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Pojo's Yu-Gi-Oh Card of the Day
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Blast Magician
Ultra Rare
Each time you or your opponent activates 1 Spell
Card, put 1 Spell Counter on this card. Remove any
number of Spell Counters to destroy 1 face-up
monster on the field with an ATK equal to or less
than 700 points x the number of removed Spell
Counters.
Type - Spellcaster
Card Number - FET-EN020
Card Ratings
Traditional: 1.6
Advanced:
2.65
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.21.05 |
Coin Flip |
And we start
another week with longer reviews and new blood.
Speaking of blood, this guy's name was so much
cooler before he came stateside… :( Blast Magician?
At least call him Crimson Magician if you won't call
him Blood Magician – Magician of Purgatory.
Straight to the point. Stats are lackluster. For all
the praise I give Spellcasters, they aren't very
good in the states because of a general lack of
Dimension Magic, the best card Spellcasters have.
Well, that isn't a monster. FIRE gives it an amount
of support equivalent to the number of z's in thiz
sentence. UFO Turtle and Molten Destruction, to be
exact. Not much. 1400 gives it searchability. Thanks
for pointing out the obvious, Coin Flip. 1700 is
lackluster. The breaking point of good DEF is 2000,
generally, although I like 2100 and 2200 more for
that little bit of overflow to a Gorilla.
The effect is where we'll start talking. Wow,
lackluster again. No offense to the people who
really like this card, but I'd rather be using
Magical Marionette than this card. Because, well,
Marionette's counters DO something. Blast Magician
sits there and looks cool while his Spell Counters
collect dust and wait for a Don Zaloog to come along
so he has a realistic shot at killing something.
This card would almost be brilliant if you could
activate the effect and not remove any Spell
Counters… Instant kill for Goats. It would also
almost be brilliant if 700 were 800 or higher. Then
you could kill a Jinzo for 3, a Nephthys for 3
(hah), a Tribe or Counterless Breaker for 2, and a
Black Luster Soldier for 4. As it is, I'd rather be
using Smashing Ground.
Oh wait, there's another flaw. A lot of the spells
in the average deck don't mesh well with this guy.
Smashing Ground is already good removal. Meh.
General:
Traditional: 2/5
Advanced: 2.4/5
New Advanced: 2.5/5
|
ExMinion OfDarkness |
Here we have the most n00b-overrated
card of the set (e.g. every little kid
wants these.)
Blast Magician's stats are anything but
stellar -- 1400 is NOT an ATK score you
want to have if you're not an elemental
searcher. Spellcasters don't have a lot
of PLAYABLE support (e.g. they have
support cards, but they suck) and
Fire...well, heh...yeah.
Anyone that does play him will be trying
to get free Smashing Grounds out of his
effect. In order to nuke a Shining
Angel with the effect, you need to have
played 2 spells. Anything between DDWL,
up through Berserk Gorilla, topping out
at Zombyra the Dark will require 3. The
Monarchs, etc. require 4, and so on.
You'll most likely only get 2 spell
counters on this guy and get to use the
effect before he gets destroyed.
This easily falls into the "there are
better cards" department. I heard
Tranorix has a much better review of
this card; just read his. (Very,
very carefully.)
2.5/5 in Spellcaster (heck, there are
better Spellcasters)
|
Tranorix |
Blast
Magician
For this week’s cards, we’re back to
reviewing FET. Unless you live under a rock or
something, chances are you’ve heard about Blast
Magician. Cards like this come along once a set,
usually; it’s a card that some people love and
others hate. King of FET Blast Magician is not, but
he’s definitely useful.
You can see that his stats aren’t
exactly great, though 1400 ATK isn’t terrible (it
lets him come out via UFO Turtle, and soon Sangan,
after all). Of course, there’s also an effect.
Useful is a great word to describe it, but it’s also
nothing amazing: every time you or your opponent
activates a Spell, Blast Magician gets a Spell
Counter.
Destroying opponents’ monsters is
always fun, and Blast Magician’s effect allows you
to remove Spell Counters from him in order to
destroy an opponent’s monster with ATK less than or
equal to 700 x the number of Spell Counters you
removed. Add it up yourself: remove three Spell
Counters and you can kill a Berserk Gorilla. Remove
five and you can kill Jinzo. Killing bigger
monsters requires more Spell Counters, which is
where Blast Magician has his weakness.
