Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
|
Ectoplasmer
Super Rare
Only once during
each player's End Phase, each player Tributes 1
face-up monster on his/her side of the field and
inflicts damage to the opponent's Life Points equal
to half of the original ATK of the Tributed Monster.
Type - Spell Card
Card Number - SOD-EN043
Card Ratings
Traditional:
Advanced:
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.08.05 |
Coin Flip |
Ectoplasmer is our next card. Here's the deal:
Ectoplasmer has three real parts to it, and you need
to understand them to figure out how to run it.
1) It is mandatory to Tribute a monster.
This means that if you use Ectoplasmer, you are
placing a limitation on yourself and your opponent
alike. This is a lot like Gravity Bind.
As long as you are placed at little or no
disadvantage by the card, you are getting ahead by
using it.
2) This card only affects face-up monsters that can
be affected by Spells.
No Horus LV6, no face-down monsters, and if you have
no monsters at all, no effect applies to you.
3) This card inflicts damage equal to half a
monster's ATK.
That means that something like Goblin Attack Force,
Giant Orc, Armor Exe or whatever high ATK 4 star
that can be normal summoned can be turned into a
quick 1000+ damage after its initial use. Giant Orc
and GAF enjoy that. Since the damage is the
monster's ORIGINAL ATK, so will Zombyra the Dark and
Fusilier Dragon the Dual Mode Beast.
Basically, you can choose to take advantage of it by
not having any monsters on the field to use with it
or by going super-suicide beatdown and hitting your
opponent with high ATK monsters and then firing 'em
off for more damage. The other option is to use Dark
Doll of Demise. If Tributed to Ectoplasmer during
your End Phase, he'll revive at your next Standby
Phase, and you can attack with him after that for a
loop of sorts that does over 2000 damage a turn.
Sweet.
No rating. It goes nowhere or in its own deck.
|
ExMinion OfDarkness |
Ectoplasmer
Ectoplasmer can be the basis for a solid Burn deck.
The main combo for Ectoplasmer is a little Soul of
the Duelist common known as Malice Doll of Demise.
It's 1600/1700, and whenever it's sent from the
field to the graveyard by the effect of a Continuous
Spell card, it's Special Summoned during your next
Standby Phase. This constantly lets you launch him
for 800 damage at the end of every turn...along with
having, for Advanced Format, what could be
considered a solid attacker or defender (barring the
Aggro deck, with its 3 Gorillas and 3 DD
Assailants...)
The other nice thing about Ectoplasmer is that it's
NOT optional. Each player MUST tribute a monster, so
an opponent will have to summon monsters when they
are not used to doing so, lest they want to give up
their BLS for a mere 1,500 damage. (Although that
would win the game in some situations...) The
Ectoplasmer player could just launch their Malice
Doll over and over (or dolls, if you have more
Ectoplasmers out). Two Ectoplasmer practically
forces the other player to set all of their monsters
until they can get rid of them.
Obviously, it shouldn't be the only burn card in
this deck, but with 3 Ectos and 3 Malice Dolls, it
should be the basis.
Traditional: 1.5/5
Advanced: 3/5
New Advanced: 2.5/5 (Semi-limitation of 2 stall
cards)
|
Tranorix |
Ectoplasmer
Ectoplasmer is an interesting card that doesn’t see
very much play, but that stands to reason: It really
needs its own deck to do well. Being a Continuous
Spell is a pro and a con; it’s easy to get rid of
but it stays on the field if you can keep it there,
allowing for repeated use of its effect.
At each end phase, the turn player must tribute a
face-up monster (if he has one). Then, half of that
monster’s ATK will be inflicted as damage to the
opponent. So if you Snatch Steal your opponent’s
Jinzo and you have Ectoplasmer on the field, you can
sacrifice it at your end phase, deal 1200 damage to
your opponent AND get rid of his Jinzo. Then again,
he can do the same to you.
This card works nicely with Malice Doll of Demise,
which will return to the field on your next turn if
you kill it with Ectoplasmer; this means that you
can basically just keep tributing the Doll off for
800 a turn while your other monsters are safe; and
it’s likely that before long, your opponent won’t
have much of anything.
Of course, this is a Continuous Spell, making it
quite vulnerable to removal and such; and it has an
effect that can definitely backfire, so it would be
wisest only to play Ectoplasmer in a deck built
specifically for it. But oh, what a rentsy deck that
would be.
Traditional – CCCC: 2.5/5
Traditional – Ectoplasmer: 3/5
Advanced – CCWC: 2.5/5
Advanced – Ectoplasmer: 3/5
OVERALL RATING: 2.8/5
|
Snapper |
Ectoplasmer
Today’s card is Ectoplasmer, a Spell that can become
very annoying for you and your opponent after a few
turns.
