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Pojo's Yu-Gi-Oh Card of the Day
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Reasoning
Common
Reasoning (try to mention the decktype with Monster
Gate) Reasoning Magic Card Your opponent calls a
Monster Card Level. You then pick up (not draw)
cards from the top of your Deck until a monster is
picked up. If that monster is the same Level as the
one called by your opponent, all picked up cards are
sent to the Graveyard. If not, Special Summon the
monster that was picked up in face-up Attack or
Defense Position and send the remaining cards that
were picked up to the Graveyard.
Type - Magic
Card Number - PGD-081
Card Ratings
Traditional: 3.1
Advanced:
3.35
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.03.05 |
ExMinion OfDarkness |
Reasoning
I know, everyone's thinking..."Why are we looking at
this card if Scientist is gone and there's no longer
a first turn kill to use with it?"
Just like Ben Kei yesterday, this card now requires
a specific deck type to get the best use out of. If
you just throw Reasoning into your random
Zombie/Chaos or Warrior/Chaos deck, most of the time
they call 4, are right, and you just wasted a card.
Occasionally you may get lucky and pull out the
Jinzo or V-Lord you were looking for, but usually
good players try to remove as much of the element of
chance as they can. (This is why I wish to
publically thank Metagame for posting the Top 8
decklists for Shonen Jump Championships before the
second day of competition -- negate all element of
suprise.)
Reasoning works best in a deck that uses a lot of
high-level monsters with different levels. There are
so many great monsters that require 1 or 2 Tributes
that DON'T see use -- sure, Dark Magician of Chaos
is a great Sp. summon, but stuff like Guardian Angel
Joan, Mystical Knight of Jackal, and the like never
see play because of the cost. Between this, Monster
Gate, and 3x Scapegoat, you can constantly pop out
high-end monsters your opponent will struggle to
deal with. For more fun, add Metamorphosis into the
mix. :D
Traditional: 3/5 (Despite how broken Traditional is
this is a suprisingly solid build if done right.)
Advanced: 3.75/5 (Its use goes down the more the
opponent gets to know you, so be careful)
|
Tranorix |
Reasoning
This card used to see play in Magical Scientist
Decks and ONLY Magical Scientist Decks, which are,
now, a thing of the past. Reasoning still can be
fairly effective, however.
There are some pretty obvious downsides. For one, if
your opponent calls the right monster level, you
lose a bunch of Spells and Traps AND the first
monster you pick up. Then, even if he calls
incorrectly, there’s the chance that you’ll still
lose vital Spells and Traps, and the chance that
you’ll end up summoning a monster you don’t have any
need to Special Summon (Sinister Serpent?)
Having said that, this can work exceedingly well in
decks focused on speed, or even decks just focused
on getting out big monsters. As long as you make
sure you have monsters of varying levels (a few at
Level 6, a Level 7 or two, some Level 8’s) the
chances of your opponent picking the right one are
greatly diminished, rendering Reasoning much better.
This can also work in decks focused on getting large
numbers of cards into the Graveyard for something
like Blasting the Ruins, though I don’t know how
effective that would be, honestly…it could also go
along with the similar Monster Gate for a relatively
fast beatdown.
Traditional – CCCC: 2/5
Traditional – Magical Scientist: 4/5
Advanced – CCWC: 2/5
Advanced – Offensive Deck (monsters of varying
levels): 3/5
OVERALL RATING: 2.8/5
|
Snapper |
Reasoning
Today’s card is Reasoning, a Spell that assists in
summoning high Level monsters.
Upon Reasoning’s activation, your opponent declares
a monster Level. Once they’ve done so you pick up
cards from your Deck until you come to a Normal
Summonable monster. Now what’s a Normal Summonable
monster you ask? A better question is what isn’t a
Normal Summonable answer, to which the answer is
Ritual Monsters, Nomis, MRL Toons, erm, that’s about
it.
Anyway, the Level of the picked up monster
determines what happens next. If the monster is the
same Level as the one your opponent choose, it and
all other picked up cards go to the Graveyard. If it
wasn’t the Level your opponent declared earlier,
then the monster is Special Summoned and all other
picked up cards go to the Graveyard.