Playing against a competitive deck,
it’ll probably be difficult to keep him on the field
for very long. As a result, it can be hard to
accumulate enough Spell Counters to destroy anything
worthwhile. Let yourself wait too long and your
Blast Magician will probably die. Although
potentially useful, the effect isn’t very
consistent. Deny his usefulness completely,
however, and you’ll be wrong. In the right deck (or
against it – he’d work nicely both in and against
Stall Decks), Blast Magician can be amazing. Nice
artwork too, I might add.
Traditional – CCCC: 2/5
Traditional – Stall: 3/5
Advanced – CCWC: 2.5/5
Advanced – Stall: 3.5/5
OVERALL RATING: 2.8/5
|
Snapper |
Blast Magician
Welcome to a week of pure FET Cards, as well as a
two-week review cram for myself. Why do I do it?
Because I loave you all so much… Anywho, this week’s
cards consist of the useable FET cards, but not the
broken members of the set. Today’s card is Blast
Magician, the wizard formerly known as Purgatory.
Blast has fairly good stats; 1400 ATK contends with
half of the widely used Level 4 or lower monsters
these days and 1700 DEF stands up against most
“control” monsters (the D. D.s, Don Zaloog,
searchers, etc.) Blast’s effect however makes up for
its slight inability to do much in terms of battle.
When someone activates a Spell, Blast (assuming it’s
face-up at the time of the Spell’s resolution) gets
a Spell Counter. For each Spell Counter removed from
Blast, Blast can destroy a monster with an ATK equal
to or less than the number of removed Counters x
700, an amount that really limits Blast’s uses…
Now what’s wrong with the effect? It’s not difficult
to get Spell Counters these days considering the 15+
Spells in every Deck. While that’s true, think of it
this way: for 1 Spell Counter Blast can destroy
basically nothing. For 2 it can destroy your average
“Control” monster. For 3 it can kill almost any
Level 4 or lower creature. For 4 he can eliminate
almost every monster that is used competitively. And
finally for 5 Blast can get rid of the formidable
BLS. These numbers are the problems. Most likely
Blast will never last long enough to get 3 Spell
Counters, unless you’ve been saving your Pot of
Greed, Snatch Steal, and Heavy Storm until he gets
on the field. While you may occasionally get to
destroy a beatstick, you’ll most likely be sticking
with monsters Blast could simply kill in battle. If
only it was 750, or even 800 ATK for each Spell
Counter… All in all though, Blast has an intriguing
effect that could prove useful at times in which
you’ve got loads of Spells you want to use. On
average though Blast would be most beneficial in a
FIRE or a Spellcaster Deck, simply because he fits
the theme. Anywhere else and I would advise using
Magical Marionette instead.
Advanced: 3.5/5. It can contend with quite a few
popular monsters.
Traditional: 2.5/5. For the same reason you wouldn’t
use Smashing Ground (Raigeki and Dark Hole are
available).
Overall: 3/5.
Art: 5/5. Screw the effect! I’m getting it for the
artwork. –drools–
|
Dark Paladin |
Welcome to my Flaming Entity week!!! The cards that
I've chosen this week are from Flaming Entity. They
aren't the best cards in the set, but I wanted to
choose some decent cards, or at least cards that
COULD be decent. Also, despite the fact today's card
is a Spellcaster, the theme wasn't continued.
I
was going to have this card end my Spellcaster week
but decided to have him start my Flaming Entity
week.
Blast Magician
1400-1700
Spellcaster/Fire
Level 4
This guy should win something just for being a
Spellcaster under the FIRE type.
Having 1400 attack and being FIRE he
is...umm...searchable by UFO Turtle!
He
also having only 1400 attack is as strong as the
ever popular Celtic Guardian!
1700 defense is a bit low and won't stand up to a
whole lot either.
Then we have the effect which is...meh, at best. I
don't really like effects that rely on counters,
especially Spell counters. It also hurts this
monster since his stats aren't that great. 700 x a
spell counter removed isn't too good either. If it
were 800, 3 spell counters would equal no more Jinzo.
*sighs*
Conclusion: The cards DO get better this week, I
promise.
Traditional: 1/5
Advanced: 1.5/5 (chuck on .5 because he's FIRE)
Limited: 2.0/5
You stay classy, Planet Earth :)
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