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Pojo's Yu-Gi-Oh Card of the Day
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VWXYZ-Dragon Catapult Cannon
Super Rare
"VW-Tiger
Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your
Fusion Deck by removing from play the above cards on
your side of the field. (You do not use
"Polymerization"). Once per turn, remove from play 1
card on your opponent's side of the field. When this
card attacks, you can change the battle position of
the attack-target monster. (Flip Effects are not
activated at this time.)
Type -
Machine/Fusion/Effect
Card Number - EEN-EN031
Card Ratings
Traditional: 1.5
Advanced:
4.3
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.07.05 |
ExMinion OfDarkness |
VWXYZ Dragon Catapult Cannon
Great...another card with a ridiculously difficult
summoning requirement.
I've got another three letters for you. W. T. F. As
in, "WTF are you thinking if you try to summon this
guy in a competitive game?"
The effect is decent, the attack is great, but it's
nothing worth giving up FIVE cards to get out. And
it's not just five cards from your hand a la
Polymerization. At some point, you would have to
have V, W, X, Y, AND Z out on your field. Unless you
got Ultimate Offering plus ALL FIVE of those, it
most likely isn't happening.
It's a Fusion, so there's no reason not to have it
in your Fusion Deck, but unless your opponents are
complete newbies, this thing isn't hitting the
field.
There are now TWO monsters that should have their
effects errata'd to say "If you manage to summon
this card correctly, you win the Duel." Gate
Guardian was the first, and this joins his side.
5/5 on being a Fusion
1/5 on playability (use this in the average score)
|
Coin Flip |
VWXYZ is absolutely, positively brilliant.
Considering the work you have to take to get it out,
I'm quite happy with the result. Let's begin
discussion of the work of art that went into this
card.
First off, the difficulty level involved in
summoning this 3000 ATK beast of a monster is
insane. Your reward is a monster of intense power in
every aspect of its being. 3000/2800 can match
anything you'll see played commonly in battle. LIGHT
and Machine gives it support in Limiter Removal…
Well, that's about it.
The effect is the important part here. This is
mandatory. You cannot choose to not remove a card on
your opponent's side of the field from the game. I
don't know why you wouldn't choose to, except in
rare, rare circumstances such as Tyrant Dragon or
Black Luster Soldier – Envoy of the Beginning… Then
the part where it attacks and shifts the mode of the
attacked monster? Bajeebus. I'm amazed. Magician of
Faith? Hell no. Cyber Jar? Go to hell. Spirit
Reaper? Well gee, you aren't exactly half as useful
now, are you?
This is incredible when achieved. An engine of
infinite +1's, and you can screw over half the
popular monsters in the format. The other ones are
the problem.
Seeing this getting X-Forced has got to be the
saddest thing ever. You give up over 5000 points of
damage to get out this beast of card advantage.
We're talking 5 cards here. If it gets destroyed by
one, you lose 4 advantage…
But in the meantime, look what we get. You get 1
card of advantage a turn plus another potential card
of advantage from attacking (assuming you don't hit
D. D. Assailant, Newdoria, Yomi Ship [I'm dead
serious there] or a Sakuretsu Armor). As well, you
can kill an army of Berserk Gorillas and Spirit
Reapers without a problem. Assuming you keep this on
the field for two turns, you could have done some
massive damage.
Yeah, yeah, but who cares? If this thing dies,
you've wasted all that effort and you can't get…
Actually, you can get it back. This is the first in
the otherwise awesome series of V-W-X-Y-Z LIGHT
Machine Fusions that can be revived if summoned by
its own effect. Don't believe me? Check the rulings
for yourself.
Dear God.
The trouble is that you can't use fusion subs, which
means that you need to find 5 specific monsters from
your deck and have them all on the field at the same
time. While there is quite a bit of assistance for
this (Shining Angel and Cyber Jar are the biggest
contributors in this area), this is a nigh physical
impossibility. Creating this kind of awesome monster
as a two trib would destroy the game. Especially if
we still had either of the now legendary Chaos
monsters. But I actually think this is a card with
sufficient reward for the work it takes to get him
out. But the work it takes to get him out will
detract from other important things you need to do,
e.g. not die at the hands of your opponent. While
you could make a deck focused around this that was
tournament viable (probably using Luminous Spark,
but even then…), the effort is too much.
So despite how incredibly awesome the card is, I can
pretty much tell you it won't happen anytime soon.
If you could remove them from hand and field? Maybe.
If you could use Fusion subs? Whoah, this thing
would be restricted or banned faster than Exchange
of the Spirits (which was restricted to one per deck
BEFORE it was released).
Yeah, contradictory review. Praise it and extol it,
then say it ain't happening. Heh.
You can't possibly be hurt by putting this in your
fusion deck (if you have it). No rating.
|
Otaku |
Unfortunately, it’s another busy week for me
(coming off of a busy weekend no less), so I’ll
be brief.
