Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
|
Astral Barrier
Card Number - RDS-059
Card Ratings
Traditional: 1.38
Advanced:
1.84
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.12.05 |
ExMinion OfDarkness |
Thursday:
Astral Barrier
Now this thing should have seen some use.
This trap lets you take shots instead of your
monsters. I can think of a couple key spots in which
this card could be used (but probably never will):
BLS is about to attack a monster, then you -- make
the first attack on you, save your monster, save the
second attack. You still take 3,000, but that's
better than taking 4,500 and losing a monster.
Last Turn -- if it wasn't for Wall being so perfect
this would see play. Heck, I could even see this in
a LT side-deck if you need to protect Jowls of Dark
Demise or Rafflesia Seduction until you get LT.
Saving your Tribe, Exiled, or some other monster so
that you can use its effect the next turn to get rid
of the threat.
The big combo no one ever plays:
Astral Barrier + Spirit Barrier
Spirit Barrier makes it so you take no damage from
battle while you have a monster on the field, and
Astral Barrier directs attacks to you -- where
they'd do nothing. Again, keeping two continuous
cards on the field where everyone has Heavy Storm
and MST mained, and Mobius, Dust Tornado, and Chiron
the Mage sided...but if you know an opponent has
very few M/T killers in his deck this would be quite
funny to pull.
Traditional: 1/5
Advanced: 2.25/5 |
Lord
Tranorix |
Astral Barrier
This card is fairly interesting, good when combined
with some others but not too great alone. It’s a
Continuous Trap, probably the most vulnerable kind
of card out there, and its effect is only debatably
useful.
If you want to protect a certain monster, then by
all means, consider Astral Barrier (though I’d
recommend many stall cards before recommending
this). This card’s TRUE potential is unleashed when
you use it with Spirit Barrier, which would
essentially prevent your opponent from harming you
with attacks.
Aside from that…use something like Threatening Roar
if you need to save a monster. It may only last for
one turn, but it’ll at least prevent you from taking
major Life Point damage.
Traditional – CCCC: 2/5
Traditional – Stall Deck (WITH Spirit Barrier):
3.5/5
Advanced – CCWC: 2/5
Advanced – Stall Deck (WITH Spirit Barrier): 4/5
OVERALL RATING: 2.9/5 |
Snapper |
Astral Barrier
Today’s card is Astral Barrier, a Trap that I guess
makes the game of YGO similar to the game Magic: the
Gathering.
While AB is active, whenever an opponent’s monster
attacks one of your own you can make the attack a
direct attack to your Life Points. Now, I really
don’t see much use to this card save a few combos.
In fact, there isn’t much use to AB save these few
combos. So why don’t we skip ahead to these said
card mixes, eh?
AB works well with Spirit Barrier, which will stop
you from losing monsters or Life Points in battle,
assuming you have a monster on your side of the
field. Inferno Tempest also works well with AB.
Since Inferno Tempest requires the loss of 3000 Life
Points in one attack, AB can help you out by
redirecting the attack of the ever popular BLS to
you.
Except for the above combos, there really isn’t a
reason to use AB. Ever.
Unless I’m not thinking out of the box (again), the
AB shall be labeled almost always useless by me.
Advanced: 1/5. Apparently 1 is the lowest score
we’re allowed to give a card…
Traditional: 1/5. See Advanced.
Overall: 1/5.
Art: 3/5. The artwork on this card doesn’t really
make sense. Obviously the green guy is the
controller of the monster with the shield, but they
look exactly the same! |
Dark Paladin |
Thursday
Astral Barrier
If a monster on your opponent's side of the field
attacks one of your monsters, you can make the
attack a direct attack to your lifepoints.
Well, if you really, really, really, REALLY needed
to save a monster, I suppose it could be a decent
option.
Astral Barrier
Threatening Roar
Waboku
Hallowed Life Barrier
These cards are all great options for decks who
needed a little defense, and all these cards are
even better for tribute heavy decks.
Protecting your monsters for even just a mere extra
turn is a great thing especially for tribute heavy
decks. Monster Gate is another good card that combos
well with them also.
Sorry to be short again, truely, but I see little
purpose in these cards.
Ratings:
Traditional: 1.5/5
Traditional Tribute Heavy Deck: 2.8/5
Advanced: 2.1/5
Advanced Tribute Heavy Deck: 3.3/5
Overall Rating: 2.75/5
Art: 2.5/5 I'm sadly, STILL not impressed with the
art.
Only SEVEN days until Star Wars Episode III
You stay classy, Planet Earth :) |
|