Now I personally don’t care for this effect, mainly
because there’s a high probability that you’ll be
sending a few Spells and Traps to the Graveyard at
the cost of summoning a single monster. But I can
see the ‘reasoning’
behind the decision to use it at times. In a Deck
that’s using high amounts of Level 5 or more
monsters, summoning all of them is going to be a
pain in the rear end. So what better card to use
then Reasoning? Most likely your opponent will
choose Level 4 (as it’s the most common Level in
most Decks), which will allow you to summon one of
your mega powerful Level 5 and up monsters.
Decks that are centered on specific monsters (such
as the now impossible [in Advanced anyway] Magical
Scientist FTK) also benefit from Reasoning. In Decks
like the MSF the only important cards are specific
monsters, making the rest of the Deck filler cards.
So if you were to use Reasoning in a Deck like this,
any Spells and Traps you’d be sending to the
Graveyard would be expendable. All in all, Reasoning
is not a card to be used in just any Deck.
Make sure you need the speed or a need for Special
Summons before you use it.
Advanced (High Level Deck): 3.5/5. I’d advise having
methods of retrieving your lost S/Ts.
Traditional (High Level Deck): 4/5. Monsters don’t
stay on the field for very long, so you’ll need an
alternative to Tribute Summons.
Overall (High Level Deck): 3.75/5.
Art: 2/5. A dude in a turban… And he’s pointing at a
card… Wow; this really changes my views on life.
|
Dark Paladin |
Reasoning
Your opponent calls a monster Card Level. You then
pick up (not draw) cards from the top of your deck
until a monster is picked up. If that monster is the
same Level as the one called by your opponent, all
picked up cards are sent to the Graveyard. If not,
Special Summon the selected monster in face up
Attack or Defense posistion and send the remaining
cards that were picked up to the graveyard.
Reasoning is such a fun card to use. Sadly, I don't
see hardly ever in a competitive deck, but as fun as
this card is to use, it is quite dangerous as well.
Now, unlessy you're playing a deck-out deck to force
your oppoonent to discard multiple cards repeatedly
then this card is huge.
3 Reasoning
3 Needle Worm
Cyber Jar
Morphing Jar
Morphing Jar #2
Reasoing, however, won't win you any games by just
being thrown into your deck, but "Good luck...you're
gonna need it." Han Solo--Return of the Jedi
Ratings:
Traditional: 1.5/5
Advanced: 2.0/5
Art: 3.0/5
Traditional Deck-out: 3.8/5
Advanced Deck-out: 4.3/5
We were supposed to mention the decktype with
Monster Gate, but rather than make a mistake and
talk about something I have little experience with,
I'll let the other reviewers handle this :)
May the Force be with you, and stay clasy, Planet
Earth :)
Only 16 days until Star Wars Episode III
|
Coin Flip |
Reasoning is part of a group of cards that are part
of an insane decktype called Reasoning Gate by most
players. This deck uses about 15 monsters, around
60% of which are tributes. This is just on average.
You can do whatever you want with the count. The
idea is to use Tribute monsters with stuff like
Reasoning, Monster Gate, and A Hero Emerges to
ensure that you summon the monsters easily. Heck,
you can even use Soul Exchange in the deck for a
variety of purposes. The strengths of the deck soon
outweigh the downsides, much like any situational
deck like Chaos, Soul Control, or burn. You could
easily get crappy draws in those decks (Tribute, BLS,
Metamorphosis, Enemy Controller and Premature
Burial, for example, in Chaos). But you don't,
because most of the deck is well-built enough that
you can handle the opponent with an average hand.
On top of the staple position in Reasoning Gate (at
least 2 is ideal) it has a lot of power in FTK. When
Reversed Worlds comes out, this card will be
beautiful in the deck. It's necessary for Scientist
FTK and just as good in other FTK, including
Reversal Quiz and Last Turn.
In a normal deck, it can hit some bad stuff, but
you'll probably hit about 1 or 2 cards on average
before you hit a monster with it. At that rate, your
opponent has to be smart enough to have called level
4 for you not to get deck thinning and a monster
out. And by that point, they may be thinking you're
playing FTK
General:
Traditional: 2.7/5
Advanced: 3.4/5
FTK (of most sorts)
Traditional: 4.5/5
Advanced: 4.5/5
Reasoning Gate:
Traditional: 5/5
Advanced: 5/5
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