As a Continuous Spell, Ectoplasmer is easy prey for
cards like MST and Heavy Storm. While the prospect
of easily losing Ectoplasmer may not sound
welcoming, it’s kind of a nice bonus in the long
run. During the end of each player’s turn, the turn
players Tribute one of their face-up monsters and
inflicts damage equal to half of the monster’s
original ATK to the opponent.
Note that it says nothing about the effect being
optional, meaning that it isn’t. So if your only
monster is a face-up BLS, guess what you need to get
rid of? That’s right; BLS gets to go to the
Graveyard and your opponent loses 1500 Life Points.
So when using Ectoplasmer, it would be wise to not
summon valuable monsters. The opponent’s another
downside to Ectoplasmer as well, they need/get to
use the effect also. While they gain the same
possibility that they’ll lose an invaluable monster,
they also get to do some damage to you. So
Ectoplasmer seems like a Spell with more cons then
pros.
Ectoplasmer does have some cards you can use it
with. Malice Doll of Demise can basically be used
with only Ectoplasmer, which will give you
Ectoplasmer fodder and a decent monster during your
next Standby Phase. Enemy Controller and Snatch
Steal can not only clear your opponent’s field
temporarily but also give you monsters to dispose of
through Ectoplasmer. And for some reason Soul
Exchange works with Ectoplasmer, though I’m not
really sure why… With all that said, Ectoplasmer
needs its own Deck. What Deck it needs though is a
mystery to me… So many things I seem to not know
today… What time it is… What will be for dinner… Why
I use 3 periods and the end of these sentences… Odd…
Advanced: 2.5/5. I’m sure I’m missing some deeper
meaning that Ectoplasmer has, but I can’t think it.
Traditional: 2/5. Lots of S/T removal available
here; use with caution.
Overall: 2.25/5.
Art: 3/5. It’s neat I suppose dot dot dot
|
dawnyoshi |
Ectoplasmer saw its release in Soul of the Duelist,
and the card hasn't been given the respect it
deserves.
During each player's end phase, the turn player is
forced to tribute a face-up monster on their field.
The bright side is that tributed monster will
inflict half of its original ATK as damage to the
opponent's life points. The downside is that they
lose field advantage. The ability to have this
single card take out two, three, or even more of
your opponent's monsters is insane. Even if it takes
out one monster and they end up destroying it, you
still took out two of their cards with this single
continuous spell. That provided you necessary card
advantage against your opponent, who lost useful
spell and trap removal and one of their monsters (or
more).
How do you prevent Ectoplasmer from hurting you
though? That's easy enough. Cards that aren't
affected by spells, such as The Legendary Fisherman
with an ocean field or (specifically) Horus the
Black Flame Dragon LV6 are completely immune to
Ectoplasmer's effect. This allows you to keep a
powerful monster face-up on the field while your
opponent is losing monsters every turn. Scapegoat
also helps lessen the blow of Ectoplasmer on your
field. There's also the monster specifically
designed to work with this card, the Malice
Doll of Demise, which will be special summoned if
it's tributed by Ectoplasmer's effect.One key thing
you need to remember about this card: You're not
relying on its damage ability. You want to use this
card as monster removal, and when combined with
cards that aren't affected by Ectoplasmer's ability,
you'll be able to control the monsters on your
opponent's field with ease.
In limited, this thing's a beast with Two-Man Cell
Battle. While you'll be able to maintain field
advantage, your opponent will never be able to keep
a face-up monster on their field against the
monsters you are summoning during your turn. Take
this thing if you have access to some of the set's
vanilla monsters and the overlooked Two-Man Cell
Battle.
Traditional: 2.5/5
Advanced: 3.5/5
Limited: 3/5
|
Otaku |
As I have yet another two exams to take this
week, I will once again go with a simplified
review format. I am sure so many readers are
heart broken. ;)
Ectoplasmer
is somewhat confusing, primarily because even
though it is accurately written, its effects are
so odd that they just seem wrong when read. To
help clarify, here are the rulings from the
Official Yu-Gi-Oh FAQ on UDE’s site, though I
have made some formatting changes to match how I
write my reviews (namely italics instead
of “quotation marks” to indicate a card name):
“Ectoplasmer causes the turn player to
Tribute during his/her End Phase, but the
opponent does not Tribute. So while
Ectoplasmer is out, I Tribute in my End
Phase, and you Tribute in your End Phase. But I
don't Tribute in yours and you don't Tribute in
mine.
