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Pojo's Yu-Gi-Oh Card of the Day
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Emergency Provisions
Rare
Send Spell or Trap Cards on your side of the field
to the Graveyard except this card. Increase your
Life Points by 1000 points for each card sent to the
Graveyard.
Type - Spell
Card Number - DB2-EN150
Card Ratings
Traditional: 2.5
Advanced:
2.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.23.05 |
ExMinion OfDarkness |
Emergency Provisions
Not as good as it once was, but it could still see
some use.
Its main claim to fame was the Mirage of Nightmare
combo, where you play Mirage and set everything,
draw 4, and use the Provisions you set to eliminate
the Mirage so you don't discard. Sadly enough, this
was just featured on Yu-Gi-Oh GX recently (stop
showing us combos we'd love to still use but are
banned! You wanna feature that on the show, unban
Mirage! You want to show a BLS topdeck by the
netdecker on GX, then unban BLS in the real
world!...fair's fair.)
Today, it doesn't have as many combo uses -- it can
give you some LP advantage if your opponent rips
Heavy Storm, it gives a little boost to chainables
such as Waboku, and it saves your monster from
getting killed via Premature Burial if they try to
get rid of that. Otherwise, I don't see playing this
card just to gain LP at the expense of cards on the
field.
3/5 Traditional (b/c of Mirage)
1/5 Advanced
|
WiCkEd |
Emergency Provisions
Emergency Provisions is a Quick-Play Magic released
in the ages of Legacy of Darkness. To be honest with
you, I've never seen it played in my area, and
usually we come up with loads of tech. Then again,
this doesn't mean its not played at all. I could see
it being tech'd in the even that you were going to
face a Heavy Storm, flip this, and instead of making
the loss a no-gain you turn it into Life Points.
This provides no real advantage as far as the field
goes. I have little to say on this card, outside of
the face its a -X advantage/disadvantage and could
be odd tech.
Traditional: 1/5 (No need
Advanced: 2.5/5 (M/T loss is not very sexy)
Casual: 4/5 (This is supposing you are running LP
Gain/Fire Princess?)
|
Otaku |
Emergency Provisions
is possibly the best LP gain card in the game.
Why? It is a Quick-Play Spell. More
importantly, it is one that gives you 1000 LP
for each Spell or Trap card on your side of the
field you “send” to the Graveyard. Separately
these things would… well, the Quick-Play Spell
part would still be fine, but the second part
would render this a desperation card only for
Life Gain decks. Together, they work
fantastically well. You see, for each
non-continuous or Equip Spell/Trap you activate
in chain, you can tack this card onto the end
and get that much of an LP gain. Although
doubtful, you could theoretically use
Smashing Ground, chain Mystical Space
Typhoon, and then two copies of Dust
Tornado and finally this card, sending the
previous four to the discard for 4000 LP of
gain. Its more likely is that you’ll have this
set when your opponent uses Heavy Storm;
you can save some face and gain some LP using
this on your own cards that are doomed to die
anyway. This is also useful if you have
Spell/Traps that remain in play that you may
need to dispose of yourself at a certain times.
In Traditional this would include Mirage of
Nightmare; in Advanced you might use
Level Limit-Area B or its ilk when you no
longer need their services for protection. The
latter may seem unlikely, but in a Life Gain
deck, it’s not unheard of to use protection like
that early on then bring out a something like
Guardian Angel Joan.
In general, it’s a useful surprise if your
opponent is going heavy on S/T removal. One of
those cards worthy of being played, but that
tend to get squeezed out by cards you “have” to
play. After all, you’ll normally end up
chaining it to just one card, since if you wait
too long, it will probably be hit by a
Dust Tornado or something.
Ratings
Traditional :
3.85/5-Okay, here’s where my lack of “current”
Traditional knowledge becomes a bit more
apparent. It’s no longer commonly played, so
it’s hard to tell how good those using
“Traditional” decks really are. If you want to
abuse Mirage of Nightmare in the classic
manner (nuking it before you have to discard)
you’ll want to run these. There’s the fact that
it makes Chaos Emperor Dragon-Envoy of the
End, Harpie’s Feather Duster, and
Heavy Storm sting much less.
Advanced :
3.45/5-Here there aren’t as many sick combos to
abuse, or at least not as potent of one as
Mirage of Nightmare. If you have room
though, it is a nice little trick. It is also
quite nice if Life Gain is important to your
deck.
Limited :
4/5-I rate it highest
here because of the possibility you might want a
few S/Ts to bluff. If you had very poor luck,
it might be a matter of “filler” (especially if
you use older sets). More realistically,
however, you’ll get a few S/Ts, and at least one
will be as such you can chain Emergency
Provisions to it. In a more “primitive”
environment, LP gain is proportionately more
powerful: they pull off one good “whack”
(clearing the field and going direct for 2000+
damage); they probably can’t do it again.
|
Dark Paladin |
As
my week of chosen cards along the theme...continues,
we come to Emergency Provisions, a card that is
currently semi-restricted, and with good reason.
Why, you ask? Well, if you had four magic and/or
trap cards on the field, plus a field card, and sent
them ALL to the graveyard, you would gain a whopping
5000 lifepoints! Do it twice and you're at a 10000
point bonus.
Odds of that happening once, let alone twice isn't
that great, but that doesn't mean Emergency
Provision is a bad card, not at all. First, it's
quickplay, meaning it's chainable...that equals
good. So, you can activate a magic or trap card (or
cards) and chain Emergency Provisions. Then, you
just gaiined 1000 lifepoitns per card sent to the
graveyard. As a bonus, the cards sent to the
graveyard STILL get their effects carried out.
Is Emergency Provisions for EVERY deck? Not
necessarily, space in your deck becomes quite a key
factor. In my opinon, every deck needs a little
burn, but every deck should have a little healing.
Emergency Provisions is a solid side-deck card at
the least.
Ratings:
Traditional: 3.5/5
Traditional Fire Princess: 4.0/5
Advaned: 4.1/5
Advanced Fire Princess: 4.6/5
Side-deck: 4.85/5
Art: 4/5 The art isn't that cool, but it's
definately some Emergency Provisions.
You stay classy, Planet Earth :)
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