didn’t we just review this guy like a month ago? To
put it plainly, this is not a monster that should
have been placed on the semi-restricted list – at
least, not with the restriction of DDWL.
There are simply only a handful of answers to a
SINGLE copy of Vampire Lord in the new format, let
alone 2. Take a look:
a) Black Luster Soldier/Chaos Soldier – either
effect takes care of him
b) DDWL – remove him from the game
c) Jinzo/Injection Fairy Lily/Zombyra the Dark (who
is back to amazing
status) – destroy him in battle
d) Berserk Gorilla – suicide with him
e) Kycoo – remove him once he’s in the grave (but
the problem with V-Lord is
once he’s on the field.
f) Snatch Steal – used to tribute summon away V-Lord
– note: we no longer
have Change of Heart for this.
g) Bottomless Trap Hole – remove him the second he
hits play
The problem here is, these really are the ONLY
answers (even so-so answers like Divine Wrath don’t
stand up to the fact there are 3x Book of Life
waiting to be used on this guy). Kill him in battle
(and that’s given that the V-Lord user doesn’t have
trap backup) or remove him from play. Do anything
else to him and he comes back. And now, there are
two of them…how godly.
Vampire Lord is as quick to bring out as ever via
Pyramid Turtle, as quick to come back via Book of
Life, Premature Burial, and Call of the Haunted, and
don’t forget he says “I don’t think so” to Exiled
Force, Lightning Vortex, Mirror Force, Ring of
Destruction, Torrential Tribute, Tribe-Infecting
Virus, Sakaretsu Armor, Smashing Ground,
Thousand-Eyes Restrict, etc aka all the common ways
of clearing out a monsters just don’t work on the
“delinquent duo” known as two main-decked Vampire
Lords.
Nothin else new to say here, except that I believe
2x Pyramid Turtle and 2x Vampire Lord will be pretty
much standard in the new format, you can’t not run
him now – there simply aren’t enough answers to him,
and that’s precisely what makes a “cookie cutter
card”. Besides, Forceful and Confiscation are gone,
so you can’t ‘prevent’ him anymore (Delinquent
doesn’t choose). Scientist and Fiber are gone (two
outs to an opposing Vampire Lord). In fact, a
Vampire Lord sitting on any sort of protection (I.e.
Sakaretsu Armor, Book of Moon) is pretty much broken
right now.
So in summation, use this guy to call out all their
traps, dominate the field, morph into Balter, recur
a million times, basically whatever floats ur boat.
He’s too good. And now there’re two of them. Take
care, and enjoy the new format.
~New Format Rating~ Cheating/5. You might as well
run both copies. GG.
|
sHecKii |
I'm
glad f00b is writing a report on this card
because...he DID start the metamophosis trend and
this was one of his monsters in his original build
dxP As Jae would put it "...f00b pioneered
metamorphosis...what a stud" ^^v love ya dawg
Vampire Lord was chosen for this week because of
it's new restriction: 2 per deck if u wanted to...
To me, Vampire Lord is one of those punch-me-clowns:
IT NEVER WENT AWAY! I remember I played Vampire Lord
in the Traditional Format with 1 Pyrmaid Turtle and
1 Vampire Lord because it was that good.
Vampire Lord's "comes back into play" ability is
very good and not only is he a Berserk Gorilla with
a punch-me-clown ability, he is also 5 stars for
probably the best metamorphosable creature in the
game: Dark Balter the Terrible. (in reality, he is
Dark Balter the NUTS ^^) And he also can be fetched
with an easily destroyed Pyramid Turtle (1200/1400).
Have you guys noticed a 2000 attacker was one of the
best monsters to play? Infact, people had to find
room to destroy it with Enemy Controllers, etc...? I
mean the monster was so powerful people had to run
removal for him that they didn't always have room
for.
Well this monster can be destroyed by one of these 4
commonly played monsters: Black Luster Soldier, DD
Assaliant/Warrior Lady, Magical Scientist (which we
won't have to worry about anytime soon) and Jinzo.
But that leaves these commonly played monsters
almost bad: Tribe Infecting Virus, Exiled Force,
Aikrnight Parshath, and all the <2000 monsters in
the deck.
What's the final score? Well without Magical
Scientist, only 1 DD Warrior Lady, and the fact that
we can run multiple spirit reapers to support
zombies, Vampire Lord WILL see play and WILL be an
amazing addition to this format.
