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Pojo's Yu-Gi-Oh Card of the Day
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Legendary Jujitsu Master
Rarity
A
monster that battles with this Defense Position card
is returned to the top of the owner's Deck at the
end of the Defense Step.
Type - Rock/Effect
Card Number - AST-017
Card Ratings
Traditional: 2.32
Advanced:
3.83
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.14.05 |
Lord
Tranorix |
Legendary Jujitsu Master
The last time we reviewed this card I said he’d be
best in a Chain Energy Deck, because where Bounce is
good, returning to the top of your opponent’s deck
is even better. I stand by that.
With 1300 ATK for a Level 3, LJM can attack for a
fair amount under Level Limit and Gravity Bind. He
can also take out Marauding Captain (recently
unsemirestricted). 1800 DEF allows him to stand up
to a lot, though of course not everything – but the
rentsy part is that if anything attacks him while
he’s in DEF, it’ll be bounced to the top of its
owner’s deck.
That means if your opponent is unfortunate enough to
attack this guy with something like Jinzo or (hey,
why not) Serpent Night Dragon, not only will he have
to tribute monsters again to summon it – he’ll have
to draw the card again on his next turn, preventing
him from drawing what he would’ve drawn. It’s good
card advantage.
Control: 3.5/5
Chain Energy Deck: 4.5/5
OVERALL RATING: 4/5
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ExMinion OfDarkness |
Legendary Jujitsu Master
This guy can just be sick. He's one of the best
opening turn sets in the game. The only thing as
important as building your own advantage is removing
advantage your opponent has, and this guy does it in
spades.
If an opponent sends an 1800 or less monster into
this, they end up with a -2; they lose their monster
from their field, and lose their next turn draw as
they're stuck getting the same thing back. If your
opponent sends something stronger into this, they
end up with a -1; you lose your Jujitsu Master, and
your opponent loses the above-mentioned things. If
the monster they attacked this with was a Tribute
monster, they are hurt even more as they get stuck
with a monster in hand they have to spend another
resource to summon again.
Players will play differently once they know you
play this guy; instead of sending their DDA into
your first turn set, they'll play more cautiously
until they know they can remove your Jujitsu from
the field without activating its effect. Use that to
your advantage -- siding him out might be a good
idea! Think about it...if your opponent won't attack
your first turn set, this gives you the possibility
of triggering a major shift in the game (e.g. you
set your standard 1/1 and end turn, your opponent
sets 1 and 1 and ends, then you set your whole hand
and flip your Morphing Jar, that your opponent
didn't get rid of because they thought it was
Jujitsu Master...)
There are a few downsides to this guy;
1. Drillroid owns this card -- and as HE was ALSO
seen in the Top 8 Shonen decks, people will be using
him as an all-purpose counter that not only takes
out Reapers and set DDAs but this as well.
2. Mystic Swordsman lv. 2 can be RotA'd from the
deck and wreck your LJM.
But seriously, 1 of this guy might be a really great
move depending on your metagame.
1.5/5 Traditional
3.75/5 Advanced
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Coin Flip |
Legendary Jujitsu Master is both awesome and
sucktacular all at once. I have bad experience with
him. I can't deny that. When I use him, and when I
see people using him, it's usually a Breaker that
gets bounced. I don't know if I taint LJM with my
presence, but LJM has not earned my trust.
Of course, I'd be a crappy reviewer if my reviews
couldn't bypass my own personal opinion.
If this thing is destroyed as a result of battle,
you still don't lose advantage. In fact, if
anything, you gain advantage. The cost of a summon
according to Ultimate Offering is 500 LP, but the
cost of it in an aggro-heavy metagame might be 2000
LP or more. Losing your summon is monumental. It
leaves you without the opportunity to defend
yourself or perform an offensive maneuver. Bounce is
dangerous. They lose their draw phase and a summon
just by attacking this card. Their reasons for doing
so had better be good, eh?
Of course, this thing isn't the most powerful card
to use in the new format, but that shouldn't stop
you from trying it.
General: 3.8/5
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dawnyoshi |
There’s not a lot that I have to say about Legendary
Jujitsu master. It’s an amazing defensive play. Jae
LOVES this card. If your opponent destroys this card
as a result of battle, then it’s a one for one
trade-off that screws with the opponent’s draws. If
the opponent attacks this card with a D. D.
Assailant, then they’re obviously in a world of
hurt. What else can I say? Spinning effects are
ridiculous!
In traditional, it’s called Raigeki, Dark Hole, hand
destruction, Change of Heart, Magical
Scientist...yeah. You’ll never get this ability off.
Oh, and this is a top pick in limited. Obviously
removal that can mess with your opponent’s
consistency is ridiculously powerful. This punishes
the opponent for tribute summoning monsters.
Traditional: 1/5
Advanced: 4/5
Limited: 5/5
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Dark Paladin |
Legendary Jujitsu Master is a very interesting card,
and one I have a particular liking for.
He is Earth, and Rock, which gives him a place
there. 1300 attack isn't great, but it isn't bad for
his level. 1800 defense is fairly powerful, only
beatdown can crush it generally.
The effect is what shines here, when attacked while
in defense posistion, LJM returns the attacking
monster to the top of your opponent's deck. In a
word, that is sweetness.
If something too weak attacks LJM, it is returned to
the top of the deck. Then, your opponent either a)
gives up ANOTHER monster just to get rid of him, or
b) uses Monster Removal of some sort to rid the
field of him.
Dark Hole is back, so that hurts LJM, but it isn't a
big deal...
Ratings:
Traditional: 3/5
Traditional Bounce: 3.6/5
Advanced: 3.8/5
Advance Bounce: 4.3/5
Art: 3.5/5 I like it, the Jolly Green Giant perhpas?
You stay classy, Planet Earth :)
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