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Pojo's Yu-Gi-Oh Card of the Day
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Delinquent Duo
Ultra Rare
Pay 1000 Life Points. Randomly select and discard 1
card from your opponent's hand. You opponent then
selects and discards another card from his/her hand.
Type - Normal Magic
Card Number - MRL-039
Card Ratings
Traditional: 4.8
Advanced:
3.85
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.02.05 |
JAELOVE |
Delinquent Duo
Rated For: Any Deck
Like I said in Graceful Charity’s review, this is
the other card (2 out of 3) that can directly
contend with Pot of Greed as providing more
advantage. The last one is Chaos Emperor Dragon,
which is banned.
The reason for this one is purely mathematical; this
card, too, provides a 2 for 1 advantage. One from
your hand and 1000 life points and you’ll take out 2
cards from their hand. The 1000 life points is
basically trivial, and if they don’t have Sinister
Serpent, you’ll undoubtedly take down two very
useful cards to them.
It is my theory that, ever since the World
Championships 2003, diminishing your opponent’s
resources is usually better than increasing your
own. By that regard, Delinquent Duo is better than
Pot of Greed up until either one of three things
happens:
You have less than 2 cards in your hand, they have
less than 3 cards in their hand or Sinister Serpent,
or you have no field control (or less than 1000 life
points).
Obviously, a card that can contend with Pot of Greed
(and is even better than it in the first three
turns), is a card that gets a near perfect score.
Advantage F/H:
Two cards for one is good because, in this
environment, one thousand life points is almost
ALWAYS worth a card. Deleting your opponent’s
options is always a good move.
Traditional Format:
10/10
Advanced Format: 10/10
Best Draw for the Situation:
Always a good choice in the opening hand, the fact
you can use it in the beginning and midgame almost
single-handedly gives this card a perfect score.
T:
9.5/10
A:
9.5/10
Attributes/Effect:
Broken beyond belief.
T:
10/10
A:
10/10
Dependability:
What this card requires, almost, is your opponent to
have no Sinister Serpent (almost impossible to
tell), or (more importantly) two cards in hand.
They’ll almost always have two cards in hand.
T:
9/10
A:
9/10
The Bottom Line:
On the short list of “best cards in the game after
Pot of Greed.”
A BAD Score—
T:
4.81/5
A:
4.81/5
FORCE System Suggestions:
++
The heaviest contributor, by far, to Enemy
Disruption.
-- Weakens Energy.
|
ExMinion OfDarkness |
Delinquent Duo
As I eluded to in yesterday's CotD, the new God hand
will be Pot/Graceful/Delinquent.
Delinquent came back in exchange for Forceful and
Confiscation being gone.
Konami's reasoning: No free peeks at the hand. In
order to get a look at their hand, you either have
risk a backfire (as with Mind Crush or DD
Designator) or not get to discard out of it (Mind
Haxorz)
Just about everyone runs Serpent, so there's the
danger of this being a
1-for-1 trade...not many run Despair from the Dark,
and even the Zombie decks don't main a lot of those,
siding them if anything.
I think this card is right in coming back, as it
becomes far less useful as the game goes on, and the
only time it's truly broken is in the opening hand,
or when your opponent has exactly 2 cards left in
their hand which aren't Serpent or an effect that
activates from being discarded.
It's still 5/5 all formats.
|
Coin Flip |
Delinquent Duo is also a staple. Run it or be at a
severe disadvantage. Your choice.
5/5 Traditional
0/5 Advanced
5/5 New Advanced.
|
Tranorix |
Delinquent Duo
Traditional? Play it.
Advanced? You can’t.
New Advanced? Play it. But watch out for Despair
from the Dark since Zombies are better.
Traditional – CCCC: 5/5
Traditional – Control: 5/5
Advanced – CCWC: 1/5
Advanced – Control: 1/5
OVERALL RATING: 3/5
|
Snapper |
Delinquent Duo
Today’s card is probably the worst (and by worst I
mean most useful) of the newly un-banned cards,
Delinquent Duo.
At the small price of 1000 Life Points, Delinquent
Duo forces your opponent to discard one random card
and one chosen card from their hand. Now what could
possibly be so great about this effect? Well think
of it this way; if you go first and you manage to
have Delinquent Duo as one of your first 6 cards,
you can get rid of two possible threats before your
opponent has a chance to use them or to
counterattack. Even though this would be the best
time to use Delinquent Duo, it is by no means the
only time. Whenever your opponent has 2 or more
cards in their hand it is an excellent time to
activate it. Even if the 1000 Life Points seem a
little steep, you’ll be glad you paid it.
This effect has caused the most of the distaste this
ban list has dished out, simply because cards with
effects such as Delinquent Duo’s should never be
allowed to be used. While you may greatly enjoy
using Delinquent Duo, you will greatly dislike
having Delinquent Duo used on you. Because of this,
Sinister Serpent should pop up in every Deck,
assuming it was not already residing there. While
the reason to use it may be a bad one, having the
chance to cut Delinquent Duo’s effect seemingly in
two will a welcomed gift to most. So expect Sinister
Serpent and Delinquent Duo to work their ways into
all competitive Decks.
Advanced Format: 4.5/5. Everyone will use it; no one
will enjoy it.
