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Pojo's Yu-Gi-Oh Card of the Day

Spell Shield Type-8
Super Rare

Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

Type - Trap
Card Number - DR1-EN098

Card Ratings
Traditional: 3
Advanced: 3.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.01.05

 

Lord
Tranorix
Spell Shield Type-8

THIS CARD HAS AN ERRATUM. THIS CARD HAS AN ERRATUM. THIS CARD HAS AN ERRATUM.

For those of you who think this is just a pumped up Magic Jammer, think again! Spell Shield Type-8 requires that you discard a SPELL card to negate Spells, not any card you want. This hurts its playability.

That said, it’s still decent. You can negate Snatch Steal, Nobleman of Crossout, and Brain Control for free (keep in mind that Smashing Ground, Fissure, Dark Hole, etc. do NOT target). You can negate any other Spell too (except rentsy things like Spiritualism), but you have to discard a Spell in return, which hurts card advantage.

Should you run it? I’d personally stick with Magic Jammer or Magic Drain, or even Curse of Darkness. But if targeting Spells are big by you…sure, give Spell Shield Type-8 a try. It might be good in the seldom seen “Almost All Trap” Deck.

Control: 2.5/5
Trap Deck: 3.5/5
OVERALL RATING: 3/5
 

ExMinion OfDarkness
Spell-Shield Type 8
 
This is another one of those "almost there, but didn't quite make it" cards.
 
It's a really weird Magic Jammer...no discard if the spell being activated targets a monster specifically, but a SPELL CARD discard if it's anything else.
 
The problem is despite how many cards target monsters, the new Advanced isn't seeing as many as needed for this to see play beyond either tech or a really well built stall.  It has a few cards it can stop in the standard cookie-cutter without a discard:  Nobleman, Snatch Steal, Book of Moon, and Enemy Controllers.
 
If Smashing Grounds targeted this would be in every deck ever.  So as of now it's situational at best -- and with drawpower so short in this format you really don't want to be giving up a card, let alone a SPELL card, to do a 1 for 2.
 
1/5 Traditional
3/5 Advanced cookie-cutter
4/5 Advanced Stall
 

Coin Flip
Spell-Shield Type 8 should be a joke review.

This card was good for decks that wanted an answer to the 2x Nobleman of Crossout everyone and their mom (Hi Lynn!) played, but now there's not so much a point to it. 2x Nobleman has evolved into Nobleman, Drillroid, and Mystic Swordsman LV2.

SST8 isn't even as good as Magic Jammer in some regards. The errata to it means that you have to give up a crucial Magic to go about with your life, making this negative card advantage… But I will say one thing. This card is becoming better and better to play randomly teched in. Prior to this format, the common deck played Snatch Steal and two Nobleman, making this card positively crap against over 37 cards in a deck. Now we have some more stuff to go around. Snatch Steal always ended games beforehand, now it does an even better job thanks to heavy aggro. I mean, it's easy now to summon Cyber Dragon, summon a D. D. Assailant and Snatch Steal a Drillroid or something to hit for 5000+. Brain Control fills the same position for one turn, and it's more of an indicator that the monster is going to be Tributed off anyway for a Mobius, causing MORE pain. Nobleman hurts too.

Your LP score has actually become something other than a resource in this format to help pay for cards. Your LP has become something to protect. I love the format.

And the three cards that target are now much more of a liability. Nobleman leaves a clear field where otherwise you might have had defense to work with. Snatch leaves you with -1 disadvantage for perhaps the rest of the duel, and is at least a reliable 1 for 1. Brain Control frequently ends games where the loser has complete card advantage and seems to have control over everything but the luck aspect of the game.

That makes it less bad. That doesn't, however, make it better than Magic Drain or even worth a random tech slot.

General: 2.5/5
 

Dark Paladin
Spell Shield Type-8 is our card for today, and one I see (at least in my area here in Michigan) popping up. Not necessarily so much in main-decks, but in side-decks.

Spell Shield Type-8 has two effects. Upon being a counter trap, which is good, the first effect negates and destroys a spell that specifically targets one monster on the field. This is good, especially since the card doesn't specify face up or face down monster.

The second effect is also good, but requires a minor cost. By discarding one card from your hand, you can destroy one spell card and negate the activation. Is that important? Well, we have Dark Hole back, and negating that would sure shock your opponent, wouldn't it.

As stated, this card may be more of a side-deck choice, but go ahead and try one, you may be pleasantly surprised.

Ratings:

3.0/5 all around
4.0/5 side-deck

Art: 3.5/5

You stay classy, Planet Earth :)
 
Satisfaction Spell Shield Type-8 is a counter trap card that has versatility for
once. Many trap cards don't have two effects or options but Spell
Shield Type-8 does.

For one, if your opponent designates a monster on the field with a
magic card you can negate it, cards like Snatch Steal, Tribute to the
Doomed, Nobleman of Crossout, and also Rush Recklessly.
Sure a little situational but thats were the second effect comes in.

Two, if a magic card activates you can send 1 magic card from your
hand to negate that magic card. Yes, I did say magic card to discard
from your hand, new changes on cards like Spell Shield Type-8 always
makes us happy, anyways. This effect is less situational, magic cards
are about one third of your opponent's deck and always suppling the
quickest way to one for one or gain card advantage. But a two for
one, please, there are cards like Magic Jammer that is some what
better than Spell Shield Type-8 because you can discard a monster,
always better.

Less designating cards are being played and the first effect is
great, but the not so good effect is Spell Shield Type-8's second
effect. Some other good reasons to play this card is because it is a
counter, counter things with out being Royal Decreed or countering
Limiter Removal for Cyber Stein. This card can work but if you are
going to play magic negation this is not the best.

Traditional: 2.0/5.0
Advanced: 2.8/5.0

Side Deck: 4.7/5.0

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