Ratings
Vampire Lord it self: 4/5
Zombie decks with the correct build: 4.5/5
Realizing Metamophosis is back?: Priceless ^^
|
Otaku |
Stats :
Vampire Lord is a Level 5 Dark/Zombie
Effect Monster. Being a Level 5 means two
things: it has some good options for
Metamorphosis… but (d’uh) normal Summoning
it tends to be a pain since it requires one
tribute. Fortunately, it’s not a nomi Monster,
so it can be brought out via the normal
dump-and-revive tricks. It is a Dark Monster,
which means that it can be used as Chaos food,
at the very least. It is a Zombie-Type Monster,
which adds some serious support to it. Now we
get to the stats. We have a 2000 ATK. This is
worse than it should be; unfortunately, it
appears someone with authority for YGO card
creation feels that they can “reinvigorate” the
game not by creating exciting new game mechanics
or tweaking old ones… but by releasing the same
old stuff with just a slight power boost. At
least the current top offender, Berserk
Gorilla, appears to have been an accident:
they tried to make it balanced. Anyway, thanks
to that card, the 2000 ATK that should be
reasonable ends up being sub-par for a Level 5.
It has a 1500 DEF, perfect for Traditional,
where it remains a legal target to be searched
out via the effect of Witch of the Black
Forest. Basically, this is the “perfect”
DEF for Traditional. For Advanced, it is still
enough to handle most supporting monsters, but
more importantly, it is low enough to allow you
to Special Summon via the effect of Pyramid
Turtle. So (since we know the effect is
good) the only thing really hurting it is the
ATK being just a hair low… or rather Berserk
Gorilla’s ATK being just a hair high.
Abilities :
Vampire Lord’s “low” ATK score is off set by not
one but two great effects. First, if your
attack with it manages to damage your opponent’s
LP, you get to name a card type (Monster, Spell,
or Trap) and force said opponent to search his
or her deck for a card of that type and send it
to the Graveyard. This is a very nice touch of
control/depletion, as long as you are careful
(they get to choose the actual card from amongst
the type you name). Yes, you are thinning your
opponent’s deck. That’s only going to matter if
there’s some key card or cards that they are
trying to draw into. There are also some
options to make this almost no problem at all:
include some cards to remove cards from their
Graveyard. Go ahead and call Monster unless you
think they are actually running one of the
obscure “anti-depletion” Monsters. As long as
it’s not something like Fear from the Dark,
use a Book of Life to revive one of your
guys while removing what they just discarded.
The second effect is what really makes the card
though: if it is destroyed and sent to the
Graveyard by an opponent’s card effect, it is
Special Summoned to the field during your next
Standby Phase. In other words, unless your
opponent can out muscle it or remove it from
play, it’s not going anywhere. Fun fact: this
is one of the Monsters that Solemn Judgment,
Horn of Heaven, and similarly cards
really hate. You see, they are worded in a
manner to say they destroy whatever it was they
negated… and this means that even if one of
those cards is used by the opposing player to
negate Vampire Lord’s initial Summoning…
he gets to use his effect to return the next
turn. Sadly, this effect has often suffered
from certain overpowered Level 4 Monsters being
prevalent. When it was new, Goblin Attack
Force, while in no way a staple, was commonly
played. Needless to say, 2300 beats 2000. Now
Berserk Gorilla, while not a staple either, is
also very common and can easily “suicide” a
Vampire Lord.
Uses and
Combinations :
This used to see a lot of play as the “token”
Tribute Monster (outside of Jinzo) you’d
see in a lot of decks (competing mostly with
Dark Ruler Ha Des and Airknight Parshath).
Now, while it is still a great Monster, it has
to stick with decks that can actually support
it. Those decks would be nearly any Zombie
variant, most control variants, most depletion
decks, and I suppose any deck that has a method
of protecting its Monsters from attacks without
inhibiting the use of Vampire Lord. That
may still work though: with Gravity Bind
or Messenger of Peace, Vampire Lord would
be a very hard get rid of, and though it would
be useless for attacking, would thus be able to
“block” most attacks coming from legal to use
Monsters. Any hybrids of the above types have
almost no reason to not run Vampire Lord. Yes,
there are things like Control/Depletion/Zombie
decks… though I can’t say they are that good, as
I haven’t heard a lot about them nor have I ever
encountered one.
For the doubters, let’s highlight those combos
Vampire Lord can be used in. Going
alphabetically, here are some cards that combo
well with Zombies in general and especially well
with Vampire Lord.
-
Book of Life-The
Zombie only recursion card, for those who
have not seen it, allows you to revive a
Zombie from your Graveyard for the price of
removing an opponent’s Monster from
their Graveyard. This unrestricted
recursion is most useful when your opponent
suicides a Berserk Gorilla into your
Vampire Lord.