Traditional Format: 5/5. One word: Yata.
Overall: 4.75/5.
Art: 3/5. The bows on their tails take away from the
evilness of the pair.
|
dawnyoshi |
Our
latest forbidden list update saw the banning of two
commonly played destruction cards: The completely
dominating Forceful Sentry, and the less dominating
but powerful Confiscation. Both cards saw constant
play, which justified their ban. In its place, the
mischievious demons from a year ago have been
released to cause havoc once again...was it a smart
move? We'll see in a few weeks. Delinquent Duo was
once again released on this environment.
Delinquent Duo combines better aspects over the two
newly banned cards, but also lacks some of their
power. For 1000 life points, you're able to thin
your opponent's hand of two cards. This is a
wonderful 1 for 2 deal, and is bound to give you
card advantage over your opponent...most of the
time. One of its lacking aspects is that you cannot
see your opponent's hand. You won't be able to plan
and counter any strategies they may have ready. The
first discard is also random, which is a danger to
the opponent, or you if they're running cards like
Despair from the Darkness. The 2nd discard is a
choice of the opponents, which in the early game,
may benefit them. This card is usually a terrible
play against zombies, which have many counters to
hand destruction, and fiends, which abuse Night
Assailant and the fiends in their graveyard.
Lockdown decks also hold an advantage against this
card, as they usually utilize both Night Assailant
and Sinister Serpent. However, Duo, unlike the other
two, can be a useful game winning card in the mid or
late game. This gives it both an edge over the other
two, and a disadvantage. We'll have to wait and see
how players use this card, or what decks will be
dominant.
In limited, it's a 1 for 2 deal. This is good, and
unless there's a really good card draw effect or
monster in your draft pack as well, you will notg be
passing this up. It's always a must play.
Traditional: 4/5
Advanced: 3.5/5
Limited: 5/5
|
f00b |
Delinquent Duo
Aka DD. Aka GG.
Let me say, ever since I joined this game (with a
background of running disruption decks in Pokemon (lol
that game was the sh!t) and Magic), right before the
release of LoD…this was a card I ran and almost no
one else did.
But then, I also had the philosophy of running
disruption decks, and I was also packing The
Forceful Sentry and Confiscation…look where those
are now – in everyone’s decks. Or at least, until
April 1st, that is, when they’re so good they hit
the ban-list. Well the whole point here is that,
even when I barely knew anything about Yugioh, I
could tell that this card was first-rate
On that segue, Delinquent Duo is and probably always
will be [b]THE best spell card IN THE GAME[/b].
Period. The fact that the most superlative spell
card in Duel Monsters is now being cycled back into
tournament play is just tomfoolery. It’s obviously
waiting to be abused, need I explain why?
A first turn Delinquent Duo IS unfair. It’s not like
Pot of Greed opening the game, because if your
opponent opens with a Pot, you can be sure that
“yours is still in the deck” so you’ll eventually
match them (or at least, there’s a high probability
you eventually will get it). But with Delinquent
Duo, the other straight up 2-for-1 spell card, you
can’t be sure of anything. Your opponent is limiting
your hand to 4 cards (after draw) to their 5, AND
they might have discarded your Pot, Graceful,
Delinquent, or any other 2-for-1 card that you may
have needed to come back with later on.
It’s basically cheating. Except legal.
You can’t even run Electric Snake anymore as a
counter to DD, because there aren’t enough Don
Zaloog and Drop Off (and by enough I mean….ANY)
mainboarded to necessitate its use. So it would
literally turn the snake into a puny light monster
that solely reads “anti-DD”…and we ALL know how well
those situational “anti” cards stopped Raigeki, Dark
Hole, Feather Duster, Monster Reborn…oh wait they
never did -.-
Speaking of snakes, practically THE only counter to
DD not blowing the game wide open is having a
Sinister Serpent opening hand. Like, I am gonna say
it, in this new format, you HAVE to draw Sinister at
the beginning, because you can’t just Painful for
him at any time and he is simply TOO GOOD. I guess
dumping a tribute to be reborn later is still good,
especially with Painful gone, but you’re still
losing 2 cards and not getting one back, like with
Sinister…eww…
Paying 1000 LP for a godly effect is NOTHING, as has
been proven (and preached by myself) through the
extensive use of Magical Scientist, Confiscation,
and the LoD Fusion monsters who negate effects aka
Balter and Senshi. So, it’s not really a downside to
the cost of Delinquent Duo to start the game at
7000. Sure, later in the game, it might turn into a
Confiscation or could start hitting in-hand
tributes, but come on, what more do you WANT from a
card? And wouldn’t you rather be sure that your
opponent has no hand than be “guessing” if it’s a
tribute or not?
And don’t get me started on getting DD back with
spell recursion. In fact, I won’t even say anything
– if you’re recurring a spell these days, it better
be Pot, Graceful, or DD unless whatever else you’re
getting back will win the game immediately. Or else
you’re on drugs. Period.
With that, I rate Delinquent Duo a [b]5/5[/b]
because, even if you’re running like…Exodia,
stripping your opponent of two cards at any time is
godly. If you don’t agree this card is perfect,
you’re just wrong. Peace ^_^.
~f00b |
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