So 1 Tribute is performed during the End Phase
of each player's turn. The Tribute is performed
by the turn player. (Both players have to do
this during their respective End Phases, not
just the controller of Ectoplasmer.)
Tributing a monster for Ectoplasmer is
not a cost, it’s an effect, so you can't Tribute
monsters unaffected by Spell Cards.
If you have a face-up monster on your side of
the field during the End Phase, you have to
Tribute for Ectoplasmer’s effect.
You can chain Mystical Space
Typhoon or Raigeki Break to
Ectoplasmer’s effect, and if there is no
Ectoplasmer on the field, then its effect is
not applied.
You can activate Soul Exchange
during your Main Phase and use its effect to
Tribute your opponent’s monster for
Ectoplasmer during the End Phase.
If you Tribute your opponent’s monster that you
controlled with Snatch Steal or Change
of Hear", your opponent takes the
damage even though it was their monster.”
So, as you can see, Ectoplasmer is a
fascinating card. Not surprisingly given its
status as a “Super Rare”, I didn’t know it was
even out until roughly a month ago (Ultra Rares
tend to hog the spotlight). As I have a
tendency to run decks that either a) Swarm or b)
have large Monsters. Then I catch that line
about “original ATK”, until I carefully read
it. This card forces each player to
Tribute a face-up Monster. That, in and of
itself is useful for Swarm decks: for every
Monster my opponent has, I am likely to have
“one and a half” to two. Using, say, a
Gravekeeper’s deck, I like Tributing a spent
Gravekeeper’s Spy, unneeded Mystic Tomato,
or perhaps repeatedly Tributing Sinister
Serpent, since on my opponent’s turn, their
lone expected summon will be gone by my next
turn. For Swarm decks, this would have been
great removal. Even though the second part of
the card’s effect inflicts “burn” damage, it
could be dealt with: the opponent would have to
either sacrifice a big Monster (who would
normally block most of my Gravekeeper’s in that
example), doing roughly 1000 LP’s worth of
damage but allowing me to run over anything else
they had left or they Tribute something tiny,
making it more likely Smashing Ground
will hit their big Monster. Either way, I then
get to hit with the remnants of my Swarm to
easily stay ahead in damage. Still, it’s a
rather risky gamble since, if Ectoplasmer
might not survive long, and might only succeed
in merely crippling those Swarm tactics. In
other words, looks nice, but in the end seems
too risky.
Okay, well, it’d be good with big Monsters,
right? Half right. Sadly, it says it refers to
the original ATK. So while I do run decks that
have big Monsters… they are big after using
specific combinations, like Megamorph on
a Jirai Gumo when my LP has gotten low,
or Chaos Necromancer when my Graveyard is
packed. Unfortunately, I would only be hitting
for half of the base attack. The first
combination I mentioned (used in Suicide
Beatdown), wouldn’t be worth the risk of giving
my opponent so much burn power, where as the
second example and cards like it that use
effect’s to boost their ATK would sometimes
literally be worthless to use for the effect,
since their base ATKs are so low.
So where does this fit in? It has to be played
in its own deck. Some Stall/Burn decks might
consider it, since they usually shift their
Monsters into facedown DEF mode via a built in
effect (re: Stealth Bird), but they have
better options for that S/T zone. I guess it
really needs its own deck, either with big beat
sticks to summon, attack with, and then sac, or
with Monsters that can’t be targeted by Spells
(forcing your opponent to sack their Monsters).
For the former, I would consider focusing on
mostly Level 4 Beatsticks with no effect, since
you could then use Two-Man Cell Battle to
Special Summon a Normal Level 4 Monster from
your hand. There are quite a few 1900 ATK Level
4 Monsters available-the only downside is your
hand likely wouldn’t be able to sustain it as
for more than a few turns. Both options should
strongly consider something to gain some extra
Life Points repeatedly (easiest way to handle
small, persistent burn in my book), like
Solemn Wishes. Also good would be Light
of Intervention, given that only players who
had other means of setting Monsters could avoid
having to tribute on their turn.
All in all, this looks like a fun card that
lacks enough turn around to make it worth trying
to run. Perhaps there is something else I am
missing; let us hope one of the other staffers
found it.
Ratings
Traditional:
1.25/5-A deck build around it is unlikely to
work given all the Spell/Trap removal still
available here. Nothing like having to sac your
Monster, only for a Harpies Feather Duster
to clear your side of the Field next turn.
Advanced:
3/5-Here it looks like some fun, possibly
effective.
Limited:
4/5-Just make sure you wait until you have a
decent lead, or they have some big nasty Tribute
that won’t kill you being consumed by
Ectoplasmer’s effect.
|
|