-
Call of the Mummy-This
card lets you Special Summon a Zombie from
hand if you have no Monsters in play. It
has no restriction on the Level of the
Zombie it Summons, save that it has to be
legal for a general Special Summon. This
obviously let’s Vampire Lord get into
play easier. It also can take some
advantage of his effect: you can activate
Call of the Mummy in either Main Phase,
so if your Vampire Lord attacks and
is destroyed in an impermanent manner, you
can use this card to Summon something to
tide you over while you wait, including a
second Vampire Lord under the new Ban
List. Call of the Mummy is
completely unrestricted.
-
Card of Safe Return-While
not limited to Zombies, they do have extra
recursion methods, and of course, Vampire
Lord can repeatedly trigger its effect
(draw a card when a Monster is Special
Summoned to the field from your Graveyard).
Card of Safe Return is not
restricted.
-
Patrician of Darkness
+ Spirit Reaper-Although it’s a
Monster intensive set up, and rather potent
on its own, it’s just that much more
menacing when its protecting Vampire Lord
from the primary method of removing it.
Neither Patrician of Darkness nor
Spirit Reaper is restricted.
-
Pyramid Turtle-As
stated earlier, this card can fetch and
Special Summon Vampire Lord from your
deck if Pyramid Turtle dies in
battle. An added bonus is that the
Turtle itself can be brought to the
field in the same way (cans the option of
Battle Position) by Giant Rat, or
brought to the hand via the
soon-to-be-unbanned Sangan. There is
also a plethora of Earth/Zombie cards that
are also viable targets for one, two, or all
three of them. Pyramid Turtle and
Giant Rat are both completely
unrestricted.
-
Soul-Absorbing Bone Tower-Obviously,
the first effect of this Monster means that
Vampire Lord’s mere presence, like
any Zombie’s, would protect it from being
attacked. The second effect of this card
(your opponent sends two cards from the top
of his/her deck to the Graveyard when a
Zombie-type Monster is special Summoned)
also obviously benefits from Vampire Lord’s
resurrection effect. Soul-Absorbing Bone
Tower is not restricted.
-
Vampire Genesis-Now
this Monster, which can only be Special
Summoned by removing a Vampire Lord
from play, will be much easier to work with
now that we are not limited to one copy of
Vampire Lord. Vampire Genesis
is not restricted.
Also note that any card designed to protect
Monsters will naturally see a better return with
Vampire Lord than with most other
Monsters since it is so hard to destroy outside
of Battle. Of extra importance is the return of
Mirror Force, since Vampire
Lord can heedlessly crash into it, only to
rise again on a later turn. Finally, as I hope
I have illustrated (or at least shown a
possibility of) there are several possible
Zombie variants for this vampire to lord over.
Ratings
Traditional :
4/5-This score only applies to the “tribute
Monster” slot many decks allow for. However, it
does face steep competition for this slot, so it
is really more like the fourth best choice… out
of twenty. Being up- (or is the down-) graded
to the Semi-Restricted List will only make a
marginal impact on decks that focus on it, but
may raise awareness to it. Also, it’s possible
he could work his way into some or many Chaos
variants: he is Dark, and he does contribute to
the Control aspect often featured in such
decks. Note that I believe I overrated him in
my last CotD, hence why his score stays the
same.
Advanced :
4/5-Don’t include Vampire Lord if he
doesn’t match your theme. If he does match your
theme, then you have to find a reason to not run
him. Here I rated it more or less correctly
before, so the increased potency in his own
decks and possible use in Chaos (note:
possible) makes him much more likely to show
up.
Limited :
4/5-Lets assume you actually get this in a
normal “Limited” where you are pulling cards
from packs, and that you are willing to risk
damaging it by playing it (the original is still
a collectible). As long as you can get it out
before your opponent can successfully summon a
big Tribute Monster, the game is probably
yours. If it shows up late though, it won’t be
useful until you have the advantage in ATK
strength with something else. Now, if you have
the Zombie Madness theme deck for a starter deck
event (does YGO even do those?)… It’s still
great, but faces better competition keeping it
the same.
Summary
Being unrestricted will very likely turn Zombie
decks into the next cookie-cutter… possible the
next three to five cookie cutters, given the
variance that can exist within them. Somehow
having the top three [played?] decks all as
Vampire Lord assisted Zombie decks isn’t very
comforting. I can only hope that this is
what Konami meant, as at least Zombie decks
(including Vampire Lord) are easy to
assemble compared to most others. I have stated
before (though perhaps not here) that if there
is going to be a dominant deck, I’d rather
everyone had a reasonable chance at assembling
it, as opposed to there being a dominant deck
that only those with significant amounts of
disposable income can run.
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