Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
![](http://pojo.com/2005_Art/art_main/left_trim_text.jpg) |
Pojo's Yu-Gi-Oh Card of the Day
![](marauding_captain.jpg) |
|
Marauding Captain
Rare
As long as this monster remains face-up on the
field, your opponent cannot select another Warrior
Type monster on your side of the field as an attack
target. When this monster is Normal Summoned
successfully, you can Special Summon 1 Level 4 or
lower monster from your hand.
Type - Warrior/Effect
Card Number - DB2-EN138
Card Ratings
Traditional: 3.5
Advanced:
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.19.05 |
![](../../Player_Image/LordTranorixImage05.jpg)
Lord
Tranorix |
Marauding Captain
Marauding Captain used to be good, at two per deck.
Now, without Chaos to worry about (meaning you don’t
feel guilty about using EARTH monsters), and with
Captain unsemirestricted, he’s even better.
1200 ATK isn’t great, but get two Captains on the
field and you have a rentsy lock: your opponent
can’t attack. He also protects other Warriors, which
can come in handy. Being searchable via
Reinforcement of the Army is also a big plus.
Captain’s real strength, however, lies in his
ability to swarm the field. When you summon
Marauding Captain, you can Special Summon another
monster LV 1-4 from your hand to the field (yes,
this includes non-Warriors). I won’t bother listing
the monsters you can summon…there are lots.
He’s a staple in Warrior Decks and a solid choice
for other decks that happen to run a bunch of
Warriors. Being at three, he’s slightly more lethal
than before.
Control: 3.5/5
Warrior Deck: 5/5
OVERALL RATING: 4.3/5
|
![](../../Player_Image/Emod-80.jpg)
ExMinion OfDarkness |
Marauding Captain
He got unrestricted for a reason. He's not that good
anymore.
In this format, conserving resources is key. Even
players using Cyber Dragon to get a free summon
wince at having to give up two cards from their hand
to swarm the field. Players only play Cyber Dragon
because it's stronger than almost all 4-stars that
are common played (except for Zombyra, Goblin Attack
Force, Goblin Elite Attack Force, Jirai Gumo for the
suiciders...) Marauding's going to get killed next
turn 90% of the time. Barring a deck that REQUIRES
you to Special Summon a monster to get around a
summoning restriction (Terrorking Archfiend, Rare
Metal Dragon), you don't need to waste your hand
with Captains.
1/5 all
|
![](../../Player_Image/CoinFlip.jpg)
Coin Flip |
If
anything, the unrestriction of this card is a bad
sign for its playability.
Basically it kills your hand and has little to
nothing going for field presence. 1200 lets it be
run over by Don freaking Zaloog. Oh joy, more death
to your hand.
An extra summon is not necessarily a good thing. The
attack block can be taken care of easily by a
Smashing Ground (or worse, Brain Control to 2 for 1
you…) and the rest of the game will get blown wide
open.
Even in Warriors, it doesn't do anything on its own.
In order for either of its effects to come in handy,
you have to have another monster.
The idealistic nature of this card's effect can't be
used often at all. If you're using this, have a damn
good reason.
2.3/5 General
|
![](../../Player_Image/DarkPaladin-80.jpg)
Dark Paladin |
As
this week progresses, we come to a very very old
card. Maruading Captain has been taken off the
banned/restricted list completely. What does this
mean? It means you can use this in three's now.
Warrior decks, even with the ban of BLS got a big
boost by this. This adds even more swarm and speed
to the deck, which of course is what the Warriors
are infamous for. Plus, there's the added bonus of
if MC exists with another Warrior, the other
Warriors can't be attacked.
MC is also a great card for your standard beatdown
deck. Since he can allow you to Special Summon one
Level 4 or lower monster upon his own Normal Summon,
this adds speed to beatdown as well.
Now to the point: Will people USE three? Warrior
decks got by fine on two, or even one for that
matter. Go ahead and try three out, or just run one
or two, and side the rest. It's probably going to
come down to personal preference.
Ratings:
Traditional Warrior: 3.5/5
Traditional Beatdown: 3.0/5
Advanced Warrior: 4.1/5
Advanced Beatdown: 3.6/5
Art: 4.0/5 I've always been a fan of MC's art.
You stay classy, Planet Earth :)
|
|