I love this card. Why? Simple: because it
looks like Predaking.
Who/what is a Predaking?
Travel with me back to the mid 1980’s. One of
the most popular toy lines is…
Transformers. One of
the “gestalts”, that is group of Transformers
who merge to form a larger Transformers is the
Predacons. Some of
you are probably lost right now, because they
re-used the name “Predacon”
in a later Transformers series. The original
Predacons,
consisting of blatantly red and yellow,
blatantly robotic versions of a lion, an eagle,
a wolf, a rhino, and a bull merged to form
Predaking. Long
story short I (and a few others) feel that the
cartoon version (as was often the case, the
cartoon versions of characters were better
looking than the toy).
So, what about the actual card?
Light is good since it matches up to all the
other V-Z bits. You’d be surprised how useful a
Luminous Spark can be: it screams “nuke me and
ignore all the important Sets!” but if they
leave it alone all the puny components get
beefy. Being a Machine is great: may be down to
one Limiter Removal, but its there, and you can
use Heavy Mech Support Platform to keep your
huge, precious Fusion alive! Note, I mean
period, though if you can pull of the Limiter
Removal/Heavy Mech Support Platform trick, more
power to you. It has a huge ATK that is about
as big as you see on anything playable… likewise
with the DEF. Plus it has two great effects.
First, when you attack something, you can change
its battle position and at least in this case,
that means a Set Monster is changed to Face-Up
ATK position plus it won’t trigger flip
effects. The next effect is perhaps more
breathtaking: once during your turn, you must
remove an opponent’s Monster from play. Note
that both effects are Trigger Effects and can be
chained to. Still pretty
fantastic.
“Otaku, you fool, it’s a Fusion of two Fusions;
do you know how hard that is to pull off?”
First, this is not really a “Fusion” in my book:
the V-Z series basically demonstrate how the
Fusion deck, irregardless of Fusions, was a
brilliant idea for Yu-Gi-Oh (that should have
been applied to rituals as well but that’s a
topic for another day). When you’ve got two
Monsters in play which are
compatible, you remove them and bring in their
Fusion. About half way though the game, you
activate either Dimension Fusion or Return from
the Different Dimension (I’d favor the latter
since you may want to do this multiple times and
you’d be removing some of their own creatures).
Grab the pieces you need to,
then keep Fusing until you get to VWXYZ
Dragon Catapult Cannon!
“But that will take too long!
And what if it gets killed
after you bring it out!”
First, XYZ-Dragon Cannon is already a great
Monster. Sure it’s not as sick as it was when
Night Assailant could give “infinite”
destructive capabilities, but it’s still great.
Plus, you can always discard spare “pieces” then
use a card like Skull Lair to remove them from
play and destroy an opponent’s Monster… setting
up for that Return from the Different
Dimension. Also, this Fusion can be actually
be Special Summoned
by revival cards if it was Fused via its
effect! And there’s still Heavy Mech Support
Platform to make it hard to kill off in the
first place.
Ratings
Traditional :
1.5/5-Like my peers, I feel awkward rating a
Fusion since at worst it takes up space… but
here I am really rating how strong I feel a deck
built around the V-Z series would be.
Anyway, way to fragile for
this format.
Advanced :
3.75/5-I feel a deck built around this could be
pretty strong.
Limited :
1/5-To bluff, since I didn’t think they
re-released the XYZ series in this set. ;)
|
Dark Paladin |
HORRAY FOR NEW CARDS...Elemental Energy (say it with
me)
Today we take a look at an expansion of the X Y Z
monster family...a monster you may also remember
Chaz using on Yugioh G/X!
That monster is
VWXYZ Dragon Catapult Cannon.
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your
Fusion Deck by removing from play the above cards on
your side of the field. (You do not use
"Polymerization"). Once per turn, remove from play 1
card on your opponent's side of the field. When this
card attacks, you can change the battle position of
the attack-target monster. (Flip Effects are not
activated at this time.)
Let's look at some pros:
3000 attack points
Removes cards from play every turn
changes battle positions when attacks of opponents
monsters negates flip effects
Cons:
Fusion
Fusion of TWO OTHER fusion monsters
difficulty of getting the aformentioned two fusion
monsters out
So, in short, VWXYZ Dragon Catapult Cannon will be
nothing short of incredible, assuming you can get
him on the field. However, despite his awesomeness,
he is still vulnerable to traps, spells, and monster
effects, so he is by no means invincible.
Is he for competitve play? In my opinion, XYZ decks
have never been solid enough for Tier 1 or 2 play,
but with all these new cards and support, give it a
try.
Ratings:
5/5 VWXYZ decks (and it's a fusion)
Art: 4/5
You stay classy, Planet Earth :)
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