Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
|
Bottomless Trap Hole
Common
When your opponent Normal Summons, Flip Summons, or
Special Summons a monster(s) with an ATK of 1500 or
more, destroy and remove from play the monster(s).
Type - Trap
Card Number - DB2-EN201
Card Ratings
Traditional: 3.45
Advanced:
4.21
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.18.05 |
ExMinion OfDarkness |
Bottomless Trap Hole
Before it was just a regular cookie-cutter card that
was part of the metagame. Now it's not only an
anti-cookie, but an anti-anti cookie-cutter.
Let me explain...
Right now Mobius use is on the rise. Clearing out
the spells and traps is too good to pass up. If
Mobius gets off cleanly and kills a monster, the
opponent just got a 3 for 2: Their tributed monster
and their Mobius taking out 2 Spell or Traps and
your monster. Not only that, but the Mobius can
generate more advantage by killing more monsters in
later turns. Bottomless turns that Mobius into a 2
for 2 or possibly a 2 for 3: Their monster and
Mobius (which is gone) for your Bottomless and other
spell or trap. +1 to you if you chained the S/T and
either killed something or did something useful with
it.
Also, rather powerful deterrents to the metagame
full of Sakuretsu Armors and Widespared Ruins comes
in the forms of Mirage Dragon and Pitch-Black
Warwolf to name a couple. The "no traps in the
opponent's battle phase" is just sick. It's a
1-sided Jinzo, seriously. These two cards sucked in
the last format because of the 3 Goat, 2-3 Book of
Moon, Enemy Controller-based defense, but with
players having to rely on actual traps, those two
are deadly. Bottomless provides an out against those
cards. The big downside here is if you topdeck it
it's a dead draw as opposed to Saku/Widespread which
can kill an already-summoned monster the next turn,
but if they have Mirage out then they're both dead
draws anyway.
Bottomless is more of a side card than a main card
right now; maining 1 alongside a few of the more
reliable traps is a smart idea right now. I would
suggest siding others if you have the room though,
in case you run up against the anti-Battle Phase
trap/multi-Mobius/some weird other high ATK monster
decks.
2.5/5 Traditional
4.25/5 Advanced
|
Coin Flip |
Bottomless Trap Hole is worth the play it will
eventually see. Stopping Cyber Dragon or D. D.
Assailant swarms as well as teched Twin-Headed
Behemoths and stopping Mobius and Breaker cold is
fun.
Yup, that was an in-depth review.
The bad side is that it won't hit a Spirit Reaper,
or Elemental searchers like Giant Rat or UFO Turtle,
or Don Zaloog, or Mystic Swordsman LV2. It will hit
Dark Realm monsters that special summon themselves…
Assuming their Special Summon was the last part of
their effect to trigger. If you hit a Goldd with
Delinquent Duo, you can't respond to his effect with
BTH because the last part of the effect to trigger
was the destruction of up to 2 cards on the field.
Still a good card. A 1-for-1 that takes away their
summon and leaves a clear field is awesome in this
format. Worth playing alongside Sakuretsu Armor.
General: 4.1/5
|
Dark Paladin |
Bottomless Trap Hole is our card today, and this is
my review from just a couple of months ago. I added
in a little bit, on accounts of my views haven't
changed that much.
When your opponent Normal Summons, Flip Summons, or
Special Summons a monster with 1500 or more attack
points, that monster is destroyed and removed from
play.
This card is so superior to the original Trap Hole.
The fact that the monster is removed from play, and
it works even if the monster is Special Summoned.
Too bad it doesn't work on Jinzo.
This card is best used on powerhouse or tribute
monsters. Or, it could be a good card to use on DD
Warrior Lady or even yesterday's card. You can even
use this on Fusion Monsters...or even Ritual
Monsters if you ever run into one. Oh yea, this
thing will stop Sacred Phoenix too :)
If you have room for it in the main deck, go ahead
and try one. It can be quite annoying to your
opponent.
Rating:
Traditional: 3.8/5 Running too many traps is not a
good idea.
Advanced: 4.3/5 More uses, but too many traps is
still not a good idea.
vs. Sacred Phoenix 5/5
Art: 3/5 The monster being sucked into the hole is
cool, I think it's Hitotsume-Giant...
You stay classy, Planet Earth :)
|
RJ |
Bottomless Trap Hole...a slightly underrated card
indeed.
These days people want the removal in Saku x3, and
Widespreads. But depending on your meta, Bottomless
can be a better choice than Widespread.
For example, if you see Mobius x2/3 in every deck,
you would definitely want to run BTH, so when they
tribute you can make that 2-1 a 2-2, evening out the
cards once again. That's good.
Its also good for decks that stray away from Mystic
Tomato/Don Zaloog/Reaper builds, My locals in New
Orleans run that janky stuff, and I run BTH to make
it easier, saku isn't needed when there is no Tomato
stuff.
Of course, most of the top notch decks you will see
will indeed have a Don or 2 and at least 2 reapers
in them ;|.
Traditional: 1/5
Constructed: 4/5 -- VERY solid, kinda under rated
when compared to Saku.
Constructed: 4/5, I think.
|
|